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Dark Souls 3 Discussion Thread

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
DkS1 is definitely my favorite and most people feel the same. The game was a legit masterpiece, was the first time since the 90's where a game was intentionally hard and not everything was spoon fed to you. You had to have skill and determination to get through the game, and it was so much fun every step of the way. I also really really liked the world of DkS1. Where everything was connected and overlapping each other, unlocking new areas and shortcuts along the way. And DkS3 is going to be like this too, which is honestly one of the things I'm most hyped about.

DkS2 I actually enjoyed, but even though it's very similar to DkS1, it feels like a different game. I mean it IS a different game, but you know what I mean.

Anyway, really pumped for DkS3, going to get the most expensive edition too, lol. Hopefully there's a version with some kind of statue or something cool + DLC pass.
 

Tokiwartoothxdk

『T R I G G E R E D』
We should be getting some news on how the game plays soon since some community members were invited to play the game. Honestly I just hope the covenant system is like DKS1/2 so it gives the game more life in the long run.
from the screenshots that got leaked before E3, it had the same HUD as Dark souls 1 instead of a new/DaS2 HUD. I hope it stays that way or a redesign of such. I didn't really like DaS2 too much
 

Tweedy

Noob
Loved Dark Souls 1, Demon Souls, and Bloodborne. Had a ridiculous amount of Dark Souls 1 and Bloodborne playthroughs. Wasn't a fan of Dark Souls 2, but i'll definitely buy this on day 1. Felt like 2 was much more casual than 1 and the others.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Loved Dark Souls 1, Demon Souls, and Bloodborne. Had a ridiculous amount of Dark Souls 1 and Bloodborne playthroughs. Wasn't a fan of Dark Souls 2, but i'll definitely buy this on day 1. Felt like 2 was much more casual than 1 and the others.
To put that notion into perspective. A friend of mine's first Souls game was DkS2. He struggled a lot but managed to beat it. He then tried to play DkS1 and gave up within the first few boss fights. He said it was way too hard and he couldn't handle it. DkS2 is waay easier, but still fun.

Really hope it's true about DkS3 being the hardest in the series. I know they say that every time but man, I'm craving a challenge like my first DkS1 playthrough.
 
The creator of Dark Souls actually stated the game wasn't intentionally hard, and being difficult was just merely a by-product/means of conveying the emotions the game set out to convey. Basically, in Dark Souls 1, difficulty was just the means to an end. In Dark Souls 2, it was the end.

Large foes felt large, because they were comparatively hard to take down, without "abstractions". It was in opposition to what I now call the "Force Unleashed" or "Bayonetta" effect. That is, the bigger the foe, the more the game becomes like a simplistic mini-game.

"Oh look, I'm taking down a Start Destroyer" (mashes X repeatedly)

It looks like he's taking down a ship, but it doesn't feel like it. Because you've gone from controlling your character to just mashing a button...

In Dark Souls 1, when you slayed a giant monster, it felt like it, because that mother f-er did nooooot go down without a fight.

But that wasn't them adding on arbitrary difficulty. That was Dark Souls 2, where "hey, they like hard stuff, let's make them fight FOUR gargoyles instead of two". I think people zoomed in on the difficulty of the game being the main selling point of the original, and went on to make Dark Souls 2 on the basis of a complete misunderstanding of what made the first great.

Dark Souls 1 didn't feel any harder than was natural.

I think the fan focus on the difficulty of the game actually turned out to its detriment. Dark Souls 2 focused on difficulty as an ends not a means. The goal of the game (DS2) was difficulty, rather than difficulty being an avenue of conveying certain emotions and themes to the player (DS1).
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
The creator of Dark Souls actually stated the game wasn't intentionally hard, and being difficult was just merely a by-product/means of conveying the emotions the game set out to convey. Basically, in Dark Souls 1, difficulty was just the means to an end. In Dark Souls 2, it was the end.

Large foes felt large, because they were comparatively hard to take down, without "abstractions". It was in opposition to what I now call the "Force Unleashed" or "Bayonetta" effect. That is, the bigger the foe, the more the game becomes like a simplistic mini-game.

