SaltShaker
In Zoning We Trust
I thought it looked shorter or different but I wasn't sure.It also got a stealth nerf to it's range.
I thought it looked shorter or different but I wasn't sure.It also got a stealth nerf to it's range.
I don't know if it got shorter range, I think it's about the same. I do know that after you do the new jip, it will make your whips appear shorter.I thought it looked shorter or different but I wasn't sure.
Why am I only getting 27% in corner with Kotal?f122+4df1 112df1 in the corner is 31% meterless
The last df1 was height dependent to get the 31% before the patch. I hadn't messed around to see if it was stillWhy am I only getting 27% in corner with Kotal?
Yeah from the looks of it now, It has to be precise timing to get the double damage from both the whips from DF1.The last df1 was height dependent to get the 31% before the patch. I hadn't messed around to see if it was still
So it's confirmed that it's 27% online.Yeah from the looks of it now, It has to be precise timing to get the double damage from both the whips from DF1.
With what combo??53% in the corner regular damage?
It is, it's also a little inconsistent at the "almost in range, to in range" distance as the string moves.B21 range is deff. Shorter than before. D+f1 looks about the same.
yup, so weird. also seems that b21 is catching alot more people trying to jump over the whips now. loving the jump in whips to but its hard to combo after them at further range.It is, it's also a little inconsistent at the "almost in range, to in range" distance as the string moves.
I never noticed that. I just know the whips glitch and are shorter after you do the new jump attack. Doesn't affect the range I don't believe, just a cosmetic thing.yup, so weird. also seems that b21 is catching alot more people trying to jump over the whips now. loving the jump in whips to but its hard to combo after them at further range.
the safe tornado kick is great. i yolo those all the time and now don't have to eat a full combo. anyone see the glitch in takedas victory pose where one of the whips doesnt come out?
yup, so weird. also seems that b21 is catching alot more people trying to jump over the whips now. loving the jump in whips to but its hard to combo after them at further range.
the safe tornado kick is great. i yolo those all the time and now don't have to eat a full combo. anyone see the glitch in takedas victory pose where one of the whips doesnt come out?
To be honest I think it is highly under rated and miles better than shirai ryu. But to be fair I am scolded for thinking that and get labeled as an up player for itSo what's the verdict on Lasher guys?
As an average player who has used all 3 variations I still think its the worst one. It shines in b21 range and that's about it. Sr can do everything pretty well and ronin's pressure is much better.So what's the verdict on Lasher guys?
Df1 for me usually. Others use bf2. Tornado kick if you can for a hard knock down.hi! whats your combo ender of choice in lasher? thanks!
I'll do bf2 mid screen and df1 if i am i can get the opponent from mid screen to the corner because I can do another d1 xx db2 for more damage.Df1 for me usually. Others use bf2. Tornado kick if you can for a hard knock down.
The new jump in is garbage in my experience, hits mid 90% of the time instead of OH, defeats the purpose of JI on crouch blocking opponents, might as well just go b21 on them instead and keep your spacing advantage rather than fail a jip44 attempt and get wrecked for it.If someone can master the spacing and utilizing the new jump in to its full potential lasher seems pretty scary.
I find the new jump punch works better while jumping backwards to keep space. Jumping forward doesn't give you much advantage for the reasons you said and you can't really do anything when you do connect. I kind of think of the move as a mid air poke.The new jump in is garbage in my experience, hits mid 90% of the time instead of OH, defeats the purpose of JI on crouch blocking opponents, might as well just go b21 on them instead and keep your spacing advantage rather than fail a jip44 attempt and get wrecked for it.