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"Magic is easy as one... two... three!" - Zatanna BnB combos

Jer

I'm a literal Sloth
Just messing with your set-up I noticed you can cancel her Trait with Tele but if you do, you lose it. Dafuq

EDIT: Normal tele after the Trait activation's recovery frames is fine (Could use it against counter-zoning at least). But still.

Wait what, I don't understand what you mean?

Nevermind I got it.
 

DarksydeDash

You know me as RisingShieldBro online.
I'm getting annoying >.< My xbox freezes whenever I pick her now. Anyone else having this problem and know how to fix it?
 

Urtog

Noob
I've seen a lot of people using dash after b3 to get in for the j2. I haven't seen this mentioned but I may have missed it, I found that you can teleport after b3 and be behind the opponent and continue the combo. More experienced players can probably expand on this and make it better but heres a simple combo using the teleport.

ji2, 22 xx bf1mb, b3, du, 11 xx bf2. just the regular teleport no forward or backward input. The combo was like 31% or something.
 

MetalPete

MACHKAAAAA!!!!!
So highest I've gotten is 38% (2 bars) and 41% (3 bars)

cross-up j1 112 MB bf3 cross-up j3 MB bf1 j3 db3 36%......substitute j1 112 for j2 22 for 38% I believe (the first looks better though)

The 41% is kind of a bitch, but it looks cool. MB slow fire ball, get in front of the fireball and cross-up j3 into MB bf1 into the fireball, MB bf3 and finish with j2 221

I'm sure you can get more if you j2 after the MB bf1 and then go into trance, but the beginning is difficult enough. Pretty cool character.
 
If you want to squeeze extra damage for vortex or any combo with ji2, you can levitate cancel it and do another ji2. So ji2 u3 (shortcut for the levi, thanks to whomever mentioned it) d2 into whatever tickles your fancy.
 

kevkopdx

Noob
odd little thing i found, it only adds 1 or 2% depending on the combo, but for instance you can do:
112, bf1 mb, j2, d2, j2, then whatever ender such as 2,2 bf 2 (32%)
without the extra j2 d2 its is 30%

or j2, 2, bf 1 mb, j2, d2, j2, 22 bf2 (34%) but trickier timing

just thought it was funny that you can jump 2 uppercut jump 2 again and then finish your combo
 

Yinze

"Tell me, do you bleed?...You will."
if your doing a juggle f2 1 leaves them standing. just incase nobody said that
 

xXstealthflameXx

Finding a Main
Idk if anyone noticed this, but any unsafe string she can cancel into a special can become safe with away teleport. Best example (and possibly only example) b21, away teleport. 99% of people will try to punish you with an attack and not a projectile. However, it's still unsafe if they try to punish your string with a projetile (idiots) or if they knew it was coming (Jesus). Buttttttt if you MB the teleport (waste), you'll be safe from projectiles. But no one will punish b21 with a projectile....so it's safe basically.
 

Johnny San

Shazzy's Biggest Fan
So if you start your combo off with a J2 you can levitate, J2 again, and still have time to start your combo.
 

PPJ

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Premium Supporter
NetherRealm Studios
midscreen twobars 47% (not including JI2 starter)
b21 MB tele 3 ex trance, b3, j3, j3 ex divekick 223 pickup - 47%
 
Anyone got anything off of MB Zatara kick (Dive Kick)?



Yeah. I'm just not used to them, either. 'Specially DUD.
You can do the usual trance set ups or link it into the j2's of B1U3, and B23. So fat I haven't found anything special. Just trying out cards and Fireball set ups.

Highest damage combo so far? So far I got 36 with 1 bar :(