REO
Undead
Hey, everyone. I'm not sure how well this is known since I barely see anyone talking about it and instead see many players saying B+3 overhead is easy to punish and very unsafe. So I'm here to bring some tech we've discovered today where you can make Shinnok's B+3 overhead difficult to punish. In many cases, it's 100% safe vs many characters of the cast which can prove as useful tech.
How it works:
Shinnok''s B+3 overhead has 11 frames of block disadvantage and 4 active frames. With proper spacing, you can make the overhead hit at later active frames essentially decreasing it's overall negative frames on block. So in "theory" with the best possible application, you should be able to connect the B+3 on the last possible active frame being the 4th frame, and reducing it's negative frame data down to -8 (from -11).
Why does this work? It's because the block stun for B+3 remains the same REGARDLESS of blocking the attack on it's first active frame or last.
Example 1:
Non spaced B+3 VS a well spaced B+3:
Here's another situation in where you can apply it in real game as a common set up:
Example 2:
You can also apply this to hard knock down set-ups and create meaty situations where the B+3 will hit at later frames making it very difficult to punish.
CHARACTERS WHO CAN'T PUNISH PROPERLY SPACED B+3 OR A MEATY B+3: (STILL A WORK IN PROGRESS)
Jason
Quan Chi
Mileena
Kitana
Ferra Torr
Takeda
Jacqui
Liu Kang
Goro
Sub-Zero
Erron Black
Jax
Sonya
Kenshi
Johnny Cage
If I'm missing any characters above, please post here and I will update to the list. Anyone who can help us test is welcome and very appreciated.
How it works:
Shinnok''s B+3 overhead has 11 frames of block disadvantage and 4 active frames. With proper spacing, you can make the overhead hit at later active frames essentially decreasing it's overall negative frames on block. So in "theory" with the best possible application, you should be able to connect the B+3 on the last possible active frame being the 4th frame, and reducing it's negative frame data down to -8 (from -11).
Why does this work? It's because the block stun for B+3 remains the same REGARDLESS of blocking the attack on it's first active frame or last.
Example 1:
Non spaced B+3 VS a well spaced B+3:
Here's another situation in where you can apply it in real game as a common set up:
Example 2:
You can also apply this to hard knock down set-ups and create meaty situations where the B+3 will hit at later frames making it very difficult to punish.
CHARACTERS WHO CAN'T PUNISH PROPERLY SPACED B+3 OR A MEATY B+3: (STILL A WORK IN PROGRESS)
Jason
Quan Chi
Mileena
Kitana
Ferra Torr
Takeda
Jacqui
Liu Kang
Goro
Sub-Zero
Erron Black
Jax
Sonya
Kenshi
Johnny Cage
If I'm missing any characters above, please post here and I will update to the list. Anyone who can help us test is welcome and very appreciated.
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