"Oh look, I'm taking down a Start Destroyer" (mashes X repeatedly)

It looks like he's taking down a ship, but it doesn't feel like it. Because you've gone from controlling your character to just mashing a button...

In Dark Souls 1, when you slayed a giant monster, it felt like it, because that mother f-er did nooooot go down without a fight.

But that wasn't them adding on arbitrary difficulty. That was Dark Souls 2, where "hey, they like hard stuff, let's make them fight FOUR gargoyles instead of two". I think people zoomed in on the difficulty of the game being the main selling point of the original, and went on to make Dark Souls 2 on the basis of a complete misunderstanding of what made the first great.

Dark Souls 1 didn't feel any harder than was natural.

I think the fan focus on the difficulty of the game actually turned out to its detriment. Dark Souls 2 focused on difficulty as an ends not a means. The goal of the game (DS2) was difficulty, rather than difficulty being an avenue of conveying certain emotions and themes to the player (DS1).
Designing a game where you're not spoon fed almost anything and it takes strategy and skill to beat the game, these days that's intending for the game to be difficult. It doesn't necessarily mean the game was built around the idea of it needing to be "hard", but to say it wasn't at all intended is a little disingenuous. That said and to be fair, I agree with everything you said. DkS1 wasn't just simply "hard" like DkS2 was. You had to actually think and use your knowledge and skill and learn from your mistakes. Comparatively DkS2 was artificially difficult in a lot of ways, mostly by having to take on multiple enemies/bosses by yourself. It felt lazy in a way, there was only a few boss fights that were legitimately rewarding and felt like they put effort into making it a worthwhile enemy.
 

Tweedy

Noob
To put that notion into perspective. A friend of mine's first Souls game was DkS2. He struggled a lot but managed to beat it. He then tried to play DkS1 and gave up within the first few boss fights. He said it was way too hard and he couldn't handle it. DkS2 is waay easier, but still fun.

Really hope it's true about DkS3 being the hardest in the series. I know they say that every time but man, I'm craving a challenge like my first DkS1 playthrough.
Bloodborne was much harder than Dks1 for me.
 
Designing a game where you're not spoon fed almost anything and it takes strategy and skill to beat the game, these days that's intending for the game to be difficult. It doesn't necessarily mean the game was built around the idea of it needing to be "hard", but to say it wasn't at all intended is a little disingenuous. That said and to be fair, I agree with everything you said. DkS1 wasn't just simply "hard" like DkS2 was. You had to actually think and use your knowledge and skill and learn from your mistakes. Comparatively DkS2 was artificially difficult in a lot of ways, mostly by having to take on multiple enemies/bosses by yourself. It felt lazy in a way, there was only a few boss fights that were legitimately rewarding and felt like they put effort into making it a worthwhile enemy.
He probably was being a bit disingenuous, given he's talked about the straight up difficulty plenty of times, but you get the idea. Miyazaki often referenced the difficulty as a result of the game wanting to use death as a "teaching mechanic".
 
I love running around, dodging and grabbing whatever and going wherever i want in Dark Souls 1. It's a rush. and i love the feeling of being lost when i first played it, unlike the warping system in dark souls 2. it's much more immersive in Dark Souls 1, and i also feel DKS2 is a chore to replay where Dark Souls 1 is a fun adv. also the boss fights in dark souls 1 are so memorable. The game is practically a religious experience, like it's something that only those who have experienced it can truly understand. It's like being a part of something special.
 
@Juggs definitely check Bloodborn out, the PvE in that game is flawless IMO. PVP is meh ...

Well, i could argue with that. The combat is fast, brutal and fun. It also has that FG depth, where you have to bait your opponents attacks, respect the frame advantage and etc. My main issues with pvp were the lack of build variety and that silly bell system. That really killed the game for me. I want to be able to fight everywhere, anytime. Especially when there are so many fun areas. Like fighting against 3 scrubby hunters while that creepy Amygdala thing is shooting freaking lasers at them and everything is on fire. Those rare moments were tons of fun and i want more of that in DS 3.

