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General/Other - Ermac Ermac General Discussion Thread

CliffP

Noob
IMO, the only thing keeping Mystic from being as good as MoS (even post lift nerf) is the push being -25. Make it -12 or so and its fine or so 3/4 to full range push is safe
-12 would make it wayyy more effective. Even still though, it's funny that a zoner doesn't have a projectile. But the capability of long range hang confirms has value.

But NRS probably thinks a safe move would make him too good, and to be fair he does have some nice 50/50 strings but then you look at Scorpion and all his variations and think to your self, what the fuck NRS.
 

insignis

Noob
[whine]
I just noticed how large Ermac's hitbox is. We cannot duck under Liu f444, Hellfire Scorpion can jail us with 214~fireball cancel till his stamina runs out.
[/whine]
 

Afumba

Noob
IMO, the only thing keeping Mystic from being as good as MoS (even post lift nerf) is the push being -25. Make it -12 or so and its fine or so 3/4 to full range push is safe
I am with you on this. Dont think it would be too good. He doesnt have a projectile and his damage is also only mediocre-ish.
 

Dope Dojo

The Bomb Diggity
Fellow Ermac Players, I come once again seeking your help. Today I was the victim of a brutal assault at the hands of a Takeda player. Allow me to preface this with I know this person, he hails from the SF community. He also lives in California whereas I live in Indianapolis so...yeah online. However, though I took one match out of the 8-9 played, the entire time I felt outclassed in everything (again I know it's online) Takeda's teleport beats Ermac's at every interval, fast low starters (maybe not, its online) and pressure tools that Ermac's wakeup is completely ineffective against. Below is some captured footage, one of the matches wouldn't play all the way through (Playback error?) but there is enough there to where maybe someone can lend some advice.

 

Kindred

Let Be Be Finale Of Seem
Fellow Ermac Players, I come once again seeking your help. Today I was the victim of a brutal assault at the hands of a Takeda player. Allow me to preface this with I know this person, he hails from the SF community. He also lives in California whereas I live in Indianapolis so...yeah online. However, though I took one match out of the 8-9 played, the entire time I felt outclassed in everything (again I know it's online) Takeda's teleport beats Ermac's at every interval, fast low starters (maybe not, its online) and pressure tools that Ermac's wakeup is completely ineffective against. Below is some captured footage, one of the matches wouldn't play all the way through (Playback error?) but there is enough there to where maybe someone can lend some advice.

Takeda is better than ermac so this highlights the fact that your execution has to be on point (easier said than done). So here's what I've noticed;

  • You did some missclicks/dropped combos, which is inevitable (0:36, 1:11, 5:49) but against Takeda can really hurt lol
  • You have to take advantage of every opportunity of course. At these times - 0:43, 4:50, 4:56 - you couldve gotten a full combo or made him use a breaker (I think you mightve been surprised f4 at 0:43 landed lol cuz I would have been lol)
  • At 0:47 you lost your patience and just wanted him off you so you did a TKL as a wake up and that cost you
  • At the end of the first match he did the same thing over and over again so probably offline you wouldve been able to poke out with d3
  • At 2:09 you had to opportunity to start pressuring but froze (I wouldve frozen out of fear cuz I dunno whats coming next lol)
  • I like the pressure you did at 2:34 :D
  • He loves to do his like 3 hit string into floor sticky bomb thing and I'm thinking if you can block it and teleport (or fuck blocking just teleport) because he tries to continue pressure after doing it by NjP or doing his diagonal-Neutral-jump-come-here-spear (for lack of a better term lol) like at 6:01.
  • I love the "Fuck-it" Xray at 5:17 LOL
 

Dope Dojo

The Bomb Diggity
He was telling me that at :58 the only way out of that pressure is to burn meter which I found hard to believe..
 

