smh @Rampage254 we gotta fix thisAnd I don't drink but thanks.
ronin has higher damage wall combos that are simpler/easierones you can add to the Ronin corner if we are adding 44 starters is
44 ex fist flurry jip njp jip 112 df1 40% (b21 starter = 34%)
44 ex first flurry jip njp jip 44 df1 41% (b21 starter = 36%)
44 ex FF jip njp jip 21 ff 40% ( must delay 21 slightly so ff can get finaly hit for knockdown)
b21 ex ff jip njp jip 21 ff 34% (same delay as above)
1% extra with jip // works on both males and females
but when can we ever get 44 raw lol
also thats if you deem these practical enough.. offline they are no prob but online ...meh..
@RedRaptor10
b2 db3 112 spear does 1% more damageHere are few higher damage combos for Shirai Ryu 1 Bar:
[starter] EX Fist Flurry b2 Quick Phase f21 spear
[starter]s and their respective damage output:
b21 = 38%
112 = 35%
b3 = 37%
f21 = 38%
44 = 42%
EDIT: if you extend the combo with ex-spear you can then RC into b21 spear and the damage scales to around 50% with most of the starters. After RC you can also use Throw or D2 as well depending on what you need or want.
b2xxdb3,NJP,run,f21xxbf1 does 3% moreHere are few higher damage combos for Shirai Ryu 1 Bar:
[starter] EX Fist Flurry b2 Quick Phase f21 spear
[starter]s and their respective damage output:
b21 = 38%
112 = 35%
b3 = 37%
f21 = 38%
44 = 42%
EDIT: if you extend the combo with ex-spear you can then RC into b21 spear and the damage scales to around 50% with most of the starters. After RC you can also use Throw or D2 as well depending on what you need or want.
Any thoughts on my suggested Ronin combos? Earlier in the comments.Most njp's in combos are unnecessery in Ronin combos imho.b2 db3 112 spear does 1% more damage
Lol@RedRaptor10 are you going to be updating this thread?
I dont get what is so funny, and @RedRaptor10 are you going to add the number of b11 to the cancel for ronin, what do you think the changes that b11 bring to the table in his pressure game
There are quite a few changes. That's all.I dont get what is so funny
ya i'll update when i have time. He pretty much plays the same, just a few new combos. b1 and b11 seems good for staggering, idk if i'd use that over b212+4 thoI dont get what is so funny, and @RedRaptor10 are you going to add the number of b11 to the cancel for ronin, what do you think the changes that b11 bring to the table in his pressure game
its says the last change was the 14th, he asked if he was going to make alot of changes for the patch which was the 31, but i do agree it was changed before, but you also play ronin, are you using b11 more in your pressure?There are quite a few changes. That's all.
Why does it matter if a string is -5 (as opposed to let's say -10 or -15) for staggering?, if the opponent has to respect the follow up?f12 and f2 can be used to stagger as they are both -5
-5 is harder to react to than -10Why does it matter if a string is -5 (as opposed to let's say -10 or -15) go staggering?, if the opponent has to respect the follow up?
OK thanks for your help and the guide. I do not play Takeda, but I enjoy learning about the other characters and the mechanics of the game.-5 is harder to react to than -10
I know blade drop is -25 on block by itself, and 21 is +2 on blockAnyone know what is 21 Blade Drop on block?
I know blade drop is -25 on block by itself, and 21 is +2 on block
When can you update the Ronin section? It would be nice to get some frame data info on his blade call and throw.
@hayatei is going to work on the Ronin section. The frame data is updated tho.When can you update the Ronin section? It would be nice to get some frame data info on his blade call and throw.