People are gonna be scared to fucking death of b1 and b14. They're gonna have to make some really good reads to avoid being grabbed. They can no longer eat a b1/b14 on a read to make an assumed follow up command grab whiff so they can punish.I dont know about you guys, but im VERY excited about it. On the current mkx beta , ALL the cast are comboing comand trows on the ground. This wiil maybe put sun god among the tops. What do you guys think?
If the changes to Jax, Kano and I think Mileena wind up being universal for all characters with a command grab, yes, I think it will work on hit.So you guys think b1 command grab will work on hit?
Edit: Durr he's not out edited
If this is the case, I'm fine with that. Just reduce it by a few percent. It would be a bit nuts if he did like 23-24% off of b1~db2 on hit. Just make it like 19% and then make raw level 3 command grab do like 16-17% instead of 19%.They'll have to scale the damage.
I don't think it's the character being rolled back, it's just what their current version is for KP2. A lot of what the characters in the beta have now aren't anything they had at launch.Command grabs worked like this at launch and were quickly removed. alot of this beta is rollbacks to how characters were pre launch, thats why scorp f2 and jacqui infinite came back. Some of these roll backs are staying, but some of the things that were rolled back unintentionally will also be removed to. Not saying that this is concrete, but be wary and ready for this to change. It is a beta afterall.
If you can punish it even with NJK then its fair imo. However armour seems unlikely its like a 1 or 2 frame link in a lot of casesPeople are gonna be scared to fucking death of b1 and b14. They're gonna have to make some really good reads to avoid being grabbed. They can no longer eat a b1/b14 on a read to make an assumed follow up command grab whiff so they can punish.
I've been talking to some fellow Kotal players and they think if this is a universal change to all characters with a command grab that it might be too much in regards to Kotal. I certainly don't think so, y'know? It just adds another layer of depth to the game. If you read that he's gonna do a tick throw, you can still jump/armor out of it. It's just folks are gonna have to be on their toes a bit more against him as the MU will be changing quite a bit from what it's currently like at the moment.
I honestly think they are rolling back characters to pre launch and then adding their tools to that, at least some of the weaker characters. Alot of the removal of the prelaunch changes are made to balance the game, think Nightwolfs F3 in mk9 being a low. It was removed before the game came out, and the strategy guide for MK had him as best in the game, likely cuz of the low. So they took away some things to tone characters down.I don't think it's the character being rolled back, it's just what their current version is for KP2. A lot of what the characters in the beta have now aren't anything they had at launch.
This doesn't mean you're wrong in regards to some things not making it the cut in the end, however. Paulo said before that a lot of the changes we see in the beta are actually staying while others aren't. He just didn't give any specifics as to what stays and what goes.
But either way, I hope this is a change that stays. Not just for Kotal, but for all other characters with a command grab. Make characters with command grabs something to be afraid of, y'know?
Sooooo....Does this mean that Erron Black gets his back off d3?People are gonna be scared to fucking death of b1 and b14. They're gonna have to make some really good reads to avoid being grabbed. They can no longer eat a b1/b14 on a read to make an assumed follow up command grab whiff so they can punish.
I've been talking to some fellow Kotal players and they think if this is a universal change to all characters with a command grab that it might be too much in regards to Kotal. I certainly don't think so, y'know? It just adds another layer of depth to the game. If you read that he's gonna do a tick throw, you can still jump/armor out of it. It's just folks are gonna have to be on their toes a bit more against him as the MU will be changing quite a bit from what it's currently like at the moment.
Maybe that's why they didn't add Goro to the beta either...I feel like Kotal hasn't been added to the beta because of this change being exposed. Like how Quan hasn't been added possibly because of the nerf discussing.
With Kotal, in Sun God I would have no idea how to fight him. I dunno, seems like one landed poke from Sun God and it's overwhelming defensively.
How are you gonna punish him if b1~db2 connects on hit? You don't get to whiff punish squat with the change because it doesn't whiff on hit.I don't get it. What is everyone fearing? You block a b1 and either decide to not block or block. It's the same thing as it was before. Except for being able to punish with a full blown combo for getting hit. Level 3 grab off of b1 is like 21% and he throws you away. It's like an ex grab.