I don't want you to tell me the ones you've actually found @jamessmk , because I'm hunting hard for these, but I would appreciate one thing: Using the Reptile and EB ones as guidelines, I have been testing all character brutalities using this pastebin for combinations: http://pastebin.com/FRY56TmJ , do the ones you've found follow this pattern? If not, could you possibly PM me so I can fix it? I presume every brutality requires a button input and a direction, and involves block. Stance switch, the direction and the button being the variables.Listen I don't have them all, found erron black only because he been only character I played. Gave to @SonicFox5000 because he best Erron Black player. I only have a few from digging. Rest up to you guys to find. Like I said pattern is simple always holding down buttons. Again, I don't have them all
I'm looking hard but no success yet I want one so bad for him, hopefully where he turns into a dragon. I neeeeeeeeeeeed it. I've checked the pattern the reptile + eb brutalities follow on 4/5 of his though and no such luck. I'm thinking tomorrow I'm gonna test a couple more things, but its looking grim for Kangsomeone PLEASE FIND LIU KANGS :,( :,( , we need to find itttt
maybe its a no variation one , or possible in dualist or flame fistI'm looking hard but no success yet I want one so bad for him, hopefully where he turns into a dragon. I neeeeeeeeeeeed it. I've checked the pattern the reptile + eb brutalities follow on 4/5 of his though and no such luck. I'm thinking tomorrow I'm gonna test a couple more things, but its looking grim for Kang
Is this the one all the Takeda hype was about?Ronin Takeda has one with his parry
I think your mindset is in the right direction man.Makes the combinations even harder to find. I want a cassie one, the head lying next to her look easily kickable or stompable; her spec ops american way one leaves blood on her face which she might wipe off.
Hopefully I find one soon.
If we start finding variation specific ones I think the community may just lose their minds lol.maybe its a no variation one , or possible in dualist or flame fist
Holding too many inputs 100% invalidates the brutal, unless its a "Turn Around" alteration. The turn arounds seem to proc when Down + Block are held on the first frame of the brutality animation. It makes me think that the Turn Around ones may actually lead to real alternate versions with a second input.If we start finding variation specific ones I think the community may just lose their minds lol.
Does holding too many buttons invalidate the input? I'ma get out of bed and test when coffee is done.
You're not wrong.The best way to find these things is brute forcing. The community should share the work, let one person take one brutality and try all the combinations up to 3 and 4 inputs. It will take one guy less than one hour to go through everything. How many brutalities are there? 150? If 150 ppl share the work, we should have everything unlocked in one day.
They are both the first brutality listed so far. And several characters have a stance switch off grab brutalities.oh and btw by the logic of other hidden continuation/alternative brutals, am i right that they all was from 1st brutality of character?
while i'm testing it with EX-spear MB brutality i always have a slight lag at the moment when brutal is done, so maybe that's when system checks if the requirements was fulfilled for hidden brutal or not (having a good PC, not lagging because of special effects)
Is this the one all the Takeda hype was about?
I think your mindset is in the right direction man.
Thank you @Ahmad @KHTC Takgillo @Eddy Wang @The Celebrity I will add your
The Hype is about finding new ones that one is known
but i have a feeling i just wasted my time for nothing, lol
There weren't any more that said MKObj_SetHidden either?So i searched all characters documents (CHAR_XXX_A.mko ones) for "AreButtonsPressed" and so far the only ones that had that line was:
Erron Black (CHAR_Nomad_A), text looks like this:
"MovesetPartnerKnockdownReaction brut_blood_drip_long FX.FX_Brutality.Meshes Brutality_Crow Grapple_Chest Animations.Shared_Anims.Reactions.Reactions_FactionKill NPC_Crow_Landing FullSkeleton BlendSkelAnim FGCharacterObj_AmIFacingLeft MKSkeletalObj_SetCastDynamicShadow brut_crow_fly_in NPC_Crow_Pecking_Looking beak PlaySoundAtObjLoc_ScriptAssetHeaderP_MKObjP Brutality_AreButtonsPressed Stance_Alt_3 Stance_Alt_3_Revolver_R Characters.CHAR.Nomad.FX_Nomad.Particles_Brutality NO_Brutality_CrowSplat_FX brut_crow_squawk MKObj_SetHidden FGSoundEngine_CreateSoundAsset NPC_Crow_FlyAway brut_crow_fly_away CameraObstacleManager_HideForegroundCameraObstacles"
Lines between "AreButtonsPressed" and "SetHidden" pretty much tell you the story of alternate brutality, and also give you a hint to inputs "stance alt, 3, R_revolver(right trigger?), so i hoped for something like that in other ones too.
