StealthyMuffin
Earth's Mightiest Knucklehead
It has to loop back into Sun Disc, though.He's fine. Give Bloodgod unblockable Sun Disc that does 30%
It has to loop back into Sun Disc, though.He's fine. Give Bloodgod unblockable Sun Disc that does 30%
I don't have an agenda. I want as many strong characters as possible.That's an awfully cheap way to admit "leave my characters overly strong tools alone" by pretending that buffing low tiers suddenly makes quan fair. I don't care how many times you buff Spectral Ermac its not going to make Quans ridculous zoning, damage, mixups, or vortex game any less hard to deal with.
We've seen low tiers buffed to the point where they become incredibly broken (shinnok), and we've seen top tiers fly under the radar (Jax and 47% midscrren say hi) by the very logic you seem to be advocating.
That's an awfully cheap way to admit "leave my characters overly strong tools alone" by pretending that buffing low tiers suddenly makes quan fair. I don't care how many times you buff Spectral Ermac its not going to make Quans ridculous zoning, damage, mixups, or vortex game any less hard to deal with.
We've seen low tiers buffed to the point where they become incredibly broken (shinnok), and we've seen top tiers fly under the radar (Jax and 47% midscrren say hi) by the very logic you seem to be advocating.
You're not wrong.Vagina
Get off my thread NickVagina
Technically everything has a meta. Yea there are ways around Quan's zoning, just like there are ways around everything else in the game, its more of a question of who's at a better advantage in said meta. If you guess right on Quan's zoning, sure you can get in and pressure him, but if you guess wrong, you either get hit with something and your right back in the zoning blender, or you get hit with something into hard to blockable overhead low/low overhead vortex that repeats itself, and can be made plus for a bar of meter for another 50/50, or 40 + percent combos that put you right back at full screen to start the zoning all over again, or high damaging combos that cant be broken, etc etc.To call back an earlier talking point i made about people not breaking down match ups, did you know that there are ways around Summoner zoning?
It's true that there are variations on the Bat, Rune, Skull tandem that you have to block. Of course.
But it doesn't loop infinitely. If you Block say, a Bat, Skull, then Rune sequence, after the MB Rune the meta becomes this:
The Quan player could check your movement with a Rune.
Or he could use the + frames to call a Bat safely.
If he attempts the Rune check, you have options. Block it, and it's negative enough to begin your approach.
Or you could use an armored teleport or advancing special.
Now, say he calls the bat. Now both you and the Quan player have to make reads. If he throws the bat and you jump, the bat whiffs and you can run in and start pressure. If he reads the jump, he can do something else.
Likewise if he goes for an anti-jump option and you run, you're in.
There is a whole meta game behind the zoning. It's not just "projectile spam." If you make the correct read, you can get in and put him in a situation he has trouble handling.
Likewise, if he makes the correct read he keeps you out.
That's how it's supposed to be vs a good zoner.
This is to say nothing of the fact that people still aren't armoring the gaps between mb rune and b2, or the gaps between b32 and mb Rune.
The point is, the character has holes besides just defense.
If more time were spent breaking this down, performing defensive option selects vs his armorable gaps, they would struggle less.
Note, i do think Quan Chi is top ten. I also would rather we just play the game, break it down and try to improve our play over begging NRS to nerf everything we don't like.
It's not anyone specifically it's the general consensus Quan players have that he's fair/balanced because he has amazing offence but awful defence.to me his offence is broken so it's downplaying to say "but he's overated he has no options for defence"Who downplays Quan?
Have you actually seen what Quan is capable of? To me its just that he does too muchI think the word "broken" is tossed around too loosely. While very very strong, nothing about quans vortexs "breaks" the game. Its just stupid good. Could it be toned down? Yea sure.
She can do that to almost everyone who tries to wakeup. And why would Quan try to wake up anyway lol.Can't she just F12B3? Or whatever that string is called? And get 30+% in all variations? Matter of fact. She can just d3 check because she'll recover fast enough to punish or still stuff his wakeup
Yes I am quite aware of what he can do. It just seems to me that a lot of people throw out certain words too casually in the FGC. I am in no way downplaying how good quans vortex is, its the best in the game by a long shot, better really then any ive ever seen in my short time in the FGC (injustice and MKX). Of course it could be toned down, but by the very definition of the word its not "broken". Something can be stupid good and need to be turned down without being "broken"Have you actually seen what Quan is capable of? To me its just that he does too much
50/50 check
Guess right, immediately block the opposite way, check
Flexible timing on the 50/50, check
1-2 frame BLOCK LINKS, check
Oh you got all that? another 50/50 that puts you right back to square 1 if you happen to not predict 2 50/50's in a row
Lets be realistic. QC needs insane offense. He NEEDS it, without it hes nothing. However, something here needs to be tweaked. I shouldn't have to correctly guess whether you are going overhead before low or not, then somehow READ when you decide to time it considering its flexible, then add to all of this, the execution is a tiny percentage of a second to link the up/down block on top of it, then even if I do all that, have to guess again just to have a chance to get free. I'm all for QC's offense being insane, but as it stands, it's just too much in MKX... now you probably think that I'm asking for him to be nerfed hard or something like that, NO. Quan Chi needs it, thats just how it is. However I do think we would still have a crazy Quan Chi without the 1-2 frame links. Just make it so if you guess right, the execution is somewhat plausible. The pseudo unblockable shit is ridiculous, it's not something the best player in the world can lab out, BECAUSE THE QC PLAYER can adjust the timing as he pleases. This is the only change QC needs.
Fixed that for you.You will amuse me on the forums! Woolay, bitches. Keep hatin'. #Swagchi (insert Quan Chi laugh)
You just said that Mileena can't take advantage of him having bad wakeups, so I explained how she can take advantage of it like you asked. Dunno what the issue is.Man, you think Mileena at +2 is significant advantage to cover the fact that once Quan Chi hits you is over for you?
And btw 1 is a high lol, I don't have the time to run and do that string on my basic bnbs, I need to sacrifice damage to end with 21U4. Should I do that to be at +2? Mileena at +2 is nothing really.
You block a 50/50, prepare for another. He blocks a 50/50 and it's over.
LmfaoGet off my thread Nick