5:40 you obviously weren't playing MKAK lol Noob Saibot
Good stuff though.
I'm growing to love Human Smoke's double jump kick/air throw in the corner vs big characters and robot ninjas. Am finally starting to get AAHP AAHP jump kick air throw on Jax and U.Sub.
My best advice currently is while applying run jab pressure against a teleporter, don't get over zealous. Get some pressure on, then kara jab without running in, even walk back a little. Usually leads to a blocked teleport/punish opportunity. If you're a teleporter, know your teleport distance to the pixel. Using it to evade and then apply pressure is great, but a good player can scout it 9 times out of 10.