I was testing out some rocket oki setups and I discovered that techno tackle will "trade" with his own target acquired missiles. Cyborg does not actually receive damage, but he gets knocked down (techable) as if the move traded. Techno tackle normally does 2% damage with the first hit and 7% with the second hit, but if this trade occurs then the opponent will receive 2% from the trow and only 5% from the missiles, netting a total of 7% that can't be meter burned versus 9% and potentially 16% on MB.
This is pretty disappointing, as it's one of the best ways to make techno tackle a real threat. It will whiff on crouching opponents so the only way to hit with it is to force them to stand block.
Does anyone know how else to make this move useful? It punishes most of deathstroke's stuff from outside of f.2 range, but that's about all I've found.
video demonstration:
This is pretty disappointing, as it's one of the best ways to make techno tackle a real threat. It will whiff on crouching opponents so the only way to hit with it is to force them to stand block.
Does anyone know how else to make this move useful? It punishes most of deathstroke's stuff from outside of f.2 range, but that's about all I've found.
video demonstration: