STB Bodam
"Game... Blouses."
Hey guys,
I haven't been on here in a long time and I apologize for having to make this its own thread but the board hasn't had a new post since last August and I was a bit worried that my question would get lost in the shuffle.
Anyway, I'm hoping someone can help explain to me what I'm doing wrong when it comes to Tremor's Flash Parry and Stone Shatter cancels. The Flash Parry is what I'm mainly having the most issues with; as I'm not retaining the 1-hit of armor and when I dash out of it, there's a significant amount of time where I have to finish either my dash or my run before I can start attacking, therefore making whatever pressure that I could potentially establish null and void. I'm 99% sure it's an input error on my part as I'm just not very good with the run mechanics in Mortal Kombat X and the dashing is so different compared to Mortal Kombat 9.
It might not matter much but I am very familiar with the whole Flash Parry game as I exclusively mained Rain in MK9 and had a good amount of success with utilizing his Roundhouse Cancels consistently in my game, so I think I can figure this out if someone can give me a bit of help.
As for the Stone Shatter Cancels, I'm wondering how I should implement these into my game? I don't have much of a problem pulling these off with consistency but I often find myself using them at inopportune times. I want to establish more of a "baiting" type of strategy to get my opponent to do some easy-read jump-ins and throw out unsafe moves but I'd like to hear what an experienced Tremor player could tell me about this tool.
I'll be looking forward to seeing the responses!
I haven't been on here in a long time and I apologize for having to make this its own thread but the board hasn't had a new post since last August and I was a bit worried that my question would get lost in the shuffle.
Anyway, I'm hoping someone can help explain to me what I'm doing wrong when it comes to Tremor's Flash Parry and Stone Shatter cancels. The Flash Parry is what I'm mainly having the most issues with; as I'm not retaining the 1-hit of armor and when I dash out of it, there's a significant amount of time where I have to finish either my dash or my run before I can start attacking, therefore making whatever pressure that I could potentially establish null and void. I'm 99% sure it's an input error on my part as I'm just not very good with the run mechanics in Mortal Kombat X and the dashing is so different compared to Mortal Kombat 9.
It might not matter much but I am very familiar with the whole Flash Parry game as I exclusively mained Rain in MK9 and had a good amount of success with utilizing his Roundhouse Cancels consistently in my game, so I think I can figure this out if someone can give me a bit of help.
As for the Stone Shatter Cancels, I'm wondering how I should implement these into my game? I don't have much of a problem pulling these off with consistency but I often find myself using them at inopportune times. I want to establish more of a "baiting" type of strategy to get my opponent to do some easy-read jump-ins and throw out unsafe moves but I'd like to hear what an experienced Tremor player could tell me about this tool.
I'll be looking forward to seeing the responses!