ChaosTheory
A fat woman came into the shoe store today...
Oh and as far as Brady combos, Ree301 is right. He'll likely switch at some point. He told me I was wrong when I first posted about Sub's b1,2,1 BnB in MK9.
BG with obsidian totem also gets bar when blocking iceballs and clones while sitting in the sun ray :/It's the fact that it's i17 and has a HUGE sweeping arm motion. i17 is really difficult to react to without a big tip-off, but I think b2 has big enough of a tip off. Still, it's i17 so it's still going to hit from time to time especially in random stray hits in neutral since i17 isn't THAT slow. But when you're expecting the 50/50 it's definitely one of the easier 50/50s to see. EDIT: If I remember right it hits on i18 so that gives you a bit more time to react.
I think if King polished up his BG it'd be pretty good. Picking him against Lao is not terrible, especially since BG gets like a full bar of meter for being thrown when Obsidian is down lol. I still don't think that's the optimal variation against him even with that weird pseudo-glitch.
Kung Lao is not difficult for Blood God. Personally, im very comfortable with Lao vs BG. This is actually a very good matchup for BG in my opinion. Just because blood God is good vs Lao doesn't mean he's good vs GMLBSH, if King can take rounds off Kung Lao with Blood God, Grand Master shouldn't be a problem. So much so Sun God as he's got parry and projectile.
If only Sun Ray wasn't i8429. ;_;BG with obsidian totem also gets bar when blocking iceballs and clones while sitting in the sun ray :/
NjK is better vs Lao, Reptile, and some other fast advancing armourReacting to the overhead is half of every battle, it's a 50/50... These combos start from lows as well.
F12 is objectively better than NJK as an ender.
The game is still young. These will show up in higher level play (if Tom comes back to MK to practice and stops dropping them). If you'd rather pretend they didn't exist than fear them, I think I can speak for he entire GM community when I say, that's perfectly ok.
Lets stop saying b3 and b2 are reactable: they are not.I'm not saying do a totem while in the corner. Especially when Sub's mixup is reactable outside of run in throws. GM's can slide you (at least) on reaction for pretty much anything you do while you're in their zone. Just have patience and weather the storm while in the corner. This isn't even BG specific, it's all character specific.
A high/low that is reactable and if you block either option and then get hit by the next one might fuck up the proper timing of the clone shatter combo. It's not unviable but I rarely ever see it actually happen in a high level GM match against quality opponents.
B3 isn't, B2 has a very nice windup animation and 18 f start up. I mean, I'm sure you personally can punish in 11 frame windows after blocking something right, think about what 18 frames actually is, it's pretty significantLets stop saying b3 and b2 are reactable: they are not.
i18 is in the realm of human reactions, especially if you're on look out for it. b2's huge windup is also very easy to spot since nothing else looks like that. On a good day I can block it a good 75-80% of the time and full punish. On a bad day it's still much higher than any other overhead of that nature.Lets stop saying b3 and b2 are reactable: they are not.
A lot of tells before this move from non-technical players, but even when a player is technically sound - they tend to use these moves situationally allowing for simpler reads. They're not reactable, but if you're not blocking them at a high clip - then you're getting fooled.i18 is in the realm of human reactions, especially if you're on look out for it. b2's huge windup is also very easy to spot since nothing else looks like that. On a good day I can block it a good 75-80% of the time and full punish. On a bad day it's still much higher than any other overhead of that nature.
Why do you say that?NjK is better vs Lao, Reptile, and some other fast advancing armour
While F12 gives you enough frames to get a Clone out safely in 50/50 Shatter combo position against most characters, it doesn't against those two at the very least and possibly others. NjK does however, but at the cost of like 1-2% or somethingWhy do you say that?
That's entirely irrelevant. To hit that you have the entire startup, active and some recovery frames to tell when to hit your button. Way more than 16 framesI mean, I'm sure you personally can punish in 11 frame windows after blocking something right
Maybe off a jip or obvious set play but thats just fuzzy guarding low then high.B3 isn't, B2 has a very nice windup animation and 18 f start up. I mean, I'm sure you personally can punish in 11 frame windows after blocking something right, think about what 18 frames actually is, it's pretty significant
I'm not good enough to Consistently recognise and react to it in the course of a game (same story for ME with many similar 18f starters), however this is one I get about half the time. And that's just me. I fully believe someone who practiced harder or is naturally better than me could do it 99 times out of 100.
B33 will catch fuzzy guards, happens all the time. I fall victim to it myself playing other SZs.Maybe off a jip or obvious set play but thats just fuzzy guarding low then high.
Sub community needs to stop saying this.
It's difficult, but doable. It's 17 frames. 17/60=~.283 seconds. Reaction time to visual stimulus is hard to nail down, but .283 s is comfortably above it. Generally numbers like .18 s are thrown around, with the average around .25 s.Its not reactable. You think about it like it is reactable but it is not. You just fuzzy guard it. Because sub has F33 or like that combo (where second hit is low) and it catches lots of time. But if you anticipate b2...then its a read.
I suggested this and got absolutely shit on by the theory fighters in this thread. Good shit man.Im not sure if i actually punished the throw of the clone but either way its a good counter when they try to pressure after
Go ahead and add me on steam and we can play around with the matchup. I play a pretty good Sun God frequently and I do think this matchup is pretty bad for Sun God, but he seems to be able to parry my clone and ice ball fairly consistantly and reacts to my pressure with his armored command grab in the corner, which if done right will not trade with clone. This includes B2, B33, and D4. So while it is a uphill battle, it is not like you should quit out if you see a GM Sub.Weeeeeellll poop.
I'd ask a GM main on PC to lab some with me, but I picked up Kotal a few days ago, and picked up MKX , essentially, not long before that, so I'm still figuring out wtf I'm doing.