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General/Other - Cybernetic Kano's Cybernetic Variation Discussion Thread

Smoke_Of_Finland

Believe in the hop kick
So this was something I stumbled upon at ranbats yesterday. I tried to recreate it in training mode and apparently if you juggle ex knives at the right angle it will cause a re-stand. Check it out!

Edit: oops nvm this was mentioned earlier in the thread. Sorry guys

Can they escape a mix-up with armor?
 

AK L0rdoftheFLY

I hatelove this game
In which match ups? Are Cutthroat's 50/50 mix ups as effective as those of Erron Black and Sonya, for example? If not, why bother? You will never beat them at their own 50/50 mix up game.

Cybernetic Kano still seems like the best Kano to me, and please do not make any judgements based on the garbage Cybernetic Kano gameplay that you saw on stream earlier today.
I didn't see the stream but rather from my own experience.

I'm not comparing cutthroat Kano's 50/50s to black's or Sonya's but I'm comparing them to cybernetic Kano's 50/50 which are non existent.
 

Zatoichi

Fabulous Goofball
I personally never had a moment where I wanted to pick cutthroat over Cybernetic (Or Commando) variations. Cutthroat Kano just seems to be the weaker of the three variations despite having an overhead(Which doesn't appear to have range) and the damage buff (Which is only effective if you can open up the opponent and not get hit once before the combos.). Maybe I just haven't explored Cutthroat enough?


Back on topic. Has anyone found a single use for Kano's up lazer? Or is this a totally useless move?
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Brutality for DAYS...
 

Smoke_Of_Finland

Believe in the hop kick
Cutthroat is essentially MK9 Kano with a vastly improved upclose game and more footsie options. I need to play Cybernetic in versus matches to get a feel for it, but the gameplan is slightly different. Cutthroat f2,1,2 is basically MK9 b1,1,2. Only difference is that you use f2,1 and then hitconfirm into the last hit as some characters can punish the last hit where in MK9 with b1 u used the first hit as a poke and you finished the string in footsies. You get the fight to about 3/4 and tip jump range. If the opponent jumps too close to you you just upball but if they jump at near max range you can walk back and punish them with f2 as they land. You also have the option to use bladeslice to start offence from it's max range or to maybe safely catch people neutral ducking knives too close to you as it has slightly more range than Cyber b2 or use it to catch backdashes when you are rushing someone down. Going in with f4 and sometimes cancelling it with bladeslice also pushes the opponent back a lot which you want to do since Cutthroat has good corner pressure.

I see the mid hitting Cyber knife as a tool to build meter and force people to jump or block rather than neutral duck, which, in combination with the b2-series increases Kano's effective range to near fullscreen. Seems like a good gameplan as you can rack up decent damage without taking hardly any risks at all. In Cybernetic you just have weaker damage output, you have weaker punishment and upclose game as well as a weaker corner game. After scoring a knockdown or ending combos with bf3 or the 1+3 ender you just chill, hang back and throw knives, walk around and fish for launches with b2,3 again and repeat the process until your opponent is dead. With Cutthroat you want to always end combos with bf3 and fuck around with their wakeups and pressure them. Despite the Cutthroat b1 having no range the opponent can't jump, backdash, or armor forever after putting themselves at negative frames, they are going to have to block and when they do you instant run cancel into the b1. It gives Kano that huge bullshit factor other characters have with their unseeable 50/50's but what Cybernetic just doesn't have.

Match-up wise I see Cutthroat as the better version against characters you can't outzone in Cybernetic. I would only use Cybernetic against anyone who has to get close to Kano.
 
was having trouble last night against a sub who kept pressuring me with f3,3. its -4 on block, and leaves him standing next to you. Whats the best thing to do in this situation - f4 into knives so you have advantage?
 

SaltShaker

In Zoning We Trust
was having trouble last night against a sub who kept pressuring me with f3,3. its -4 on block, and leaves him standing next to you. Whats the best thing to do in this situation - f4 into knives so you have advantage?
I'm assuming you meant EX Knives? That's an option. You don't want regular knives to be getting blocked close range like that. If you D4 poke right after you can hit him if he attempts other normals and get w lot of hit advantage. You can also throw out B1's that can catch him trying to over pressure you into the combo of your choosing. Also, don't forget your incredible backdash and whiff punish for full combo, and if he uses clone you can throw knives instead.

The only place Sub really can bully you in this MU is in the corner.
 

Lanqu

Noob
I found myself successfully looping B1 in cyber kano because its actually +1 or +2 on block and hits mid. Some matchups can't do anything about this except backdash or armor. Thats where b13~OS goes into play. After teaching them that b12~Lazer can reward you. So its even better than 50/50 because you have 3 options to open up your opponent. To mess opp`s inputs you can have b3, b31 and 32 thats also + on block.
 

