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How many throws have u teched ON PURPOSE?

How many Throws have u been able to tech ON Purpose

  • 80%

  • 60%

  • 20%

  • 5%

  • 0%


Results are only viewable after voting.
Almost all of mine. If I see the opponents arms move toward me I either back dash, poke, throw out a standing 1,3 or 4, or a special attack that the would have decent recovery and spacing afterwards. I don't want to get grabbed or hit! I'm the one doing the grabbing and hitting. Same for reversals too. Equally important to learn and and to accomplish at least 5-10 times every match.

Teaching throws takes time to learn. I think the method is for teaching throws is fine.
The throw has a 10 frames startup, let's assume you're using the fastest normal in the game (Raiden's F1, 6 frames), you're reacting to the throw which implies that the throw is already at its first active frame, you can therfore boast a reaction time of 3 frames: congraturations for being the fastest player on the planet.
 
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YOSHI-MITSU

Casual Warrior
I voted for 20%, but thinking about it now, It's probably less than 5%.

(Edit: Changed my vote to 5%. Didn't know I could do that.)
 

Wrath0594

Steam profile: 76561198102032134
Already wrote out my arguments on the last page, but I'll say it one last time: It's a good thing throws are this strong, unless you guys want melee balance where we have like a 4 character meta game. It's nice to still be able to use basic offense with a character like Kitana who has a single, slow, seeable overhead with no combo follow-ups and no safe special moves to cancel into. Too many low tiers need these throws, otherwise they need to adjust a lot of movesets just for characters to be viable.
 

mountlover

My fingers hurt.
real talk, I've never once teched a throw on purpose in this game. If I can read a throw coming, I just crouch.
 

Audit

Falls down too much
I started teching throws last night finally. I always press a direction when I throw, and didn't realize that the default throw (with no direction) is a backwards throw. I've been trying to tech forward throws when reading throw. Once I started teching for back throws as the default I began having more success.

So tech back by default, forward tech on a read that they're throwing you to the corner. Still only getting them like maybe 20%, but since I teched 0 throws on purpose the last 3 weeks I voted for 5%. I have to say though, I like throws being hard to tech. A teched throw should be hype in a match, not the standard.
 

villainous monk

Terrible times breed terrible things, my lord.
The throw has a 10 frames startup, let's assume you're using the fastest normal in the game (Raiden's F1, 6 frames), you're reacting to the throw which implies that the throw is already at its first active frame, you can therfore boast a reaction time of 3 frames: congraturations for being the fastest player on the planet.
Thanks for the compliment!:) I wish I was but no. Even though I'll tell you what I do. I go to the lab. I practice teching throws. I practice my reversals. I practice my back dashes. I practice. Hours and hours of it.Then I go and play online. I put what I learned in the lab INTO practice and i feel great when I pull it off & tech my throws. I feel good when i pull of my reversals. I feel good when what I have learned in TRAINING MODE is working when I"m playing online or off. THEN I go back to the lab. To practice. So I know I've gotten it right... I Practice so I WONT get it wrong.

Try it instead of trying to light me up. Training mode. Yeah... Give it a try.
 

Vagrant

Noob
Every throw I have ever teched in MKX has been me hitting a button right before they beat me with throw.
It is always on accident.

And I shamelessly bathe in the props they give me anyways.
 

BunLantern

Long live b13 minigun
Let's see, today is May 19th. If I add all the techs from my offline play, online ranked, online player matches, and story mode........-3, give or take 3.
 
Thanks for the compliment!:) I wish I was but no. Even though I'll tell you what I do. I go to the lab. I practice teching throws. I practice my reversals. I practice my back dashes. I practice. Hours and hours of it.Then I go and play online. I put what I learned in the lab INTO practice and i feel great when I pull it off & tech my throws. I feel good when i pull of my reversals. I feel good when what I have learned in TRAINING MODE is working when I"m playing online or off. THEN I go back to the lab. To practice. So I know I've gotten it right... I Practice so I WONT get it wrong.

Try it instead of trying to light me up. Training mode. Yeah... Give it a try.
It doesn't matter how many days months or years you spend in the lab: reacting to a throw with a standing jab in MKX is impossible for a human, so unless you're an alien life form or the governament has been secretly enhancing random people's reflexes your statement can't be true.
 
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Krackatoa

BEES? BEES!
villainous monk is incorrect. Evidence shows that players need roughly 17-18 frames to identify a situation and react with the proper input. Throws are not reactable. Look up the Millia Blocker for a practical experiment you can try yourself.

You can react to a throw setup, such as Incomplete Ground String > Throw, but you're not going to be able to react if they decide to throw out an attack afterwards instead.

In my opinion, I really don't feel that throws should be untechable on block. They should be untechable when you grab someone out of a poke. For the amount of damage they do, they should do something fun like eat armor, but I'm sure every SF and anime player feels that way after eating one too many wakeup attacks.

They don't have to be reactable. In many games, you throw break on reaction to the setup, as I mentioned above.

