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General/Other - Reptile Reptile General Discussion

What do you think is the best variation to use?


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True

From Scrubs to Pros
I'm trying to squeeze reptile into my 3 main characters. I really like him and I got comfortable real quick. But he is way too risky. Any tips before I consider moving on to another character?
 

OzzFoxx

Hardcore gaming poser.
I'm trying to squeeze reptile into my 3 main characters. I really like him and I got comfortable real quick. But he is way too risky. Any tips before I consider moving on to another character?
If you are worried about risk, 2,1,2,4 is a launcher that is safe and so is b3,4. F4,1,2 is safe and has an overhead and can be cancelled into dd3,bf4 (nimble) and juggled from there for 35%. B2 is extremely quick, an overhead, great for opponents waking up and safe ON BLOCK (B2 into F2,1,L1 is very simple and effective). Don't use db4 or bf4 unless you are confident it will hit because its a guaranteed full combo punish in both cases. To be efficient with him, you need to memorize all of his countless mixups and get lots of hit-confirms. Each hit-confirm will be only about 15%-20% unless you take risks. I find its best to keep safe and just use your huge array of mixups. You can end a small combo into several EX special moves to get a juggle combo if you have meter too.

One combo that's not safe that I still find is effective is b1,d4,f3. It has a low and juggles the opponent with a forceball. The f3 is what triggers the force ball because it will recognize the down from d4 and execute as if you entered df3. Use to stop opponents that are running into you.
 

True

From Scrubs to Pros
If you are worried about risk, 2,1,2,4 is a launcher that is safe and so is b3,4. F4,1,2 is safe and has an overhead and can be cancelled into dd3,bf4 (nimble) and juggled from there for 35%. B2 is extremely quick, an overhead, great for opponents waking up and safe ON BLOCK (B2 into F2,1,L1 is very simple and effective). Don't use db4 or bf4 unless you are confident it will hit because its a guaranteed full combo punish in both cases. To be efficient with him, you need to memorize all of his countless mixups and get lots of hit-confirms. Each hit-confirm will be only about 15%-20% unless you take risks. I find its best to keep safe and just use your huge array of mixups. You can end a small combo into several EX special moves to get a juggle combo if you have meter too.

One combo that's not safe that I still find is effective is b1,d4,f3. It has a low and juggles the opponent with a forceball. The f3 is what triggers the force ball because it will recognize the down from d4 and execute as if you entered df3. Use to stop opponents that are running into you.
Thanks for the quick response. Some good info. I really didn't wanna give him up that fast. I need to take more time to learn what's effective and what's not. I just picked him up
 

Dr.Venkman

Does not have actual Ph.D
Just had a quick question: what characters can Reptile zone effectively? I've been thinking about ending a mid-screen combo like f412 elbow dash f412, with spit, to put them nearly full screen away.
 

True

From Scrubs to Pros
Just had a quick question: what characters can Reptile zone effectively? I've been thinking about ending a mid-screen combo like f412 elbow dash f412, with spit, to put them nearly full screen away.
Any character who doesn't have a multi hitting projectile and faster than acid spit. Grandmaster sub zero you're out of luck.
 

Cossner

King of the Jobbers 2015
Administrator
What you mean? I zone a lot of characters with reptile. I can have someone sitting in crouch block until they get frustrated and rush in on me & get rekt
Reptile doesn't outzone subzero at all. If someone is just crouching and blocking until they get frustrated then you're playing against people who suck.
 

True

From Scrubs to Pros
Reptile doesn't outzone subzero at all. If someone is just crouching and blocking until they get frustrated then you're playing against people who suck.
I Was actually saying if you're going against sub zero you're out of luck. Reptile's worst matchup
 

True

From Scrubs to Pros
Why do you think so? I actually doubt that.
Well if you're going against a decent grandmaster sub zero it's pretty annoying. Reptile is a rushing character. If you're facing a sz gm you'll pretty much struggle just to close to him. His ice clones slows reptile down dramatically. Most descent sub zeros I play against. I have to use armor just to get inside of his defense.
 

Wam-Zlay

Reptile / Noob
Well if you're going against a decent grandmaster sub zero it's pretty annoying. Reptile is a rushing character. If you're facing a sz gm you'll pretty much struggle just to close to him. His ice clones slows reptile down dramatically. Most descent sub zeros I play against. I have to use armor just to get inside of his defense.
well i dont think the clone is actually a problem at all. You can spit away the clone on reaction, if he throws it you can slide below, else just use an ex slide to get through. I haven´t tried using db4 to get around the clone, would may be an option aswell.
 
If you set up your nimble trait while yo got a slow slime ball going yo can zone with acid spit pretty well. You could probably zone with out the slime ball to in nimble but it will keep them pressured and cautious, but it's probably best to rush down.
 

OzzFoxx

Hardcore gaming poser.
Just had a quick question: what characters can Reptile zone effectively? I've been thinking about ending a mid-screen combo like f412 elbow dash f412, with spit, to put them nearly full screen away.
I would not suggest pushing full screen. He has so many safe mixups up close, that is where he most deadly. Regardless, if you want to push your opponent away, I would somewhat modify the use of f412 using NJPs. I get crap for suggesting this, but for me it works. You can f412 elbow dash into NJP and then follow up with anything you'd like. I get crap because the timing is difficult but its 3 frames and that's plenty. The timing is quick enough that it can be done from muscle memory without visual cues so its reasonable online. So to your question though, after NJP just uppercust or F3 B4 for more damage and space.
 

OzzFoxx

Hardcore gaming poser.
Somebody can help me to deal with Quan Chi's vortex and blender?
If you're stuck in the corner, use the far meter burned claw pounce (db4+BL,f), and it will spit you out on the other side of the screen and its armored so you can absorb the ground burst/puggles. Also, try learning to time your bf2 when you expect the ground burst. Also, in nimble, you can meter burn basilisk (and absorb the hit), then rush in or slide during quan chi's extended recovery.
 

OzzFoxx

Hardcore gaming poser.
Well if you're going against a decent grandmaster sub zero it's pretty annoying. Reptile is a rushing character. If you're facing a sz gm you'll pretty much struggle just to close to him. His ice clones slows reptile down dramatically. Most descent sub zeros I play against. I have to use armor just to get inside of his defense.
Most SZ GMs react less to projectiles because they have the clone in front of them. I haven't had many opportunities to do this, but I have gotten away with a slow forceball, then spitting to break the clone and the forceball gets through to an unsuspecting SZ. When he jumps/ducks that your chance to get in. If he gets completely caught off guard and FB hits, go in for the kiiiiiiilllllll
 

Deadly Torcher

King Dingaling
Where are all the Reptile combos for all variations? Been looking to develope a basic Reptile into something decent but can only find a small BnB section.

Cheers
 

EmoScoobyDoo

Maybe I'll have something to say ... Probably not
Where are all the Reptile combos for all variations? Been looking to develope a basic Reptile into something decent but can only find a small BnB section.

Cheers
Only nimble has multiple BnBs only it can do.
Noxious can do 34~gas~run~F412