Lol like SFIV doesn't have scenarios where people don't mash out of frame traps. C'mon man. Everything you just said; counter hit setups, throw baits and real anti-airs, are in MKX just as much as they are in any other game. You mock me but then can't even come up with a actual example of what makes SFIV that much better. "What's the difference?" is the question you need to be asking yourself, not me.
I'll give you the shitty netcode and toxic community, but the game design is fine.
I have no problem with people disliking the games I like as long as they are for legitimate reasons.
SF4 is a majorly defensive game to the point where the system allows you to OS yet it still isn't enough for most characters to open you up.
Counterhit setups don't exist in the same sense as in SF4 because you're encouraged to tech there and throws offer much better oki in a game where oki is king and certain characters are mediocre simply because they lack a way to set it up to the same magnitude as the top 15. In MKX they're good in a consistent basis only for certain characters.
"Real" anti airs exist in the form of EX moves mostly and some moves completely negate the concept of punishment, e.g subzero J1, outside of the lucky few that have fast armoured ex moves that anti air jumps that have barely left the ground instead of whiffing.
Anti airs in SF4 are much better.
Nobody seemed to care in SFIV when Infiltration just air fireballed is way to timeouts. Or when shotos could tatsu out of the corner and run away the whole game. Or when Ultra's did 70% life. Or Seth's jumping fierce that took up 2/3's of the entire screen like an MvC3 move. Or how incredibly stupid and imbalanced Yun and Yang were when they came out. Or the Sentinal debacle when MvC3 released. Or Sadira having unbreakable combos in KI.
Yes, they did.
Infiltration was regarded as a killer with a top tier character and during his reign he was unbeatable. People recognised that Akuma was also what allowed him to perform so well, other than him being arguably the best player back then.
Tatsu and Ultra damage issues were also widely complained about when in majors you saw Daigo being put in the corner and he just tatsud out. There were some methods to heavily punish it if you were expecting it but most characters didn't have access to them and were royally screwed. When it comes to excessive damage, they were the first things to be fixed, even things that almost paled in comparison, like Akuma's DP fadc shakunetsu doing something like 300 dmg 350 stun.
Yun and Yang was even more of a secondary back in 2011 than Elena is now. Everyone played one of the twins and half the top players had dropped their mains to play one.
Sadira was majorly complained about, people were discrediting CDJR constantly because of it and on the lead to the first EVO everyone was saying about how it was going to be either Sadira or Sabrewulf. Both of us were considered absolutely ridiculous and OP characters in their own separate tier.