Also, i heard there's a BB expantion coming so i think online is gonna get more crowded soon.
 

Error

DF2+R2
This game pisses me off sometimes though, just messed up the Siegmeyer quest because as I changed weapons the game made me step forward and fall into the poison pit before talking to him...
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Yeah, this was already in the OP, lol. Oroboro is one of the people that got me into Dark Souls, especially PvP. I watched all his videos and it looked like so much fun, plus he's super entertaining.

Hopefully we got some more news soon, possibly some gameplay trailers or something.
 

Tokiwartoothxdk

『T R I G G E R E D』
Yeah, this was already in the OP, lol. Oroboro is one of the people that got me into Dark Souls, especially PvP. I watched all his videos and it looked like so much fun, plus he's super entertaining.

Hopefully we got some more news soon, possibly some gameplay trailers or something.
whoops lol, and ya there are some really good youtubers out there
 
Yeah, this was already in the OP, lol. Oroboro is one of the people that got me into Dark Souls, especially PvP. I watched all his videos and it looked like so much fun, plus he's super entertaining.

Hopefully we got some more news soon, possibly some gameplay trailers or something.
I think they are going to show us gameplay in 2 days or so.
 

Zabru

My blade is broken damn right better than yours!
Bloodborne was a complete load of crap for anyone that hasn't played it. Casual garbage imo. Do you like forests, cities and graveyards? That was like the whole game- city, city, graveyard, swap, forest, forest, city, graveyard, graveyard, city, forest. That whole 20 weapons though! Lets not forget the 1 million coffins per square meter. In a game that lost all the weapon variety it aimed to give more movesets but failed because some moves are out right better than others and the regain system encourages r1 mashing even more because most enemies don't have poise. The only new move that actually has purpose are charge attacks because they give hyper armor right before the move flys.
 

LionHeart

Whisper within a sigh
Bloodborne was a complete load of crap for anyone that hasn't played it. Casual garbage imo. Do you like forests, cities and graveyards? That was like the whole game- city, city, graveyard, swap, forest, forest, city, graveyard, graveyard, city, forest. That whole 20 weapons though! Lets not forget the 1 million coffins per square meter. In a game that lost all the weapon variety it aimed to give more movesets but failed because some moves are out right better than others and the regain system encourages r1 mashing even more because most enemies don't have poise. The only new move that actually has purpose are charge attacks because they give hyper armor right before the move flys.
Wow, just wow! I could argue that Bloodborne's atmosphere is up there with DaS/DkS1, but to each his own I guess..
 

Zabru

My blade is broken damn right better than yours!
Remember all the area variety in DS1? Yeah thats gone in BB. Remember all the weapons in DS2? Yeah thats gone the weapon quantity is on an all time low. Remember the enemy variety in DS1 and 2? Prepare to see the same enemies spammed throughout the game with most (some were cool) bosses being dumb beasts over and over. Did you like pvp in DKS2? The pvp is the worst so far in a souls game. The new movesets will make up for the crap variet right? Think again! You will use exactly the same amount of buttons (if not less) in BB.

Well at least it has the difficulty right? I beat most of the bosses on my first try and finished the game in under 20 hours going in blind. Casual garbage with no build variety, NG+ specials and crappy pvp makes for no replay ability. You might be thinking; "but what about the randomly generated (lol) dungeons", "surely that will increase the replay factor and make what little builds you can do in the game fun". You can literally play about 8 dungeons and see everything. It'a also 100% user unfriendly for co op dungeons.

God I FUCKING HATE THAT SHIT!
 

Qwark28

Joker waiting room
DeS had the best atmosphere in the series, DKS1 the best concepts, DKS2 the best environments and storytelling.
 

Zabru

My blade is broken damn right better than yours!
DeS had the best atmosphere in the series, DKS1 the best concepts, DKS2 the best environments and storytelling.
For me DS1 had better atmosphere the DeS and DS2 had the second best environments but they connect up like shit and aren't that imaginative in some cases. Also I fell storytelling was best handled in the lore of DS1.