Was thinking about the characters I choose to use in fighting games, and I noticed an interesting (but obvious) trend. All my mains, for the most part, have some type of teleport.
(UMK3: HSmoke, Ermac)
(MKT: HSmoke, Ermac, Scorpion)
(MK9: HSmoke, KL, Scorpion)
(Injustice: Ares, MMH)
(MKX: Scorpion, Shinnok)
(Injustice 2: Supergirl)
(MK11: Scorpion)
(SF4: M. Bison)
And unfortunately, teleports are the #1 universal complaint in every single NRS game. They also are complained about in other games too. But man, NRS players, from the bad to the very best, doesn’t matter. They will complain about teleports literally until they are nerfed.
Anyway, that’s not what this thread is about. I want to know what main attributes, skills, special moves, abilities, etc etc are generally an attractive quality to you generally speaking. Meaning if a character has it in a fighting game, you more than likely are going to be using that character.
For me there’s obviously also a lot of other stuff that I look for in a character. Like their normals, fundamentals, good AA’s, walk speed, mobility, good frame data, etc. But I’m more talking about specifically ONE thing that attracts you universally to a character. As I said for me, that’s a character with a teleport. And It could even be something as trivial as how they look. I’m just curious if other people have a trend like I do with their mains.
Regaring teleport: When you play zoner who is bad at melee and your enemy either uses teleport character from beginning or will change to one (because it nearly impossible to find somebody who wouldn't have at least 1 teleporter in his arsenal) in second fight you will want teleports nerfed to the point where your projectiles aren't useless.
Back to your primary question and main Topic of this thread:
MK1-3 I were playing Sub-Zero, sometimes Reptile, Scorpion, Smoke. I also liked playing Ermac. Yes pattern is obvious. Ninjas. All of them.
MK4 Sub-Zero.
MK5-7 were unfortunately out of my reach because I had no console of that gen and Arcade versions didn't existed. Nonetheless I loved to read about its characters in press, read various guides and overwiews etc and had my favourites: Reptile (his MK4 appearance sucked his MK2-3 Ninja appearance were good, his most reptilian MK 5 appearance rocked), Scorpion, Sub-Zero, Ermac, Onaga, Nitara.
MK 5 for Game Boy Advanced Scorpion and Sub-Zero. I do not count it as Mortal Kombat however. It felt too much like different title which tried to take advantage of MK
A trademark. Perhaps it didn't sucked but I just couldn't find joy in this game.
MK9: All male Ninja's.
MK10: At first Scorpion, Sub-Zero, Reptile and Ermac. Later Tremor. Ultimately Kotal Kahn (War variant).
MK11: Kotal Kahn (Ascension because War is absent. Cat is bad joke since his only advantage over other's is reliable get in against zoners BUT whats the point of having such an tool when zoners have better melee than you lol), Raiden (he were annoying me with his screams in previous parts and when they gone I actually started to miss them) I don't know why really, Shao Kahn (eh again bad character).
Teken 3-7: Yoshimitsu (I also played him once in T2)(although last time I were satisfied with him was in T5. Irony they loved to change Yoshimitsu drastically with each installement but when they made him unappealing in T6 they decided to stop drastical changes), Sometmes Heichachi, True Oger and Kazuya.
Guilty Gear XX R-Rev2: Justice. Although not in GGACC+R where they made us hold buttons like in f
* Twister game. Given that she wasn't present in sequels I started to suspect them on making her unfun on puprose to decrease her popularity among fanbase so they could cut her out of the series.
SSF4AE Akuma.
SF5: Erhm I tried to give this game chances on more occasions but ultimately I dont play it. I licked Charlie, Akuma, Zeku and Gill. I dislike this game so I don't know if I should even list it.
Blazblue CPEX,CF: Hakumen. In CF I would mained Susano'o over him but his seals mechanic gave him literally hundret(s) of combo routes depending on situation. I like complicated charaxcters but It were overkill.
BB X Tag: Susano'o, Mitsuru Kirijo,Hakumen, Izayoi.
DOA5: Kasumi, Hayabusa.
Soul Blade: Lizardman
Soul Calibur: Somphitia, Lizardman, Nightmare.
Soul Calibur 2: Cassandra.
Soul Calibur 5: Mitsurugi, Nightmare, Yoshimitsu.
Soul Calibur 6 Beta: Mitsurugi, Yoshimitsu. Ultimately however amount of unnecessary new mechanics and seemingly worse usage of 8w run made me unwilling to buy it.
SSBU: Hmm Dark Samus? Ganondorf? Corrin? I don't know. Probably Dark Samus.
UMvC3: Virgil, Dormammu, Firebrand. Although I played so little and only against CPU that it might not count.
MVCI: Dormammu + Jedah, Later Venom + Gamora. I wish this game popular even today because its gameplay were outstanding.
DBFZ: Hit, SSB Vegeta, Cell.
Zero Divide 2: Tau, Zero, Cygnus.
Injustice: Doomsday.
Injustice 2: Atrocitus.
I'm 100% sure I missed game or two.
Hmm how do i choose characters? I certainly like weapons which have at least some range. I also like unique characters who have something very uncommon in their gameplay. I like Ninja's. I like quick characters (although mine list proves that characters whose speed is below average are also sometimes appealing to me). Sometimes I chose characters based on appearance and give this character chance even if playstyle is something that looks unlike mine pair of shoes.