The Forward vs. Back Throw break system is stupid.
 

M.D.

Spammer. Crouch walk hater.
Isn't throw teching reversed from mk9?

Wasn't forward punch or kick teching forward throws in mk9? Now they tech back throws in mkx.

Or was it the same and I was completely clueless?
 

villainous monk

Terrible times breed terrible things, my lord.
It doesn't matter how many days months or years you spend in the lab: reacting to a throw with a standing jab in MKX is impossible for a human, so unless you're an alien life form or the governament has been secretly enhancing random people's reflexes your statement can't be true.
Instead of bitching and complaining about every little problem with this game which is warranted I might add. Why not practice against it or try not to get yourself in that sort of situation. Overcome the obstacles put in place and better yourself. Or don't and bitch away. I don't really care. I care what I have to do and I put MY opinion out there. Work at it. I mean if it's not teching throws or the input delay or the blasted "netcode" or nurfs and buffs and blah blah blah so many people bitch about it's the rest of the people who try to learn and better themselves to adapt to it. Practice. Dash back. Duck. Or get thrown. I said almost all the time because I. Don't. Try. To. Get Thrown. You try to throw. I'll try to tech it. You try it again. I'll d2 after I duck. You try again. Up ball coming up, because that's 6 frames too.
 
Instead of bitching and complaining about every little problem with this game which is warranted I might add. Why not practice against it or try not to get yourself in that sort of situation. Overcome the obstacles put in place and better yourself. Or don't and bitch away. I don't really care. I care what I have to do and I put MY opinion out there. Work at it. I mean if it's not teching throws or the input delay or the blasted "netcode" or nurfs and buffs and blah blah blah so many people bitch about it's the rest of the people who try to learn and better themselves to adapt to it. Practice. Dash back. Duck. Or get thrown. I said almost all the time because I. Don't. Try. To. Get Thrown. You try to throw. I'll try to tech it. You try it again. I'll d2 after I duck. You try again. Up ball coming up, because that's 6 frames too.
I wasn't complaining, I just said that whilst teaching a throw might be difficult (and in MKX for a design choice that I strongly dislike even if you see a throw coming you only have a 50% chance to tech it) but humanly possible reacting to a throw with a standing jab (or Kano's ball) isn't.
 

skrone

cold blooded
More often than not people will throw you in the direction of the closest corner. Usually it isn't a blind 50/50 on the direction. Either they throw you in the most advantageous direction, or they throw you in the same direction every single time, depending on the skill level of the person you are playing. I wouldn't be so quick to diss the throw system if you haven't done much offline play. Back dashing and ducking work well most of the time, but if you can read their throw setups (as others have said above) go for the tech! Also, play offline and give the game a little more time before going "THROW TECH IS SHIT nerf nerf buff buff blah blah"
 

Audit

Falls down too much
I officially teched 4 throws in one match a couple of nights ago, and I meant to do it and it was online. The guy I was playing actually stopped moving after the fourth in a wtf moment. Granted all four were in places that absolutely screamed throw and they all were towards the corner. I still can't tech a throw on reaction if it's something sneaky like run up throw.
 

skrone

cold blooded
I officially teched 4 throws in one match a couple of nights ago, and I meant to do it and it was online. The guy I was playing actually stopped moving after the fourth in a wtf moment. Granted all four were in places that absolutely screamed throw and they all were towards the corner. I still can't tech a throw on reaction if it's something sneaky like run up throw.
poke them and make them respect you. No one should feel comfortable enough to run up and throw you

I doubt many people will be able to tech on reaction. If it takes 17-18 frames to even identify a situation, and the startup for a throw is 10 frames, its going to be damn near impossible. @Audit gave a great example illustrating my point. The throw tech system is about making good reads. If you aren't confident in that, then back dash or duck. This is an opportunity to mix up the opponent. "is he going to duck?, is he going to backlash? how does he know when I'm trying to throw him" mind games are one of the things that makes fighting games fun.
 

Audit

Falls down too much
poke them and make them respect you. No one should feel comfortable enough to run up and throw you

I doubt many people will be able to tech on reaction. If it takes 17-18 frames to even identify a situation, and the startup for a throw is 10 frames, its going to be damn near impossible. @Audit gave a great example illustrating my point. The throw tech system is about making good reads. If you aren't confident in that, then back dash or duck. This is an opportunity to mix up the opponent. "is he going to duck?, is he going to backlash? how does he know when I'm trying to throw him" mind games are one of the things that makes fighting games fun.
I'd also like to qualify this with the fact that I really struggle with teching throws in all fighting games. I grew up in one of those buster arcades from yesteryear that you hear about where throwing was considered "cheap". When throw teching became a thing, it really left my game gimped. If I can learn to do it everyone here can.
 
If you're asking me how many throw techs have been on purpose vs techs from mashing, probably closer to the 60% option. If you're asking how many throw techs have been on purpose out of all throws received, probably closer to around 20%.