i need help to counter takeda,i am jax...my opponent is just jumping and NJP crossups,and mixups and strings...where are gaps,how to counter njp and jumpers spammers
To kinda piggy back off of
@aieches, set Jax as the dummy in practice, and you as takeda, with the ai setting to reversal (and to always block of course) and use some of takeda's pressure strings (like f1, 2, 2+4 or f2, 1, or b2, 1) and such to see where the gaps are. The ai will automatically find the gaps for you to see.
Another thing you can do when pressuring takeda, since his wake ups take awhile to start, is do fast strings so you hit him out of his armor moves. I'm not familiar with jax's moves, but usually the 1,1 strings for the cast is pretty fast and will hit me out of my ex wake ups. Or just bait them out. Personally, I find that jumping or crossing over gives me problems in those wake up situations.