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General/Other - Quan Chi 6F d+1! Full Quan Chi Patch Notes!

M2Dave

Zoning Master


By @TheIrishFGCguy

  • Quan Chi - Adjusted attack collision on Away+BP / Away+BP(held), Away+BP(held maximum time) now juggles for a combo afterwards
  • Quan Chi - Down+FP now has 6 startup frames and is -7 on block (down from 9 and -10)
  • Quan Chi - Away+BP is now -4 on hit (down from -8), Away+FK is now -3 on hit (down from -8)
  • Quan Chi - Throw is now +2 on hit (up from -8)
  • Quan Chi - Skull and Air Skull no longer force autoblock
  • Quan Chi (Sorcerer) - Fixed a bug that would cause every 11th frame while standing in the Dark Curse rune to not have armor
  • Quan Chi (Warlock) - Portal Scoop & Portal Slam now has 11 startup frames (down from 18) and is now a hard knockdown
  • Quan Chi (Warlock) - Portal Scoop no longer ignores damage scaling on the last hit and had its damage increased by 2
  • Quan Chi (Warlock) - Portal Grab last hit no longer ignores damage scaling and had its damage increased by 2
  • Quan Chi (Summonner) - Demon Spark no longer forces auto block and allows for combos afterwards
Source: Click here.
 
Last edited:

WakeUp DP

GT MK OshTekk.
What is d1 on hit? d1 is cool but I kinda wanted d3 to be 6frames.

what does this mean?
  • Quan Chi - Skull and Air Skull no longer force autoblock
 
Throw is +2, b2 charged juggles now, warlocks armor is 11 frames now, and of course the sweetest D1- oh Shit. I am making Quan my main from Secondary, sorry Lord Shinnok))
 

STRYKIE

Are ya' ready for MK11 kids?!
The unscaled damage on Warlock's meterless grabs was a bit filthy to be fair....

However, the fact that portal scoop on both versions is now 11 frames and the meterless version is now a hard knockdown that switches sides, the gig is up, any notion that Quan still has a weak wake-up game in this variation, along with the aid of a 6F D1 variation wide, just got flushed down the toilet.
 

Bar_Bar13

Friendly Neighborhood Spectre
The unscaled damage on Warlock's meterless grabs was a bit filthy to be fair....

However, the fact that portal scoop on both version is now 11 frames and the meterless version is now a hard knockdown that switches sides, the gig is up, any notion that Quan still has a weak wake-up game in this variation, along with the aid of a 6F D1 variation wide, just got flushed down the toilet.
B-B-But my teleport sucks :(
:DOGE
 

Temjiin

www.mkxframedata.com
He has only 2 more block recovery frames than Kotal's D1 which is one of the better ones in the game.

Seems a little excessive to me.
 

Nuovo_Cabjoy

G O R O B O Y S
We fucking did it! We have a down poke! We have really good armour! Let's fucking gooooo! It finally feels possible to use only quan and survive!