Youphemism
Gunslinger since pre patch (sh/out to The Farmer)
What JustObserver said. Small run cancel into F4 punishes it.
Why play Kano in general while Kotal exists? Better damage, better pressure, better meter gain, better mix-ups, better chip damage, better footsies. Only thing Kano has over Kotal are his knives, which are only decent in Cybernetic.People still play Commando while Sun God exists?
The only things you've said that Kotal actually has that's better than Kano is damage and pressure. Better chip damage is redundant because you already mentioned he has better damage and you're just adding it to try and emphasise your point.Why play Kano in general while Kotal exists? Better damage, better pressure, better meter gain, better mix-ups, better chip damage, better footsies. Only thing Kano has over Kotal are his knives, which are only decent in Cybernetic.
Also: Kano has better skinsThe only things you've said that Kotal actually has that's better than Kano is damage and pressure. Better chip damage is redundant because you already mentioned he has better damage and you're just adding it to try and emphasise your point.
Kano has better meter gain than Kotal does, Kano can throw knives but what's Kotal going to do to build that much meter that quickly? (Hint: the answer is nothing, Kano builds meter faster)
Cutthroat has neutral/plus on block 50/50s that lead to 40%+ damage. Kotal's mixups are not as good as that. Sun God's ticks are better than Commandos but Commandos grabs do more damage on average.
Footsies are pretty even. Both have great 9 frame mids, Kotal has more range on average but those moves tend to be slower.
I enjoy my cyber grenades and k nives.. K thnx. LolWhy play Kano in general while Kotal exists? Better damage, better pressure, better meter gain, better mix-ups, better chip damage, better footsies. Only thing Kano has over Kotal are his knives, which are only decent in Cybernetic.
B1 tick or riot. Also fuck your pun.I'm always feeling better about Commando Kano. He's fairly solid right now imo and just needs some slight buffs and then I think he's ballin'.
Ex parry beating everything (including jumps), choke to have less recovery frames and more hit advantage, and a proper tick throw (either b1 or f4).B1 tick or riot. Also fuck your pun.
The only parries (parrys?) that beat jumps are xrays, sssssssssssssssssssstahp. Choke could do with a few tweaks but I don't see it as something holding the variation back. It's only really -5 on hit against wakeups, against non-wakeups it will have more advantage. I feel he needs at least another one or two ticks to even be worth considering choosing as a command grab character, every other grappler has way more options with their grabs.Ex parry beating everything (including jumps), choke to have less recovery frames and more hit advantage, and a proper tick throw (either b1 or f4).
Also, can we talk about how Cybernetics mid knives only do 5% but Flamefist's LOW fireball does 10% from his free buff?
It was late, give me a break lol. And fuck it, it is redundant to require meter and still guess high/low and still get beat by jumping. And compare it to Jax's gotcha man. You hit someone with choke and that's it over, they literally don't have to care about oki outside of the corner.The only parries (parrys?) that beat jumps are xrays, sssssssssssssssssssstahp. Choke could do with a few tweaks but I don't see it as something holding the variation back. It's only really -5 on hit against wakeups, against non-wakeups it will have more advantage. I feel he needs at least another one or two ticks to even be worth considering choosing as a command grab character, every other grappler has way more options with their grabs.
Choke has a really good hitbox for anti-airing, just use that instead of having to spend a bar on ex parry.It was late, give me a break lol. And fuck it, it is redundant to require meter and still guess high/low and still get beat by jumping. And compare it to Jax's gotcha man. You hit someone with choke and that's it over, they literally don't have to care about oki outside of the corner.
even in the corner you can't armor break after choke. It's sad.It was late, give me a break lol. And fuck it, it is redundant to require meter and still guess high/low and still get beat by jumping. And compare it to Jax's gotcha man. You hit someone with choke and that's it over, they literally don't have to care about oki outside of the corner.
http://testyourmight.com/threads/kanos-power-up-pressure-frame-data.55700/how plus is kano after canceling strings into pwer up Ex?
is there a list with the frame data or something like that?
Depends on if you're on the beta or notHow is the Sun God matchup? I played a friend last night and just got bopped.
We were in the Beta, and I was playing cutthroat. I'm trying to get strong with all variations, because they all have something very good and different to offer.Depends on if you're on the beta or not
. I like cyber and commando for it. Cyber has the keep away and ex up ball to keep them out. Commando can parry the long range attacks and anti air ji1 with choke. But once he hits you, you lose 40-50% of your health so there's that.
It's a weird one because on one hand you have cyber/commando constantly chipping away at kotals health in little chunks, and on the other you have Kotal who hits you once for half your health.How is the Sun God matchup? I played a friend last night and just got bopped.
That's the reason I play sun god. I don't like 3 directional inputs.I don't play my MK X beta. I dont see a lot of changes staying. Kotal' Sun God has the same options as Commando in the beta. Kotal command grabs off of certain strings too. Doing it with less inputs. When done at the same time, Kotal's ex coke can beat both of Kano's ex command grabs. Sun God laughs at my commando. Change Kano variations?? Everyone knows Sun God coke inputs should be changed.
If they simpfied it. That would be a God sendThey should simplify his command throw motions to down/forward, down/back.
Give him an air throw.
Add b2 from Cybernetic (Power Plant) and that should help with spacing for counters and throws?