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Question What characters do you believe have a variation with no bad match ups?

Zoidberg747

My blades will find your heart
Uh doesn't ninjutsu give Mileena Piercing some fits and potentially one of her losing matchups? Ninjutsu can clearly out footsie Mileena which correct me if I'm wrong is suppose to be one of her main strengths. You can't zone Scorpion out as he can teleport on reaction 9 timea out of ten and he has an option againot mpst of her tools. It'd prob be a 5.5-4.5 matchup
If I throw a sai I can bait the teleport and punish.

I'd say the match is pretty even. The player with the best footsies/reads will win.
 
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The numbers indicate advantage in a matchup. If one has an advantage over another, it is a 6... if it is fairly even it is 5. The traditional scale is:


0 Impossible to Win

1 Close to unwinable

2 Extreme Disadvantage

3 Large disadvantage

4 Some disadvantage

5 Relatively Even

6 Some advantage

7 Large advantage

8 Extreme advantage

9 Close to unlosable

10 Definite win


5.5 would indicate a minute / insignificant win. The advantage is negligible and pretty much non-existent. By not committing to whole numbers, you are leaving it open to debate and are not committing to a win or loss. Does one of them have some advantage? Well that is a 6. Is it negligible/debatable? It is 5. Using 0.5 indicates a lack of commitment to a winning matchup and just muddies the waters.
3-7 and 2-8 are right about the same tbh. There is no such thing as 10-0 in current fighters because 10-0 means 100-0 which means 1000-0 and so on.. Since you cannot say for sure that it is IMPOSSIBLE to win ONE game, 1-9 is the worst score you can give. 1-9 is basically a 10-0 but because there is no such thing, we use 1-9. With 1-9 meaning pretty much unwinnable, 2-8 is almost unwinnable, 3-7 is an EXTREME disadvantage.

People also miss what these numbers mean. A 3-7 does NOT mean that if played at the highest level that you should win 3 out of the 10 games played. No, it means you have a 30% chance to win and the opponent a 70% chance. You could play a 3-7 just right and the score be 1-9. It doesn't make the mu a 1-9, it just means that you only had a 30% chance of winning those games that you lost.
 

WATCHD0G

Noob
i think in the right hands all of Jax's variations don't have bad matchups.....this is purely from what i have seen
 

HuttonMD

ADM Riddles
Well because you named characters that all have losing matchups. I understand you have your own opinion and that's fine, i just got annoyed at the fact this came out on the heels of ESL which is eerily ironic.


EDIT:I specifically flipped out about Acidic. I just feel like most ppl honestly just listen to the pros or what everyone else about a character without actually doing their own homework. I used to be the same way . Sorry if the anger was misdirected
I didn't actually post any MU numbers in here so no offense taken on my part I was just commenting on what you said lol.

I just feel tym needs more open discussion on MU and tech and all other in depth conversations instead of all the other bs. But if there's a hidden agenda behind the discussion then you run into problems and it turns into a bitch fest
 

SaSSolino

Soul Stealing Loyalist
There is no such thing as 5.5 / 4.5 in matchups. If it is advantage it is 6-4, if it is not, it is 5-5. You don't win half a game.

MAKE UP YOUR MIND PEOPLE!!!
5.5 - 4.5 means that the MU isn't entirely even, but the advantage the character gets is really small. don't see a problem with it.
 

DDutchguy

Stand 4'ing airplanes out of the sky
5.5 - 4.5 means that the MU isn't entirely even, but the advantage the character gets is really small. don't see a problem with it.
The fact that the advantage is small is, to me, something that's negligible. A small advantage isn't noteworthy enough to be mentioned, hence 5-5 is probably more accurate in that situation.
 

Wolverine32

PSN: ADM_Wolverine
If Shaolin loses to Piercing then all hope is lost. On paper that should be one of her hardest match ups.

Edit: I think Shaolin probably struggles vs Liu Kang and maybe Jax? idk

Edit 2: Jester's post also makes a lot of sense.
I'll agree with Jax. It's tough but I play that MU as "Make it hell to get in so by the time he does get in, the life lead is mine and I just have play patient and don't need to risk anything. Kang isn't awful unless dragons fire is on point with their cancels and even then it could be worse.
 

SaSSolino

Soul Stealing Loyalist
The fact that the advantage is small is, to me, something that's negligible. A small advantage isn't noteworthy enough to be mentioned, hence 5-5 is probably more accurate in that situation.
I can feel the difference between a 5-5 and a 5.5-4.5 MU, and same goes for a 6-4 one.


I feel piercing mileena, bs shinnok and ronin Takeda have his number though.
I've played the Boneshaper - Cutthroat MU a lot with @Jupe, I don't think that BS wins the MU anymore after the last patch, it's probably even.


I think everybody has atleast 1 bad MU

Who does BS Shinnok lose to?
I'm guessing fast teleport chars?
mostly characters that can punish his projectile or nullify his hell sparks
 
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gam224

The world's least hype player
3-7 and 2-8 are right about the same tbh. There is no such thing as 10-0 in current fighters because 10-0 means 100-0 which means 1000-0 and so on.. Since you cannot say for sure that it is IMPOSSIBLE to win ONE game, 1-9 is the worst score you can give. 1-9 is basically a 10-0 but because there is no such thing, we use 1-9. With 1-9 meaning pretty much unwinnable, 2-8 is almost unwinnable, 3-7 is an EXTREME disadvantage.

People also miss what these numbers mean. A 3-7 does NOT mean that if played at the highest level that you should win 3 out of the 10 games played. No, it means you have a 30% chance to win and the opponent a 70% chance. You could play a 3-7 just right and the score be 1-9. It doesn't make the mu a 1-9, it just means that you only had a 30% chance of winning those games that you lost.
The only 10-0 I have heard of is Vanilla Sagat vs Hugo in SF4. They are practically extinct.
 

lm Tweakk

#BuffAntiAirs
Shaolin might lose to jax? Jax can just frame punish the shaolin drop if he high blocks the last hit , and if the Kung jin player flies over your head , you can 11 them out if the air before he drops ( stand block ) also , jax can break his armor easy as hell , and he has an armor launcher to blow through the ex Chakram ( which you cannot do on reaction ) plus ex gotcha grab to help deal with dung jins j1
 
Piercing loses to Shaolin, Mournful, Crystalline/Aftershock if I'm not mistaken (or it could be that I'm not that experienced in those match-ups.)
 
All 5-5, HQT is probably the least difficult out of all the MUs you listed.
Takeda both SR and Ronin beat him he has very hard time dealing with hes long normals, swarm queen should beat him(you can ask Honeybeen tho), and I forgot to mention Mileena bends him over pretty bad too, whats all this over hyping with kano? The reallity check will be so bad for some people, also Ferra/Torr could beat him, I dont know tho, lots of mu's havnt been tested yet on an extent, what about GM sub? but to say CT Kano has no 6/4s loosing mu's is not right. Atleast I know 100% shure Assassin Kitana and him go 5/5