AK L0rdoftheFLY
I hatelove this game
CS means change stance.guys, im sorry for the noob question, but what does cs mean? google shows me counterstrike : )
Only applies to duelist
CS means change stance.guys, im sorry for the noob question, but what does cs mean? google shows me counterstrike : )
who doesn't have the game at this point.
Best punish is 113 run b12 run f21 wp. 34% and meterless.Hey guys thought i throw some info. I have been working on fist stance... So far the best combo into fist is f213 en fist.. I usually back dash to create footsie game and start using fireballs. Fireballs on fist helps your zoning by far the best since its 10% each fireball on hit. As well as using db2 in fire fist the best.
I think using jump in 4 is his best jump in. His jumping attacks suck thoughHey Im curious on what everyones opinion is of far on his jump 1 and 2? I can't seem to hit them consistently so I wanted to know what you guys thought about it
His jump 2 is far more consistent than his jump 1 from my experience.Hey Im curious on what everyones opinion is of far on his jump 1 and 2? I can't seem to hit them consistently so I wanted to know what you guys thought about it
Better meterless damage all over the screen and better zoning. The downside is that his best meterless combo is only off 113 as a punish, so a stray hit confirm nets much less damage in FF than it does in DF. In FF he doesn't get the crazy advantage on block of ex bicycle kick, but he gets more chip damage, which is pretty useful considering f21 is a 2-punch string that is +2 on block, and his best block pressure moves are punches. Parry is also useful.Is flame fist actually good? What are the perks of using it over dragons fire? It seems interesting but I'm not exactly comfortable with dropping the bicycle kicks...
Can you give an example of a damaging combo in Flame Fist?Better meterless damage all over the screen and better zoning. The downside is that his best meterless combo is only off 113 as a punish, so a stray hit confirm nets much less damage in FF than it does in DF. In FF he doesn't get the crazy advantage on block of ex bicycle kick, but he gets more chip damage, which is pretty useful considering f21 is a 2-punch string that is +2 on block, and his best block pressure moves are punches. Parry is also useful.
With damage buff: midscreen 113 run b12 run f21 wp = 34%-35% meterlessCan you give an example of a damaging combo in Flame Fist?
Doubt it will be that much more to make it worth it. You're right about the zoning though.
Looks like good damage, comes close to 1 bar in Dragon's Fire.With damage buff: midscreen 113 run b12 run f21 wp = 34%-35% meterless
Corner 113 u4 njp jp1 fireball 1 111 wp roughly 40% (can't remember off the top of my head)
The problem with FF is that you don't get a big combo off a hit confirmed f44, as with the damage buff f44 wp is 27% but it does leave them standing for a low fireball or b2 mixup, which if they start to respect you can run up and do stuff.
I end combos in b34 FF as much as I can, or I hit confirm a full screen fireball into the buff. I only use meter for armour and wake ups, which is something that helps because he doesn't need meter for combos. I have starting using meter for the ex FF as well.Looks like good damage, comes close to 1 bar in Dragon's Fire.
But you need the Flame Fist buff, which has sooooo much recovery. There is no way to use MB Flame Fist with a string to have some + frames, right?
What do you use meter for in the Flame Fist variation? EX wp doesn't launch if I remember correctly.
i was under the impression that his F21 on block was neutral. that his only +string was D3 +1 on block??Better meterless damage all over the screen and better zoning. The downside is that his best meterless combo is only off 113 as a punish, so a stray hit confirm nets much less damage in FF than it does in DF. In FF he doesn't get the crazy advantage on block of ex bicycle kick, but he gets more chip damage, which is pretty useful considering f21 is a 2-punch string that is +2 on block, and his best block pressure moves are punches. Parry is also useful.
In-game frame-data is wrong about a few things.i was under the impression that his F21 on block was neutral. that his only +string was D3 +1 on block??
im noob, so can you give me some tips with first combo? I've often drop combo on mid screen after NJP (how to walk in?). Also do you have any tips regarding NJP itself, it wiff too often on a mid screen.Made a vid of some basic combos
Combo 1: F44 - FBF4(wait)EX - NJP(U1) - B33 - FBF4 - D2
Combo 2: F44 - FBF4(Wait)EX - B12 - F213 - BF2
Combo 3: F44 - FBF4(Wait)EX - B33 - FBF4 - B12 - BF2
Combo 4: 113 - B33 - FBF4 - D2
Combo 5: F44 - FBF4(Wait)EX - U4 - BF2
Combo 5: 113 - B12 - B12 - BF2
Unfortunatley I don't have any tips really either. NJP in this game is very difficult to land. It took me a few times to land it, but what I do is I press jump as soon as I can, but I do not hold it. Then as soon as I get in the air I hit, but make sure you don't spam it.im noob, so can you give me some tips with first combo? I've often drop combo on mid screen after NJP (how to walk in?). Also do you have any tips regarding NJP itself, it wiff too often on a mid screen.
Thanks in advance.
thanks a lot, will try. hope it helps.Unfortunatley I don't have any tips really either. NJP in this game is very difficult to land. It took me a few times to land it, but what I do is I press jump as soon as I can, but I do not hold it. Then as soon as I get in the air I hit, but make sure you don't spam it.
I know depending on my opponents playstyle, I have had plenty of success using EX dragons roar (db 2) on wakeup to get out of pressure situations, particularly in the corner. that move plus the threat of his parry can really keep pressure fighters in checkWhat is a good wake up move for Liu Kang?
Also, what do everyone use to keep pressure? I use (I think it's) b1,2.
Yeah, there are very few wakeups in the game that b12 don't beat out easy. From what I have tested so far most characters only 1 or 2 options that are hard to stuff. Some can't be stuffed but those are usually backdashes.Not sure if this was post but his B1 stuffs armor wake up