FrothyOmen
P!
Oh wow. I can just see that d1 going into a dash d3, d4, b23 bomb for ultimate trolling... who needs lows when you have one of the best, fastest overheads in the game?
That's my favorite poke string. Be wary of cross ups though. If they cross up a whiffed poke you MUST block (or a jedi ex shake).Oh wow. I can just see that d1 going into a dash d3, d4, b23 bomb for ultimate trolling... who needs lows when you have one of the best, fastest overheads in the game?
KT is a chick?That's my favorite poke string. Be wary of cross ups though. If they cross up a whiffed poke you MUST block (or a jedi ex shake).
Problem?KT is a chick?
i thought she was human?KT is a chick?
well for some people .... "Does not compute :bs:" *Head Explodes*Problem?
So chicks aren't human?i thought she was human?
no theyre those fluffy yellow animalsSo chicks aren't human?
PS, everyone can go to my TYM profile page and then click "home page" to see hot pics of me
Ba dum tssshhhhhhno theyre those fluffy yellow animals
I thought b23 sb was a bad idea. But I guess you're assuming after that d1, d3, d4, they'll block low.Oh wow. I can just see that d1 going into a dash d3, d4, b23 bomb for ultimate trolling... who needs lows when you have one of the best, fastest overheads in the game?
It's not that b23 is bad, Smoke kind of needs to rely on it in a lot of situations. It's just that against some characters there isn't anything you can do to make the string safe on block. Hit confirming it into smoke drift away makes it safer, but you can still get hit by fast advancing specials (shadow kick, shoulder charge, superman, reptile dash, etc.)I thought b23 sb was a bad idea. But I guess you're assuming after that d1, d3, d4, they'll block low.
Fuzzy guarding is when you block a string, you can change the properties of your block (i.e. whether you are blocking high or low) instantly by holding down (to block low) or not holding down (to block high). The thing of it is, when you begin blocking, the character animation is forced to remain in it's initial position until the string has completed.And can someone explain what oki is and how the hell do you fuzzy guard? I'm getting sick of doing 3 d1 2 on people blocking low and having the d1 not hitting them, even though their blocking low. That happens like 50% of the time and it's annoying me. d1 hits mid, their blocking low, therefore I should get the damn combo.
admittedly, I have never specifically tried to punish blocked b23 (with no follow up) I just saw how much advantage your opponent has on block and said "fuck. that's not safe." Your opponent has significant advantage on blocked b23.KT Smith NYC:
b23 is safe on block, This attack can only by punished by reptile's elbow dash. In corners can also punished by kung lao spin
Only f+4 resets actually work (if they are still in the game, EU wont get the patch, ever). Everything else is blockable.maybe this is a super-easy reset option:
3d12, xx, 32, xx, b23 en bomb.
i couldnt test it on a human yet but the ai acts quite weird: it will eat the reset in every scenario, except "wakeup roll on", which will make it block the en bomb (block is set to "off" though. maybe someone test this witha human?
european xbox has the patch. even germany has the patch and the game hasnt even been released here...Only f+4 resets actually work (if they are still in the game, EU wont get the patch, ever). Everything else is blockable.
Note to KT in the first few seconds of your video you wrote Jacaklope.
Yea, getting crossed up over a whiffed poke is doom except for an EX shake. You're kind of forced to block it.smokey said:On topic however, when you get cross over jumped from your pokes is the only way to continue advantages to jumpback kick or instant air teleport? I cant seem to find anything else that will work except for ex shake, and all of those options you have to be pretty fucking awake to make them happen, i mean most of the time the crossup punch will hit you out of telepunch. I tried some EX drift stuff too to get out of it and it can get you out, but leaves you at a shitty range where smoke bomb is unsafe to jumps and your strings arent in range to hit, its in that sort of dead spot that smoke has where ermac can blaze you with force pushes, but shh dont tell him .
You can do a lot of things, you can keep using d1 till they crouch block then use b2 3 smokebomb for full combo. or you can try to cancel it into one of smokes special moves. watch out on cancelling it because you can get punished.what do you follow up d1, smoke bomb or 214 smoke bomb if they are all blocked?