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What mechanics/features would you like carried over from Injustice to MK10?

What mechanics/features from Injustice would you like to see in MK10?


  • Total voters
    71

Error

DF2+R2
How about being able to 2in1 from whole strings/normals that don't launch, that way everyone can have a d1 punish (Not Kitana though)
 

booivi

Good Game :)
I'd actually like some sort of VERTICAL stage transitions that can ONLY be done with an uppercut and only in 1 certain spot of the arena, not just anywhere. I think it'll bring back those old UMK3's feeling. And of course, it should not be on every map, maybe only some like the "The Cave" from UMK3 into "Scorpion's Lair" UMK3.
 

aldazo

Waiting for Havik
-4 meter bars instead of 3
-meter burn b3 and f3
-pushblock (but one that push you a short distance away!)
-Injustice practice mode and ingame frame data
-alternate control option (MK/SF)
-stage transitions (but a lot shorter!)
-option to disable negative edge
-meter burn special ala IGAU
-MAYBE an option to switch from button block to back to block? (*rise flame shield*)
-and...nope, I thinks thats all.
 

Deyrax

Skarlet who ?
I would carry Superman so I could f2,3 everyone into a death trap. 1/1 TO rules and the game become faster then Mahvel.
 

cpmd4

Slaughter is the Best Medicine
I wouldn't mind getting rid of the block button. But MK and Injustice need to stay different, otherwise.

Traits would be cool, but I don't think they fit MK's characters as much as the DC chars.
 

Groove Heaven

Jobber-baron
Nothing that actually would affect high-level gameplay. Universal armor is the only thing I would argue for, but I don't think changing MK's basic mechanics is worth it, changes for the sake of changes would be contrived and could negatively impact the final product.
 

Minh Giang

aka ChrsitianDMG on Stream
-4 meter bars instead of 3
-meter burn b3 and f3
-pushblock (but one that push you a short distance away!)
-Injustice practice mode and ingame frame data
-alternate control option (MK/SF)
-stage transitions (but a lot shorter!)
-option to disable negative edge
-meter burn special ala IGAU
-MAYBE an option to switch from button block to back to block? (*rise flame shield*)
-and...nope, I thinks thats all.
i always think InJustice's gameplay is actually MK9's gameplay improvement, so it'll be fine (for me) if Mk10 uses Injustice's gameplay.
And back to block is not a problem if people can react moves like Scorp's tele, Smoke's tele,... it should be slow so people can see and block it, like Tekken's sweep moves.
 

aldazo

Waiting for Havik
i always think InJustice's gameplay is actually MK9's gameplay improvement, so it'll be fine (for me) if Mk10 uses Injustice's gameplay.
And back to block is not a problem if people can react moves like Scorp's tele, Smoke's tele,... it should be slow so people can see and block it, like Tekken's sweep moves.
IGAU has a lot of improvements but also took great step backs with the new speed walking, the new dash with low recovery and long distance, the jump arcs being too (distance) short, t-rex normals, very difficult to hit confirm into specials, too long stages with tiny looking chars, bad interactables implementation, too long stage transitions, etc. .. but they had good intentions I guess :p... I almost forgot, a HUGE step back was the notion of strong zoning and "balancing" the game by giving every char "dirty" tools... but it is still fun to play with some chars like Lex, Batman, Deathstroke (after nerf) etc...:)
 

Minh Giang

aka ChrsitianDMG on Stream
IGAU has a lot of improvements but also took great step bakcs with the new speed walking, the new dash with low recovery and long distance, the jump arcs being too (distance) short, t-rex normals, very difficult to hit confirm into specials, too long stages with tiny looking chars, bad interactables implementation, too long stage transitions, etc. .. but they had good intentions I guess :p.
yes, it has manything from SF4 and other 2d FGs, which i think are actually awesome. Boon said that InJustice is the final DC game (well, he trolls us many times so i don't really trust him lol), so why don't they use Injustice's gamelay for MK10. It'd be awesome. and I don't think interactables will be in future mk games.
Btw MK10 should have slower fireball and MKDC pro moves system!!!
 

D7MHellcat

Frozen Earth
You people are looney if you want Back to Block in Mortal Kombat. Go play a Japanese fighter. There are plenty of them.
 

Eddy Wang

Skarlet scientist
I still don't understand why ppl want pushblock on a game with fast pacing block pressure and blockstrings.

but on a second though, about the B3, i wish MK10 has one more universal move, which is the Roundhouse we got since MK1, only though with the Injustice wall bounce propriety, and of course not armored.
Better training mode, and a real short (uppercut only) stage transition.

aside from that we don't need anything else, MK10 should maintain the standard MK9 gameplay modeling, which of course is pretty awesome.
 

aldazo

Waiting for Havik
yes, it has manything from SF4 and other 2d FGs, which i think are actually awesome. Boon said that InJustice is the final DC game (well, he trolls us many times so i don't really trust him lol), so why don't they use Injustice's gamelay for MK10. It'd be awesome. and I don't think interactables will be in future mk games.
Btw MK10 should have slower fireball and MKDC pro moves system!!!
To be honest, the only things I want to be in MK10 taken from IGAU are the list I previously posted, I'm still very mad at what IGAU ended up being, but I guess some people like it and everyone has the right to express their feelings in this forum, so be my guess... nevertheless, I will stalking the forum to spread my wrath :rolleyes:.
 

Minh Giang

aka ChrsitianDMG on Stream
To be honest, the only things I want to be in MK10 taken from IGAU are the list I previously posted, I'm still very mad at what IGAU ended up being, but I guess some people like it and everyone has the right to express their feelings in this forum, so be my guess... nevertheless, I will stalking the forum to spread my wrath :rolleyes:.
dude, just re-read my post, you're not the only one :D.
 

aldazo

Waiting for Havik
I still don't understand why ppl want pushblock on a game with fast pacing block pressure and blockstrings.
I really don't like some frame traps like that from Jhonny cage, so it will be a good way to deal with it (at the expense of 1 meter bar), same with f3 & b3 armor would let us deal with Kenshi shoulder charge (at the cost of 1 meter bar), etc.
 
The only pushblock could possibly work is if you made it cost more than one bar of meter. Even then, no thank you.

I wouldn't mind stage transitions, but I'd want them to be done much differently.

For a start, they'd have to be vertical rather than horizontal. So, for instance, to activate a stage interaction on an applicable stage, you would have to uppercut your opponent while they're airborne. Doing so would cause them to hit through several layers and land on the next stage, MK3 style. This can be done at any stage in a combo. This will result in an extra 6% unscaled damage - so a raw AA uppercut will do 18% rather than 12%. A combo ending in an uppercut which would normally do 39% would now do 45%. Possibly this could include certain vertical-oriented attacks that aren't uppercuts (Kitana's b2, Sindels 44u3 etc.)

Then once you're on the higher level, you can also use attacks to knock your opponent back down onto the original stage, again for an extra 6% unscaled damage. This would work vaguely like Tekken's bound system - moves which will knock the opponent to the ground will cause your opponent to drop. So if Sonya's Cartwheel hit a mid-air opponent, or Kitana's EX Fan Cutter or Mileena's EX Teleport Kick etc. etc. it would knock the opponent down.

Oh, and the animation lasts no more than two seconds, during which time the timer is frozen until the characters can move again.