NHDR

Noob
Get in with F4 xx knives
Poke with D4 xx knives
Hit-confirm with B13 xx eye laser or 112
AA with up ball
Wake-up with EX Kano Ball

Would these be the basics? I've been putting time into Kano after shelving him for a while. Is there anything I'm missing to play a basic Kano? Thanks.
 

SaltShaker

In Zoning We Trust
Get in with F4 xx knives
Poke with D4 xx knives
Hit-confirm with B13 xx eye laser or 112
AA with up ball
Wake-up with EX Kano Ball

Would these be the basics? I've been putting time into Kano after shelving him for a while. Is there anything I'm missing to play a basic Kano? Thanks.
You can anti-air with B1 for full combos also. One of the better anti-airs in the game. The dash should be mentioned too because it's that good.
 

ando1184

Noob
You can anti-air with B1 for full combos also. One of the better anti-airs in the game. The dash should be mentioned too because it's that good.
Can we get a vid or something of when the best time to use this is? I'm having the hardest time nailing it, especially when they apply pressure and crossover jump punch :(
 

SaltShaker

In Zoning We Trust
Can we get a vid or something of when the best time to use this is?
If someone explains to me an easy way of posting videos from my PS4 I can start doing some. I have a ton of stuff to share, but I'm a dinosaur in the tech world lol.

I'm having the hardest time nailing it, especially when they apply pressure and crossover jump punch :(
-The 100% way to B1 anti-air.

When they are jumping in from around sweep distance or so, this is when B1 is the best option. When they jump in, everything except a dive kick will be popped high in the air for a combo. Dive kicks will hit you, so don't do it against the Lao and Jin's of the world, but Jip and Jik are always anti-air'd. Maybe someone can find more, but I've been doing "B1 anti-air, B1, B13~1+3" to leave them standing with 21% or something like that meterless. You can also go for the 2+4EX but I haven't found a high damage combo worth burning the bar yet. So most distances that aren't crossups when they jump in B1 hits them clean.

-The still developing if it works in real time matches way.

In practice mode, I've been able to B1 anti-air crossups if I do B1 the opposite way since they crossed over to the other side. I can hit them consistently, in practice mode only on crossups. Once I try to apply this is in a match the game speed is too fast and I almost always get hit. I'm going to keep messing around with this to see if it's either something that has no chance to work in a real match, or if I just need more practice and experience with game time reactions.

I've been using Upball when my reactions are late for clean Anti-airs, but when they're on point or I read a jump in its B1 all day with a smile lol.
 

cyke_out

Noob
I'm having a hard time finding a better punish for Jin's ex bow swing than f4 into laser. B2 is too slow and b1 or standing 1 doesn't reach. I tried run canceling too but either it doesn't work or I'm too slow.

Anyone have any tips?
 

ando1184

Noob
I'm having a hard time finding a better punish for Jin's ex bow swing than f4 into laser. B2 is too slow and b1 or standing 1 doesn't reach. I tried run canceling too but either it doesn't work or I'm too slow.

Anyone have any tips?
Keep practicing run cancel into 112, that's the best punish. The f4 is more reliable and has less room for error though. It's honestly up to you on which one you prefer. I'm sure the more you practice the run cancel, the more reliable it will become.
 

MrInsaynne

PG Coach Steve
I'm having a hard time finding a better punish for Jin's ex bow swing than f4 into laser. B2 is too slow and b1 or standing 1 doesn't reach. I tried run canceling too but either it doesn't work or I'm too slow.

Anyone have any tips?
F+4 xx DB1 is the most reliable and easiest punish (considering the ex bow swing you're talking about is the 3 hit one that ends in an overhead) I never fail to punish when I use F+4. Run canceling into stand 1 does work, but I'll shave off 4 or 5% for a much easier and guaranteed punish unless I absolutely needed it.
 
I'm assuming we all need to practice the option select b2,3, db1-3,d - how is this best tested that you've done it correctly in training? record the dummy and then get hit or block the replay? Or is there an easier more efficient way?

Cheers.
 

ando1184

Noob
I'm assuming we all need to practice the option select b2,3, db1-3,d - how is this best tested that you've done it correctly in training? record the dummy and then get hit or block the replay? Or is there an easier more efficient way?

Cheers.
I honestly just do b 23, db1d. You don't want 1+3 to come out on block because it's hella unsafe. People just aren't punishing it like the should. It's not +1/-1 like the frame data states, it's more like -10 or more or something. Yes I set dummy to record and I try ways to interrupt/punish.
 
I honestly just do b 23, db1d. You don't want 1+3 to come out on block because it's hella unsafe. People just aren't punishing it like the should. It's not +1/-1 like the frame data states, it's more like -10 or more or something. Yes I set dummy to record and I try ways to interrupt/punish.
Okay cool, I'll get in the lab learning then, seems like this will make any Kano game better.