Kindred

Let Be Be Finale Of Seem
He was telling me that at :58 the only way out of that pressure is to burn meter which I found hard to believe..
I can't check now, but if you look at the frame data for his move on block and look at your fastest poke, we can see if he's right. I mean it does look fast but really...to the point of needing to meter burn...I dunno
 

insignis

Noob
Fellow Ermac Players, I come once again seeking your help. Today I was the victim of a brutal assault at the hands of a Takeda player. Allow me to preface this with I know this person, he hails from the SF community. He also lives in California whereas I live in Indianapolis so...yeah online. However, though I took one match out of the 8-9 played, the entire time I felt outclassed in everything (again I know it's online) Takeda's teleport beats Ermac's at every interval, fast low starters (maybe not, its online) and pressure tools that Ermac's wakeup is completely ineffective against. Below is some captured footage, one of the matches wouldn't play all the way through (Playback error?) but there is enough there to where maybe someone can lend some advice.

Sir, you lost cuz you don't know anything about Takeda. I was there.

His pressure on :58 is minus on block (close kunai is minus 2, mid and far kunai is plus on block) and his normals are 10-11 frames start up. You can outpoke him or even counter hit with 222 leading to 38-40% meterless combo so no meter is needed. His jumping harpoon is minus over 9000. You can punish him even with soul ball :)

Takeda is very slow and almost every his special is full combo punishable without meter. Hit the lab and you will destroy this guy next time.

Also I woul dsuggest to never lose meter on ex tp (beside wake ups of course) and stop randomly use lift at point blank distance :)
 

CliffP

Noob
He was telling me that at :58 the only way out of that pressure is to burn meter which I found hard to believe..
That's the reality of most pressure, most armor moves in this game are EX moves on wakeup. And that's for a reason.

You can choose to block the 50/50's and you can guess right but most of those exchanges are safe for the opponent, whereas a meter burn would put you in a position to take a bunch of life off and get the life lead back. The more efficient option is clear. And it works at average levels of play pretty much everytime, just remember when you start playing more advanced players, they're gonna feint pressure and bait those wakeups, like most other fighting games, and Ermac only has two good wakeups, the force blast and teleport, one of which is brutally unsafe if you let them bait you.

Basically, risk/reward you just gotta keep practicing to get the right feel and observe opponent tendencies of course.
 

Deadly Torcher

King Dingaling
What's the best way to open up a turtler with Ermac? Found it tough against a Jax player who just turtles then grabbed. Also, what's best for wake ups? I tend to tele & get ripped up.

Cheers
 

Nyaa

Let's fighting love
Ex tele gives full combo on hit on wakeup but is unsafe on block. Ex blast is your safest option on block but some moves avoid it.

Opening up a turtler? Throw him, all the time.
 
To anyone who can help... been using Ermac (Mystic) and I'm having issues with the Kung Jin Match up.

My primary problems VS Kung Jin is that silly over head he does from air. I don't know the notation, but it combos with his divekick. Anyways, seems to beat out my options... all the time. I've even attempted to back dash and punish with telelift... but the recovery is too fast, that or my whiff punishing needs work.

Also, he has a low move that leads to huge damage... Again, don't know the notation. I can't seem to find a good answer for this.

Anyways, I want to gauge the opinion on the MU. Anyone else having issues?
 

Dope Dojo

The Bomb Diggity
Lift isn't a great anti air. The better AA would be push. Mystic is all about zoning. If he takes to the air you should already be gearing for a D2, or push. If you feel it's late you can use MB Soul Blast since it has armor and is -4 on block making it safe. You can also use Ex Push since it also has armor. It will also drain your opponents meter and restore some health. However it's -25 ish on block so you have to be confident in your timing otherwise you'll be on the business end or that staff.
 
Push... Got it. I actually noticed that the push was more effective longer range than telelift. Didn't think to use it for Kung Jins annoying over head. Thanks.

Also, tbh, probably going to make the switch to MoS variation after tonight's monthly.
 

Dope Dojo

The Bomb Diggity
master of souls is a very useful variation for dealing damage. characters will be hesitant about trading fireballs full screen because of soul ball. However in that variation you have one less anti-air and less effective zoning tools. Ultimately it's going to come down to the matchup, for example last night's match, you had the right idea using mystic against Cassie because the whole idea of that match is to keep her out mystic, does that far better than master of souls in my opinion.
 

insignis

Noob
Actually I agree that Mystic is viable. He is good when you know MU. i.e. you fight War God Kotal Khan. In MoS you cannot punish his sword attacks without meter for good damage but you can do it in Mystic.

So Mystic is about turtling and punishing in my opinion.