ded
Elder God
Well i'm sure most of you know about this somehow but didnt realize that it can act as an infinite trap.
Everyone knows about corner pressure, and that there are pushback after 3rd blocked jab, or if it hits. Also most of you know about canceling jabs with block or another jab or run. The idea is that if you jab x 2 someone in corner and cancel the second jab with another jab x 2 the opponent wouldnt be able to duck (if he is standing) or cant escape if he is in duck block pose. What you simply have to do is just jab someone while he blocks and then cancel the jab x 2 cycles. If the opponent release block he will get hit by the jab but if you time right your jabs you wont be pushed away still and can continue jabbing. With other words if its done as it should be the opponent just cannot escape he can just block/duck block/release block then hold the block again. One jab into corner leads to death using this pattern.
Some of you may say "this is a corner pressure jabbing" and it acts like it but its not. ChaiN told me it works in MKII too but i got it there only vs stand up foes, for some reason i had troubles vs ducking opps there. I will talk with him about this tomorrow and will post about it.
This is not said before and acts like a real infinite-trap and its universal. Some chars may are immune to some patterns like Stryker or Shang in MKII but overall it works with everyone vs everyone. Also you should be a mini-step away from the opp for not throw him of course lol
Here is an example vid (it can be done with HP too vs standup opss): http://mk.ediko.net/umk3/universalinftrap.wmv
YouTube Link: http://www.youtube.com/watch?v=VYcdTNeLgUw
This shit was discovered by ChaiN ;]
Everyone knows about corner pressure, and that there are pushback after 3rd blocked jab, or if it hits. Also most of you know about canceling jabs with block or another jab or run. The idea is that if you jab x 2 someone in corner and cancel the second jab with another jab x 2 the opponent wouldnt be able to duck (if he is standing) or cant escape if he is in duck block pose. What you simply have to do is just jab someone while he blocks and then cancel the jab x 2 cycles. If the opponent release block he will get hit by the jab but if you time right your jabs you wont be pushed away still and can continue jabbing. With other words if its done as it should be the opponent just cannot escape he can just block/duck block/release block then hold the block again. One jab into corner leads to death using this pattern.
Some of you may say "this is a corner pressure jabbing" and it acts like it but its not. ChaiN told me it works in MKII too but i got it there only vs stand up foes, for some reason i had troubles vs ducking opps there. I will talk with him about this tomorrow and will post about it.
This is not said before and acts like a real infinite-trap and its universal. Some chars may are immune to some patterns like Stryker or Shang in MKII but overall it works with everyone vs everyone. Also you should be a mini-step away from the opp for not throw him of course lol
Here is an example vid (it can be done with HP too vs standup opss): http://mk.ediko.net/umk3/universalinftrap.wmv
YouTube Link: http://www.youtube.com/watch?v=VYcdTNeLgUw
This shit was discovered by ChaiN ;]