Ok, see here are all the bnb's I use. Note that some are not optimised but the ease of execution outweighs the extra 1-4% in my opinion. I can consistently pull all these combos off online so timing isn't that strict and execution isn't that difficult. Also, note that vortex combos can be performed in the corner (provided a nj2 is used instead of a ji2). The percentages in [square brackets]indicate Punch Blade damage while the percentages in (round brackets)indicate electrified knuckle damage. Combos requiring meter are asterisked (*)
MIDSCREEN
VORTEX
(overhead) b2u3, b2u3, d2~bf1, ji2, 111 [28%](27%)
(low) b12, b2u3, d2~bf1, ji2, 111 [26%](25%)
(overhead to low) b2d3~bf3 (MB), b2u3, d2~bf1, ji2, 111 [28%](27%) *
DAMAGE
(overhead) b2u3, ji2, f23~df2 (MB), 212~db2u [42%](41%) *
(low) b12, f23~df2 (MB), 212~db2u [38%](37%) *
CORNER
METERLESS
(overhead) b2u3, f23, f21, f23~db2u [41%] (40%)
(low) b12, f23, f21, f23~db2u [40%] (38%)
(overhead to low) b2d3~dbdu, f21, f23~db2u [40%] (39%)
METER
(overhead) b2u3, f23, f21, f23~df2 (MB) f23~db2u [51%] (49%) *
(low) b12, f23, f21, f23~df2 (MB) f23~db2u [49%] (47%) *
(overhead to low) bd23~db2u, f21, f23~df2 (MB), f23~db2u [51%](50%)*