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General/Other - Takeda Takeda General Discussion Thread

StealthyMuffin

Earth's Mightiest Knucklehead
Theshorter b21 range worries me.. What's the advantage B21 having a taller vertical hitbox? Can you describe the properties of the new B21 versus the old?
The tip of B2 has a shorter hitbox. It seems to just hit more jump outs, I guess. Don't really know.
I will say on during lunch I checked out what would happen if I did a jip 112 against Jax on reversal dash fist-- not the fastest reversal but one that used to break the string nonetheless. The gap was gone. I'm on PS4.
I know it's fine on PS4. That dude (I think) was on XB1, though.
 

craftycheese

I tried to throw a yo-yo away. It was impossible.
The tip of B2 has a shorter hitbox. It seems to just hit more jump outs, I guess. Don't really know.

I know it's fine on PS4. That dude (I think) was on XB1, though.
The b2,1 strings still seem a bit off. Like they sometimes connect randomly from the barely outside of range distance. Like sometimes the 1 in the string will hit as its moving into range after the b2 or sometimes the b2 will hit and the 1 won't (this is prolly the opponent moving out of the range after hit I dunno). Sometimes they both don't hit when it looks like they clearly should. I'm gonna try and record it if I can later.

I did just do a ladder just to see how he feels to me and I guess I don't really play outside of the max range too much so it didn't really mess with my play style too much, but then again it's the ai. They play differently than a human would.
 
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Is it just me or does the spear miss sometimes now after an ex teleport
I went in the lab but it connected like usual so I don t know what caused this in 2 different fights
 
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Maevar

Shirai-Ronin
Is it just me or does the spear miss sometimes now after an ex teleport
I went in the lab but it connected like usual so I don t know what caused this in 2 different fights
your target is higher and spear whiffs below enemy's hitbox
 

st9rm

viennality.com
Is it just me or does the spear miss sometimes now after an ex teleport
I went in the lab but it connected like usual so I don t know what caused this in 2 different fights
you should def NJP after the ex teleport for damage and hitbox optimization :)
 

StealthyMuffin

Earth's Mightiest Knucklehead
Here are the unlisted frame data changes:

1 cancel frames changed from 16 to 14
B1 startup reduced by 1, active increased by 1, recovery decreased by 1, from -3 to 12 on hit, cancel from 29 to 28
2 increased active by 2, decrease recovery by 2, cancel from 29 to 23
F4 from 27 to 37 on hit, recovery decreased by 10
JI3 startup decreased by 3, cancel from 40 to 43
JI4 cancel from 39 to 40
11 recovery increased by 1
112 decreased active by 2, decreased recovery by 2
B11 startup decreased by 1, active increased by 1, block adv. decreased by 1
B112 startup decreased by 1, active increased by 1, block adv. increased by 2, hit adv. increased by 1
F12 hit adv. increased by 1
F12+4 block adv. increased by 2
21 startup decreased by 2, recovery from 52 to 40, block adv. from -30 to -16, cancel from 30 to 27
B3d3 hit adv. from 15 to 5
Kunai active increased by 2, recovery decreased by 2
Tri-kunai active increased by 2, recovery from 4 to 14, block adv. from 21 to 32, hit advantage increased by 4
Tornado Strike recovery from 46 to 21
Tornado Kick block adv. increased by 5
Fist Flurry recovery from 43 to 19, block adv. increased by 4, hit adv. increased by 4

Shirai Ryu:
Quick Phase active increased by 3, recovery decreased by 3
Shirai Ryu Phase startup decreased by 3, active from 1(?) to 9, recovery decreased by 5
Air Shirai Ryu Port active increased by 4, recovery decreased by 4, block adv. from -52 to -15
Spear Ryu startup decreased by 1, active decreased by 1, recovery decreased by 3, block adv. increased by 4

Lasher:
Whip Flurry hit adv. increased by 4
Whip Flip hit adv. increased by 4

Ronin:
B1 active increased by 1, recovery from 40 to 18, hit adv. from -2 to 19, cancel from 25 to 21
2 active increased by 2, block adv. decreased by 2, hit adv. decreased by 2, cancel from 20 to 19
B2 active increased by 3, recovery decreased by 1, block adv. increased by 2, hit adv. increased by 1, cancel from 22 to 21
B11 active increased by 1, recovery from 47 to 25, hit adv. increased from -10 to 17
21 recovery from 36 to 24, hit adv. from -9 to 12, cancel from 20 to 25
212 startup decreased by 1, recovery from 32 to 22, hit adv. decreased by 1
Blade Drop recovery decreased by 2, cancel from 26 to 24
Blade Kall block adv. decreased by 4
Shirai Ryu Kan startup decreased by 3, active from 4 to 12, recovery from 45 to 36, block adv. increased by 1, hit adv. increased by 1
 
