NRF CharlieMurphy
Kindergarten Meta
In soviet Russia.... throw tech you!!!!!
The throw has a 10 frames startup, let's assume you're using the fastest normal in the game (Raiden's F1, 6 frames), you're reacting to the throw which implies that the throw is already at its first active frame, you can therfore boast a reaction time of 3 frames: congraturations for being the fastest player on the planet.Almost all of mine. If I see the opponents arms move toward me I either back dash, poke, throw out a standing 1,3 or 4, or a special attack that the would have decent recovery and spacing afterwards. I don't want to get grabbed or hit! I'm the one doing the grabbing and hitting. Same for reversals too. Equally important to learn and and to accomplish at least 5-10 times every match.
Teaching throws takes time to learn. I think the method is for teaching throws is fine.
Thanks for the compliment! I wish I was but no. Even though I'll tell you what I do. I go to the lab. I practice teching throws. I practice my reversals. I practice my back dashes. I practice. Hours and hours of it.Then I go and play online. I put what I learned in the lab INTO practice and i feel great when I pull it off & tech my throws. I feel good when i pull of my reversals. I feel good when what I have learned in TRAINING MODE is working when I"m playing online or off. THEN I go back to the lab. To practice. So I know I've gotten it right... I Practice so I WONT get it wrong.The throw has a 10 frames startup, let's assume you're using the fastest normal in the game (Raiden's F1, 6 frames), you're reacting to the throw which implies that the throw is already at its first active frame, you can therfore boast a reaction time of 3 frames: congraturations for being the fastest player on the planet.
It doesn't matter how many days months or years you spend in the lab: reacting to a throw with a standing jab in MKX is impossible for a human, so unless you're an alien life form or the governament has been secretly enhancing random people's reflexes your statement can't be true.Thanks for the compliment! I wish I was but no. Even though I'll tell you what I do. I go to the lab. I practice teching throws. I practice my reversals. I practice my back dashes. I practice. Hours and hours of it.Then I go and play online. I put what I learned in the lab INTO practice and i feel great when I pull it off & tech my throws. I feel good when i pull of my reversals. I feel good when what I have learned in TRAINING MODE is working when I"m playing online or off. THEN I go back to the lab. To practice. So I know I've gotten it right... I Practice so I WONT get it wrong.
Try it instead of trying to light me up. Training mode. Yeah... Give it a try.
Get it together.Mindgames and game mechanics are different things.
Instead of bitching and complaining about every little problem with this game which is warranted I might add. Why not practice against it or try not to get yourself in that sort of situation. Overcome the obstacles put in place and better yourself. Or don't and bitch away. I don't really care. I care what I have to do and I put MY opinion out there. Work at it. I mean if it's not teching throws or the input delay or the blasted "netcode" or nurfs and buffs and blah blah blah so many people bitch about it's the rest of the people who try to learn and better themselves to adapt to it. Practice. Dash back. Duck. Or get thrown. I said almost all the time because I. Don't. Try. To. Get Thrown. You try to throw. I'll try to tech it. You try it again. I'll d2 after I duck. You try again. Up ball coming up, because that's 6 frames too.It doesn't matter how many days months or years you spend in the lab: reacting to a throw with a standing jab in MKX is impossible for a human, so unless you're an alien life form or the governament has been secretly enhancing random people's reflexes your statement can't be true.
I wasn't complaining, I just said that whilst teaching a throw might be difficult (and in MKX for a design choice that I strongly dislike even if you see a throw coming you only have a 50% chance to tech it) but humanly possible reacting to a throw with a standing jab (or Kano's ball) isn't.Instead of bitching and complaining about every little problem with this game which is warranted I might add. Why not practice against it or try not to get yourself in that sort of situation. Overcome the obstacles put in place and better yourself. Or don't and bitch away. I don't really care. I care what I have to do and I put MY opinion out there. Work at it. I mean if it's not teching throws or the input delay or the blasted "netcode" or nurfs and buffs and blah blah blah so many people bitch about it's the rest of the people who try to learn and better themselves to adapt to it. Practice. Dash back. Duck. Or get thrown. I said almost all the time because I. Don't. Try. To. Get Thrown. You try to throw. I'll try to tech it. You try it again. I'll d2 after I duck. You try again. Up ball coming up, because that's 6 frames too.
poke them and make them respect you. No one should feel comfortable enough to run up and throw youI officially teched 4 throws in one match a couple of nights ago, and I meant to do it and it was online. The guy I was playing actually stopped moving after the fourth in a wtf moment. Granted all four were in places that absolutely screamed throw and they all were towards the corner. I still can't tech a throw on reaction if it's something sneaky like run up throw.
I'd also like to qualify this with the fact that I really struggle with teching throws in all fighting games. I grew up in one of those buster arcades from yesteryear that you hear about where throwing was considered "cheap". When throw teching became a thing, it really left my game gimped. If I can learn to do it everyone here can.poke them and make them respect you. No one should feel comfortable enough to run up and throw you
I doubt many people will be able to tech on reaction. If it takes 17-18 frames to even identify a situation, and the startup for a throw is 10 frames, its going to be damn near impossible. @Audit gave a great example illustrating my point. The throw tech system is about making good reads. If you aren't confident in that, then back dash or duck. This is an opportunity to mix up the opponent. "is he going to duck?, is he going to backlash? how does he know when I'm trying to throw him" mind games are one of the things that makes fighting games fun.