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People want your character NERFED. Why should s/he stay the way they are?

errormacro7

Official Sonya simp
So does any character with a projectile, what is your point? The difference is you don't have to reload your projectile.

Winning a game with demolition you have to outplay your opponent by a mile and Demolitions best MU is 2-8 AT BEST (the 2 being Demolition).
BITCH PLEASE.

Demo Sonya isn't bad at all and grenades aren't projectiles, so they go THROUGH the ice clones instead of breaking them like every other projectile in the game.
 

llabslb

R1D1_998
Sub is fine the way he is but I wouldn't mind an ice shatter nerf as long as they don't get rid or ruin any of its properties and general frame data. Damage scaling on the shatter would also be fairly reasonable. Any other nerf would be stupid.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
Ok so buff/nerf season is upon us and MKX may be changing here soon with a new patch.

Everyone is crying for nerfs and buffs. They want your character NERFED!!! Why should they remain intact?

I'll go first.

Everyone is saying Takedas EX kunai should go away on hit. I think it's complete BS. but if that happens then then following moves should receive the same adjustment because they all offer the same SAME thing or something better.

Dvorahs puddle
All projectiles with the boomerang effect (Lao, Jin, Tanya, Kitana, etc.)
Hunter Trap (on block as well)
Dualist Orbs ( @FOREVER EL1TE LOL!)
Tremor overhead rocks
Dronya blue homing orb
Etc.

What's your guys' defense for your character!?!
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
Ok so buff/nerf season is upon us and MKX may be changing here soon with a new patch.

Everyone is crying for nerfs and buffs. They want your character NERFED!!! Why should they remain intact?

I'll go first.

Everyone is saying Takedas EX kunai should go away on hit. I think it's complete BS. but if that happens then then following moves should receive the same adjustment because they all offer the same SAME thing or something better.

Dvorahs puddle
All projectiles with the boomerang effect (Lao, Jin, Tanya, Kitana, etc.)
Hunter Trap (on block as well)
Dualist Orbs ( @FOREVER EL1TE LOL!)
Tremor overhead rocks
Dronya blue homing orb
Etc.

What's your guys' defense for your character!?!
Oh you think erron black's tick throws are kinda OP don't you? They can all be neutral ducked easily
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
Ima rock it up for tremor's defense BA DUM TISS!

Tremor isn't OP (even though he is the best character in the game IMO)He has no mids his pressure requires meter.Its kinda hard to open up people and you have to technically confuse your opponent with the overhead db3 and try to make them rush in towards you and you have to basically demolish your opponent if they come close since you have that dd1 armor on and those ex dd4 after projectiles.So you have to play really smart with tremor.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
So does any character with a projectile, what is your point? The difference is you don't have to reload your projectile.

Winning a game with demolition you have to outplay your opponent by a mile and Demolitions best MU is 2-8 AT BEST (the 2 being Demolition).
We're Talking about the character who can do whatever the hell she wants with her grenades and mixup you to do death and kill you with the blink of an eye.We're talking about the same character right?
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
I hear people complain about Jax's Energy Wave being +8 on block, but it's really only an issue in the corner (midscreen you can armor, backdash, low poke, jump, etc). And let's be real, a high-hitting, gap-having, +8 frame trap that doesn't lead to anything on hit has nothing on fireball cancels, full-screen 50/50's, or restands into 50/50s. Yeah, Jax has a restand, but it's only +3, leaving the guessing game intact.
 

Pan1cMode

AUS FGC represent!
I will defend my "claimed" op character , quan : well if you think about it , playing a character with 0 defense in a very heavy pressure and 50/50 game is fucking stupid , no wonder this character rarely place , i personally dont think he needs any nerfs maybe removing the ability to combo off skull ( since that makes him do stupid damage) and also opening up a few frames between the low and overhead 1f block , even then i think this is unneeded because quan is not the only hitter in mkx nor is he the only one with hard to blockables.
I know this is meant to be a downplay thread but come on. He has a 6frame d1, an incredibly fast njp (probably the best in the game tbh). He has more defensive options than someone like D'Vorah or Jacqui, he is not without defense.

Potential fair summoner nerfs;

- 6-8 second cool down on bat from when it's deployed.

- Ex rune is reduced to +8 on block.

- Using skulls and bat in combos double scales damage.