Johnny Cage (CHAR_JohnnyCage_A):
(This one is weird, between "Are buttons pressed" and "SetHidden" there's pretty much no info on inputs and on what's happening, in comparison to Erron's text)"Blood_Brutality_HorizontalSlice3_FX char_predator PLAYER_INFO_IsCharacter PhysObjInterface_SetLocationOffset FX.FX_Blood.Particles_TearBeams Blood_TendonTear_Distortion_Beam_FX FG_GAME_INFO_CreateDummyObj MKParticle_AttachBeamTargetPointToObj MKParticle_AttachBeamSourcePointToObj FG_GAME_INFO_DisableDefaultLifetimeKill FKill_LK_FrozenHead_Victim FKill_LK_FrozenHead_Body_G sfx_blood_splish PlaySoundAtObjLoc_ScriptAssetHeaderP_MKObjP Brutality_AreButtonsPressed Blood_Quitality_BR_FX MKParticle_SetTranslucencyROP MKObj_SetHidden CollisionResolutionObj_GetCollisionObj brut_chunk_head_land limbObj_label CollisionResolutionObj_GetManagedGameplaySkeletalObj FGSoundEngine_SetVolume FGSoundEngine_AttachSoundToObj brut_blood_drip_long GlobalMaterialOverrideManager_DONT_REMOVE_MATERIAL"
Reptile (CHAR_Reptile_A):
"MKSkeletalObj_SetMotionBlur FG_GAME_INFO_SetLifespan_MKObjP_LifespanControl TongueEnd tonguewhip_block FX.FX_Blood.Particles_InGame Blood_Impact_1_HighSpeed_FX MKObj_SetHidden FKill_LK_Smoke FKill_LK_Smoke_G acidspit_hit FGCharacterObj_GetScript Characters.CHAR.Reptile.FX_Reptile.Particles_Brutality RE_Brutality_FaceSac_FX PLYR_SKEL_SIZE_GORO Char_Subzero_K TRAIT_Subzero2 FGCharacterObj_FindTrait TRAIT_Predator1 Char_Scorpion_J MKObj_SetScale brut_bubble_form InterpObjScale slow_motion_enter_short brut_bubble_loop MKParticle_HeapDtor MKSkeletalObj_FreezeCloth Input_CheckSwitch brut_gore_rip_tension hit_block_medium Brutality_AreButtonsPressed RE_Brutality_FaceSac_BloodPop_FX forceball_burst RE_Projectile_FX Blood_Brutality_BloodPool_Medium1_FX Blood_Brutality_BloodPool_Small1_FX BRUT_Head_RipOff FGCharacterObj_GetSkeletalMeshAsset PhysObjInterface_SetAttachPoint GameplaySkeletalObj_SetRestitution_f GameplaySkeletalObj_SetFriction_f FX.FX_Blood.Particles_Decalers Blood_Dipper_Large_Heavy_FX BrutalityCallback"
This one has "SetHidden" before "AreButtonsPressed" so i don't really know if "SetHidden" is really supposed to close the brutality input window or it means something else anymore. Also no inputes here after "AreButtonsPressed"
Tremor (CHAR_Tremor_A):
"FGSoundEngine_PlaySoundEvent_ScriptAssetHeaderP_GameplaySkeletalObjP_cP_FGSoundPriority brut_bone_break_med sfx_blood_spurt Nomad_Hide_RegionFlags_LowerTorso Sonya_RemoveOverrideFXGrenadeHolder Sonya_KnockOffGrenadeHolder Brutality_AreButtonsPressed Characters.DLC.Tremor.SharedProps.Meshes Tremor_Projectile_Marble_Sk FG_GAME_INFO_CreateGameplaySkeletalObj Tremor_Projectile_MarbleFace_Sk Neck GlobalMaterialOverrideManager_DONT_REMOVE_MATERIAL Brutality CharacterMaterialsOverride BRUT_Head_RipOff FGCharacterObj_DismemberMe_cCP_cCP_u_DismembermentFlags RA_Head_RipOff GameplaySkeletalObj_GetLastDismemberedSkelObj GetFaceAnim BlendSkelFaceToAnim"
That's it, only 4 characters have this line, and it seems like there is no real logical conclusion about does this line matter at all or not (well at least 2 hidden brutals in brutals had it so far (Reptile, Erron), but i have a feeling i just wasted my time for nothing, lol
There was but at this point i don't think that line matters for brutals only since it haven't made any sense in some of the examplesThere weren't any more that said MKObj_SetHidden either?
For some reason you're against revealing the commands but why don't you just show us what they look like in a video?Listen I don't have them all, found erron black only because he been only character I played. Gave to SonicFox5000 because he best Erron Black player. I only have a few from digging. Rest up to you guys to find. Like I said pattern is simple always holding down buttons. Again, I don't have them all
so you have to hold the 4 buttons during the animation or you have to press them in order?It is off of gotcha. D1 + block + stance switch