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"Magic is easy as one... two... three!" - Zatanna BnB combos

Pan1cMode

AUS FGC represent!
I really don't think using B23 is a good idea to start a combo, only because it's -11 and you can't special cancel out of it. With B21, it's -9, and you can teleport out of it (plus it's Overhead low and not Overhead mid)
Do both launch?
 

Jer

I'm a literal Sloth
Thing is if you're going for vortex, it already requires a bar of meter so spending two is kinda a waste.

Yeah you right, but I don't think she's going to rely on a vortex as much as some other characters. (Keep in mind, I've been messing with her for 30 minutes, so this is just how I feel about her currently)
 

Zatanna

Meterburned Interactable Master
B1~BF3 MB Ji2 16% Vortex

I think I'm going to use this and B21~BF3 Ji2 for my vortex. Lower damage, but safer and easier.
 

Pan1cMode

AUS FGC represent!
Yeah you right, but I don't think she's going to rely on a vortex as much as some other characters. (Keep in mind, I've been messing with her for 30 minutes, so this is just how I feel about her currently)
True, seems like she's gonna be a setup type char. So you can't cancel b23 with teleport?
 

Jer

I'm a literal Sloth
Okay guys, so I just figured something out that's kinda interesting, sorry if this has been posted earlier. Let's say we do this combo. B21 xx BF1 MB, B3, Dash J2 F21 (at this point were +19), xx Hat stance (Now were at +10) xx DF2 (low wand). Were only able to get hit out with a 6 frame move that advances forward. Were also +2 on block.

Now, once were in Hat stance, we don't have to worry about any meter we just used getting to this point, because of the amount of meter we gain back from using her wand stance.

I'm going to figure something out real quick and post some stuff.
 

Zatanna

Meterburned Interactable Master
It hasn't even been 1 day. EU hasn't even got Zatanna yet. Just have some patience. Any BnBs discovered right now probably aren't worth learning anyways because better ones will be discovered in the coming week or so.
Exactly. None of my BnBs right now do more that 30.
 

Vagrant

Noob
It hasn't even been 1 day. EU hasn't even got Zatanna yet. Just have some patience. Any BnBs discovered right now probably aren't worth learning anyways because better ones will be discovered in the coming week or so.

Then you replace the combos with the new ones. But the point is to have them all compiled so that people don't have to run through pages and pages for ideas.
 

trustinme

xbl-OBS trustinme
It hasn't even been 1 day. EU hasn't even got Zatanna yet. Just have some patience. Any BnBs discovered right now probably aren't worth learning anyways because better ones will be discovered in the coming week or so.
wtf are u talking about? I had zatanna at 11am this morning it's now 8.15 pm in the uk.
 
1/2 Screen Carry

Overheads
b21 EX Multi Kick j2 223 EX Master Puppet Dashx3 b1u3 f21 52 Pick Up 38% (knockdown)

b21 EX Multi Kick j2 223 EX Master Puppet Dashx3 b1u3 f21 Multi Kicks 38% (restands)

Lows

b1u3 j2 f21 EX Master Puppet Dashx3 b3 j2 f21 52 Pick Up 28% (knockdown)

b1u3 j2 f21 EX Master Puppet Dashx3 b3 j2 f21 28% (restands)

b1u3 j2 223 EX Master Puppet Dashx2 b3 j2 f21 *whatever ender* (harder to execute but more damage)

After messing more around with her you an end her corner carry into a bunch of stuff:

52 Pick Up (knockdown)
Multi Kicks (restands amazing for mixups)
Master Puppet (the "idea" one since it reversed opponents buttons/directions so you can almost get free combos everytime)

All b1u3 combos you can do a j3 instead of a j2 and get more damage. No other changes.
 

DarksydeDash

You know me as RisingShieldBro online.
I found a 38% with an option select ending. b21 bf1 MB REALLY delayed j3 then either f21 bf3 or 112 bf2. :)
 

Gesture Required Ahead

Get on that hook
Okay guys, so I just figured something out that's kinda interesting, sorry if this has been posted earlier. Let's say we do this combo. B21 xx BF1 MB, B3, Dash J2 F21 (at this point were +19), xx Hat stance (Now were at +10) xx DF2 (low wand). Were only able to get hit out with a 6 frame move that advances forward. Were also +2 on block.

Now, once were in Hat stance, we don't have to worry about any meter we just used getting to this point, because of the amount of meter we gain back from using her wand stance.

I'm going to figure something out real quick and post some stuff.

Damnit I just found this too. Good stuff. I'm experimenting with F21 atm. You gonna play Zatanna? Nick playing MMH, Zaf playing Scorp, and you Playing Zatanna you guys have a DLC team lol. I'm playing Zod too but I don't count and my Zod is garbage atm.
 

Jer

I'm a literal Sloth
Damnit I just found this too. Good stuff. I'm experimenting with F21 atm. You gonna play Zatanna? Nick playing MMH, Zaf playing Scorp, and you Playing Zatanna you guys have a DLC team lol. I'm playing Zod too but I don't count and my Zod is garbage atm.


Lmaoo, yeah I'm playing Zatanna :p
 

Gesture Required Ahead

Get on that hook
Lmaoo, yeah I'm playing Zatanna :p

Just messing with your set-up I noticed you can cancel her Trait with Tele but if you do, you lose it. Dafuq

EDIT: Normal tele after the Trait activation's recovery frames is fine (Could use it against counter-zoning at least). But still.