MadeFromMetal
Heart From Iron, Mind From Steel.
You're playing an opponent you've never played before, and you need to quickly assess what kind of player they are and what weaknesses in their game you can exploit. What do you do?
This is an area that I personally struggle with, and I'm hoping to get some insight because I'm sure I'm not the only one who has a hard time adapting quickly in a FT2 or FT3 situation.
As an example, I'll try to frame trap an opponent as early as possible to see if they respect plus frames or not. I'll also jump at them early in a match to test their reactions/anti-airs. These two things are helpful to know at a lower level of competitive play, but at the top player level, certain things are implied. So, as supplement to some of the base level things I should already be implementing, what are some deeper level tests or traps I can use at the beginning of a set?
Thanks
This is an area that I personally struggle with, and I'm hoping to get some insight because I'm sure I'm not the only one who has a hard time adapting quickly in a FT2 or FT3 situation.
As an example, I'll try to frame trap an opponent as early as possible to see if they respect plus frames or not. I'll also jump at them early in a match to test their reactions/anti-airs. These two things are helpful to know at a lower level of competitive play, but at the top player level, certain things are implied. So, as supplement to some of the base level things I should already be implementing, what are some deeper level tests or traps I can use at the beginning of a set?
Thanks