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My Brief experience with MKX @ London Comic-Con by DreadKnight1

Barrogh

Meta saltmine
i'm a little worried that MB grabs might become useless if grabs are as easy to break as injustice
A couple of things and thoughts (obviously, I may be wrong and/or things can be changed):
- We are informed that grabs are broken the way it used to be in MK9, where it is 50/50;
- We don't know if spending a meter is done before of after grab connects;
- I'm pretty sure we can see in Rained videos that airborne grabs and standing ones have different animation, so they may have different properties;
- For one, we don't know if it will be possible to break airborne grab. Or punishing grab.
 

testyourpatience

Ya'll stingy
D'Vorah already sounds like she's 'breaking the mechanics of the game', someone needs to prepare a nerf podcast in advanced
get over yourself

So if breaking throws is just a react, and throws can be done mid-combo... what's the point? Wouldn't it just be like a guaranteed combo breaker where one could just mash the throw button while they're being juggled and automatically break any throw?
i don't think you can break throws if you're in hitstun though, right?

You should really stop doing this. You outright said that you refused to educate yourself about MK9 Raiden and you ignored anything I've said.

Besides, they didn't, seeing how Displacer still exists, and TG Raiden still does up-close thing way better than MK9 Raiden ever could (tip: he couldn't ). So, what's your point?
well come on people think he'll have a teleport in all of his variations? nrs is showing they learned their lesson by pinning his teleport down to 1 variation instead of it being something he can always use. even though i feel displacer will be used by 99% of raiden players anyways. could you imagine raiden having a teleport in his trap variation? let's be real here. it's just like sub's ice clone being variation exclusive.
 

DreadKnight1

Beaten, by this mere man
I would just like to say that there was a lot to remember from Saturday so I've been editing in stuff all day. Make sure you check back to the thread and see when I last edited the post in case I remmebered something.
 

DreadKnight1

Beaten, by this mere man
Just a heads up for you guys who might have overlooked this....but if you go to quan chi MKX trailer, they actually show him doing a grab in the middle of his combo from the opponent falling out the air, this outta give anyone who is curious about how it works, more insight on the whole ordeal. The throw he does in the trailer is actually his back throw I believe, which cannot be meter burned.
The MB is there. I specifically saw someone mb that grab which is also his throw, what it did when mb was just stop the opponent from falling into the portal and allow quan chi to get in a standing 1/2 which comboed
 

Doombawkz

Trust me, I'm a doctor
So if breaking throws is just a react, and throws can be done mid-combo... what's the point? Wouldn't it just be like a guaranteed combo breaker where one could just mash the throw button while they're being juggled and automatically break any throw?
It's not that easy. You can't just mash and pray. If you do it too soon, it'll lock you out of inputs.
 

babalook

Noob
mk9 grabs weren't broken because they were 50/50s, it's the fact that you couldn't be blocking while attempting to break them. Anyone know if this is still the case.
 

Barrogh

Meta saltmine
well come on people think he'll have a teleport in all of his variations? nrs is showing they learned their lesson by pinning his teleport down to 1 variation instead of it being something he can always use.
So, you have teleport on 1 character instead of having it on arbitrary number of characters (3 in this case), it's the same as it was in MK1-9. I don't see your point here.

Besides, what have NRS learned? They are recreating MK9 Raiden, just this tme he's called "Displacer" instead. Ofc the game is different, so he won't be exactly the same as well, but that's given. So not only that means it's unjustified to make it look like NRS are correcting some sort of mistake, you also make it sound like Raiden was a problem in previous games which was never the case.

even though i feel displacer will be used by 99% of raiden players anyways.
Of course, because Displacer is Raiden. Not worse MMH, and not sparkling Cage wannabe.

could you imagine raiden having a teleport in his trap variation?
Yes, and I think it can be well-rounded character with limited up-close game, some tools to discourage rushdown and some tools to limit zoning, but nothing too good (probably) and nothing really safe. I must admit that it looks like NRS aren't doing such characters, focusing on specialists instead and allowing players to pick up secondaries easier for bad matchups that will inevitably appear when you have a cast of specialist characters.

let's be real here. it's just like sub's ice clone being variation exclusive.
I can agree with this way to see things. Grandmaster is pretty much MK9 Sub-Zero. If you're saying that we don't need more than 1 MK9 Sub-Zero, more than 1 MK9 Raiden and the like, I can definitely see your logic here.
 

STRYKIE

Are ya' ready for MK11 kids?!
Do enhanced moves work like MK9 (commitment to enhance) or Injustice (you have time to choose)?
Depending on the duration of the move, it looks like you have time to choose. I always held block after a special on hit (just my particular muscle memory) in MK9 and I was often accidentally doing enhanced supermans with Raiden when I was trying out MKX yesterday.


I can agree with this way to see things. Grandmaster is pretty much MK9 Sub-Zero.
Highly disagree with this.

Believe me, I was expecting Grandmaster SZ to be a straight carbon of how Sub mains attempted to use him in MK9 too, more in-depth post coming soon.
 
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Doombawkz

Trust me, I'm a doctor
You cannot tech a throw when in hit stun or you're vulnerable to a punish after they block a move
Are you sure on this one? I swear I remember breaking a throw out of a combo. Like block stun always has frames where the enemy can't be grabbed, but on-hit I remember breaking at least 1 throw.
 

Barrogh

Meta saltmine
Depending on the duration of the move, it looks like you have time to choose. I always held block after a special on hit (just my particular muscle memory) in MK9 and I was often accidentally doing enhanced supermans with Raiden when I was trying out MKX yesterday.
Perhaps, you can tell us what does Ex-Superman do then? It looks fancy and all, but I can't find anything on what it is for.

Highly disagree with this.

Believe me, I was expecting Grandmaster SZ to be a straight carbon of how Sub mains attempted to use him in MK9 too, more in-depth post coming soon.
Ugh... As I've said, it's a different game, so carbon copies aren't exactly what we're getting anyways. So yeah, I expect changes regardless of character. Basic concept that is nowhere near accurate representation of gameplan is probably closest we can get.

Are you sure on this one? I swear I remember breaking a throw out of a combo. Like block stun always has frames where the enemy can't be grabbed, but on-hit I remember breaking at least 1 throw.
As I've said, since grabbing out of juggling (not just any combo) seems to have different animation, it could as well have different properties in this regard.
 

haketh

Noob
Are you sure on this one? I swear I remember breaking a throw out of a combo. Like block stun always has frames where the enemy can't be grabbed, but on-hit I remember breaking at least 1 throw.
Sure it wasn't a stagger state similiar to Sub Zero's MK9 B1, 1+2 string?
 

Doombawkz

Trust me, I'm a doctor
Sure it wasn't a stagger state similiar to Sub Zero's MK9 B1, 1+2 string?
It was against a Cassie, so unless she has a recapture I've broken out of an air combo. If it were a stagger I wouldn't bother saying anything since I know those exist.
 

testyourpatience

Ya'll stingy
i don't see any use for throws in combos if they can be teched mid combo, unless you want to end the combo early and take advantage of punishing them mashing grab for a street fighter style reset, but that's dumb. and maybe it would be good for certain characters to end a combo with throwing the opponent back into/towards the corner.
 

testyourpatience

Ya'll stingy
It was against a Cassie, so unless she has a recapture I've broken out of an air combo. If it were a stagger I wouldn't bother saying anything since I know those exist.
not sure if this is what you're talking about, but i saw cassie do what looked like an air grab, but it might have been a special move idk.