DarthVado
The Worst Guy
So I've been thinking about what NRS could potentially do to improve Gunslinger, and I've come up with some ideas.
- Add neutral gun normal options
So when I say that, I mean Gunslinger should have access to several of the normals that utilize his gun during strings as their own moves. For example, Down forward diagonal could be his D1 normal from his B32D1 string, and Up forward diagonal 2 could be his 2 from F242 string and up forward diagonal 1 could be his U1 from his B32U1 string. This would make Erron a much better zoner, give him pokes from long range and provide him with a much better anti-air option.
- Give His Stand Off Stance 4 a brief period of projectile invulnerability
If Gunslinger had this, I think his zoning would become amazing and a lot scarier. SOS 4 only does 10%, but it's hit advantage is it's real asset, giving him enough to set up more zoning or go in for oki using a sand grenade. The main problem with it now is that you cannot get any of that as long as your opponent mashes a projectile out, it's recovery is too long, and it's start up is also long. Instead of making the move just faster and more braindead, I think it should be able to dodge projectiles if timed correctly, giving Erron an option against counter zoning.
-Make His Coin Shot Have Slightly Less Recovery, and Add a Closer Shot
When I say slight, I mean slight, like maybe 1 or 2 frames. I don't know if people have noticed this, but Erron's coin shot actually acts similar to a dive kick in a Capcom game, where the lower down you hit the opponent with it, the less negative on block it is. A coin shot that hits the opponent's foot seems to be around 0 on block from my testing. a slight decrease in the overall recovery would allow a well placed shot to actually be plus on block, which is great for zoning. I also think a closer shot should be added so that Erron can use it during pressure. The start up of coin shot is more than enough for it to be perfectly fair for Erron to be plus on a well placed shot, and this would give him an option to trick an opponent into letting him continue pressure.
That's all I got for now, if I think of anything else I'll make sure to post it. Tell me what you guys think, and maybe we can actually get some buffs for our favorite little 'slinger.
- Add neutral gun normal options
So when I say that, I mean Gunslinger should have access to several of the normals that utilize his gun during strings as their own moves. For example, Down forward diagonal could be his D1 normal from his B32D1 string, and Up forward diagonal 2 could be his 2 from F242 string and up forward diagonal 1 could be his U1 from his B32U1 string. This would make Erron a much better zoner, give him pokes from long range and provide him with a much better anti-air option.
- Give His Stand Off Stance 4 a brief period of projectile invulnerability
If Gunslinger had this, I think his zoning would become amazing and a lot scarier. SOS 4 only does 10%, but it's hit advantage is it's real asset, giving him enough to set up more zoning or go in for oki using a sand grenade. The main problem with it now is that you cannot get any of that as long as your opponent mashes a projectile out, it's recovery is too long, and it's start up is also long. Instead of making the move just faster and more braindead, I think it should be able to dodge projectiles if timed correctly, giving Erron an option against counter zoning.
-Make His Coin Shot Have Slightly Less Recovery, and Add a Closer Shot
When I say slight, I mean slight, like maybe 1 or 2 frames. I don't know if people have noticed this, but Erron's coin shot actually acts similar to a dive kick in a Capcom game, where the lower down you hit the opponent with it, the less negative on block it is. A coin shot that hits the opponent's foot seems to be around 0 on block from my testing. a slight decrease in the overall recovery would allow a well placed shot to actually be plus on block, which is great for zoning. I also think a closer shot should be added so that Erron can use it during pressure. The start up of coin shot is more than enough for it to be perfectly fair for Erron to be plus on a well placed shot, and this would give him an option to trick an opponent into letting him continue pressure.
That's all I got for now, if I think of anything else I'll make sure to post it. Tell me what you guys think, and maybe we can actually get some buffs for our favorite little 'slinger.