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Tech Batgirl Combo Thread. (Original Thread; Out of Date)

YOMI Reno_Racks

I have a dream...
the entire appeal for me is where it starts from. D1 (crouching yeah? ^^) so many times I'm in a situation where I'll land a crouching square...now if you really can follow it up with a bf3 that would be huge. cmon besides 111 into anything is ezpz ;)
You can definitely combo D1xxredemption and it has it's uses but be careful using it on block too often because there is a 9 frame gap in between D1 and bf3 for your opponent to full combo punish.
 

k1nG_Qu1nN

The King
Do you players have any 100+ % combos to share? I will post it in my thread. Traits/Transitions/Interactables/Guaranteed Resets are allowed.
 

Durango

Enhancer
How do you use the mixup of 111? I tried to follow up with B1-2, but he just jumped over me.

Also, good DD3 MB combos? If you have someone hooked to a grappling hook, what can you do to them?
 

Pan1cMode

AUS FGC represent!
How is j2-111 a free mixup? I just faced someone and did 111 and went for B1-2 and he jumped over it like it was nothing. I didn't hesitate or anything.
Your timing was off. You need to make sure the b12 or the b2u3 comes out right after the 111. Online this can be tricky, but eith practise you'll get the timing down. The only thing they should be able to do is to reversal super you or block high/low.
 

Durango

Enhancer
Your timing was off. You need to make sure the b12 or the b2u3 comes out right after the 111. Online this can be tricky, but eith practise you'll get the timing down. The only thing they should be able to do is to reversal super you or block high/low.
I'll keep that in mind. I've got a combo or two down right now, but it's tricky timing. Also, MB doesn't seem to work when I use DD3 sometimes.
 

Celerity

Lab Monster
I'll keep that in mind. I've got a combo or two down right now, but it's tricky timing. Also, MB doesn't seem to work when I use DD3 sometimes.
For DD3 and combos involving DF2, it's probably best to hold the MB button. The DF2 timing is especially annoying without holding MB.
 

Durango

Enhancer
For DD3 and combos involving DF2, it's probably best to hold the MB button. The DF2 timing is especially annoying without holding MB.
True. New question.

What's a good followup to one of her B3 combos if you're close to the corner? It seems very easy to miss someone who's flying over your head.
 
True. New question.

What's a good followup to one of her B3 combos if you're close to the corner? It seems very easy to miss someone who's flying over your head.
this is a good question! so far the best I can come up with pending on just how close is to either bat evade into 2 or just teleport
 

Celerity

Lab Monster
this is a good question! so far the best I can come up with pending on just how close is to either bat evade into 2 or just teleport
I always use F3 when they're in the corner, it's just a better move anyway. If you're talking about combos like BF3 [MB] > B3, you can replace that B3 with F3 as well. Otherwise you're probably going to have to do something like backdash J2 followup, or do the normal followup, but you'll knock them out of the corner...
 
I always use F3 when they're in the corner, it's just a better move anyway. If you're talking about combos like BF3 [MB] > B3, you can replace that B3 with F3 as well. Otherwise you're probably going to have to do something like backdash J2 followup, or do the normal followup, but you'll knock them out of the corner...
hmm ill have to go into the lab but the times when i have b3'd while they were in a corner was when i meter burned a teleport...but yeah you're right why would I want them out of the corner? : P
 
Yeah, just F3 instead of B3 there.
alright so...after a little bit of experimentation.
in the corner after a metered teleport

hmm couldn't see a way to make the damage better when using f3...if you know one that can get above what I have feel free to share the wisdom ;)

option 1: using meter (again)
b2,u3,b2,u3,f23,flying bat (MB), f21,batwheel (hold up) = 33%

option 2: using no meter (besides the meter from the teleport)
b2,u3,b2,u3,f23,batwheel (hold up) = 27%
 

Celerity

Lab Monster
That damage sounds pretty close, you can't get much so it doesn't matter much what you do. In my head the optimal damage is DD3 [MB], F3, F23, 111, F21 xx DB2U but I might be wrong.

Edit: Tested. Yeah...

Smoke Bomb [MB], F3, F23, 111, F21 xx Batwheel = 30%
Smoke Bomb [MB], F3, F23, F23 xx Flying Bat [MB], F23 xx Batwheel = 37%
 

HushoftheWind

When's GGA!?
Have anyone typed in on youtube "Batgirl Combos" lately? well if you did and click on dated added you get a hellified batgirl combo video.. Viewer discretion is advised lol
 
Can we all share GT for some online practice? My GT is Made Capo. I dropped batman for her. I haven't used batman, aquaman, Grundy, or Lobo since she released and I've totally forgotten how to play with them, lol

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