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any advice for the war god matchup I still struggle against him and any good shirai ryu player on xbox willing to spar with me my GT is takgillo
 

aieches

#freeHomelee2016
Here are the unlisted frame data changes:

1 cancel frames changed from 16 to 14
B1 startup reduced by 1, active increased by 1, recovery decreased by 1, from -3 to 12 on hit, cancel from 29 to 28
2 increased active by 2, decrease recovery by 2, cancel from 29 to 23
F4 from 27 to 37 on hit, recovery decreased by 10
JI3 startup decreased by 3, cancel from 40 to 43
JI4 cancel from 39 to 40
11 recovery increased by 1
112 decreased active by 2, decreased recovery by 2
B11 startup decreased by 1, active increased by 1, block adv. decreased by 1
B112 startup decreased by 1, active increased by 1, block adv. increased by 2, hit adv. increased by 1
F12 hit adv. increased by 1
F12+4 block adv. increased by 2
21 startup decreased by 2, recovery from 52 to 40, block adv. from -30 to -16, cancel from 30 to 27
B3d3 hit adv. from 15 to 5
Kunai active increased by 2, recovery decreased by 2
Tri-kunai active increased by 2, recovery from 4 to 14, block adv. from 21 to 32, hit advantage increased by 4
Tornado Strike recovery from 46 to 21
Tornado Kick block adv. increased by 5
Fist Flurry recovery from 43 to 19, block adv. increased by 4, hit adv. increased by 4

Shirai Ryu:
Quick Phase active increased by 3, recovery decreased by 3
Shirai Ryu Phase startup decreased by 3, active from 1(?) to 9, recovery decreased by 5
Air Shirai Ryu Port active increased by 4, recovery decreased by 4, block adv. from -52 to -15
Spear Ryu startup decreased by 1, active decreased by 1, recovery decreased by 3, block adv. increased by 4

Lasher:
Whip Flurry hit adv. increased by 4
Whip Flip hit adv. increased by 4

Ronin:
B1 active increased by 1, recovery from 40 to 18, hit adv. from -2 to 19, cancel from 25 to 21
2 active increased by 2, block adv. decreased by 2, hit adv. decreased by 2, cancel from 20 to 19
B2 active increased by 3, recovery decreased by 1, block adv. increased by 2, hit adv. increased by 1, cancel from 22 to 21
B11 active increased by 1, recovery from 47 to 25, hit adv. increased from -10 to 17
21 recovery from 36 to 24, hit adv. from -9 to 12, cancel from 20 to 25
212 startup decreased by 1, recovery from 32 to 22, hit adv. decreased by 1
Blade Drop recovery increased by 2, cancel from 26 to 24
Blade Kall block adv. decreased by 4
Shirai Ryu Kan startup decreased by 3, active from 4 to 12, recovery from 45 to 36, block adv. increased by 1, hit adv. increased by 1

good fucking stuff man....
 

Harlequin969

Always press buttons
So I was thinking about this for awhile. Ronin is the pressure variation, Shirai Ryu is the damage variation? (not sure), and then from what Ketchup has been saying and showing on stream Lasher seems to be the mid range 50/50 varriation. Is that a good assumption?
 

ChatterBox

Searching for an alt.
So I've been learning Takeda the past couple weeks.

The one thing I can't seem to find a place for in a match are 21 and B11 strings. That includes the 2 and B1 normals themselves. What am I missing? Is it just another in the long list of NRS things with no true purpose? I don't understand why I would be doing them instead of B21
 
So I've been learning Takeda the past couple weeks.

The one thing I can't seem to find a place for in a match are 21 and B11 strings. That includes the 2 and B1 normals themselves. What am I missing? Is it just another in the long list of NRS things with no true purpose? I don't understand why I would be doing them instead of B21
I use 21 has an anti air when people jump in and I know I can t get them with ji4
 
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