Thats a separate issue but I agree. I dont like that certain characters have to change combos due to female hitboxes. Either make everyone require different combos for different MUs(like Virtua Fighter) or have consistency.
But my point was that you can't expect every variation in the game to be viable. If all unbreakable needs is for General stuff like Sub's combos working on females then thats cool with me.
When you launch someone, the juggle height should be the same regardless the stance the character is in (Stand or Crouch), this shouldn't be an issue in the game, but sadly it affects characters who heavily depends on launching moves that can come out of 50-50 mixups
You launch someone crouching, you can't combo because you expect it to hit standing, you launch standing you can't combo because you expect it to hit crouching, its basically random and requires different fillers and sometimes its not even possible to apply a followup on a insanely short window, in theory you can't play consistently depending on those launchers to win, there is no reward in launching someone crouching aside from a correct guessing telling you the opponent "may crouch" to avoid something, and then they're hit by it anyways, but crouching while you expected standing and vice-versa.