BoricuaHeat
PSN:KrocoCola
This is a list of various notes I've compiled with my recent training room sessions with Takeda and I intend to include as much information as possible from various sources. These bits of info will usually range from a variety of topic such as knowing how to use your specific variation versus a certain character, what punished you should know and what to look out for before starting your gameplan (some slight facts to keep in mind when reading some of the character notes specifically when certain strings are referred to: *= String can be armored through at this point **=String can be armored and back dashed at this point).
At the moment it's just a rough draft that will contain errors, but overtime I'll be sure to edit it with more precise info so if any of you catch something that's off let me know. Also if anyone has any other tid bits of info let me know, I'll eventually read everything that's sent. Now without further delay lets get into it.
Universal
Versus Kotal (tested versus War God)
Versus Scorpion (tested versus Hellfire)
Versus Raiden (tested versus Thunder God)
Versus Erron Black (tested versus Outlaw)
Versus Jax (tested versus Wrestler)
Versus D'Vorah (Swarm Queen and Venomous at the moment)
Versus Kung Jin (tested versus Boujutsu)
Versus Sonya (tested versus Covert Ops)
Versus Ferra/Torr (tested versus Lackey)
Versus Cassie Cage (tested versus Hollywood)
Versus Kung Lao (tested versus Buzzsaw)
Versus Ermac (tested versus Master of Souls)
Versus Quan Chi (tested versus Summoner)
Versus Subzero (tested versus Grandmaster)
Versus Liu Kang (tested versus Dragons Fire)
Versus Kenshi (tested versus Balanced)
Versus Johnny (A List/Fisticuffs at the moment)
Versus Jacqui (tested versus Full Auto)
Versus Kano (tested versus Cybernetic)
Versus Shinnok (tested versus Impostor)
Versus Reptile (tested versus Deceptive)
Versus Goro (tested versus Kuatan Warrior)
Mileena (Piercing/Ravenous at the moment)
Kitana (tested versus Royal Storms)
EDIT: Forgot to add some Takeda's to get some more info flowing here, @Zyphox @HomeLee1121 @RedRaptor10 @ICED_MOON22 @LiangHuBBB @Cage Redfield
At the moment it's just a rough draft that will contain errors, but overtime I'll be sure to edit it with more precise info so if any of you catch something that's off let me know. Also if anyone has any other tid bits of info let me know, I'll eventually read everything that's sent. Now without further delay lets get into it.
Universal
Shirai Ryu:
B21 > Spear can be used to create a gapless blockstring versus certain characters, however it needs to be at an ideal range which is a back dash away from starting position with two slight steps forward. If done further the opponent can armor through.
F122+4 (1 hit) > Feint is -9 on block
F122+4 > Feint is -6 on block
B21 > Feint is -7 on block
Lasher:
Every character can backdash max range Low Slash > Whip Trip and in some cases backwards jump out but not many can punish after doing this. Every single one can also armor through it unless specified (very hard to do on reaction), however you can't jump as it has a 7 frame gap.
Low Slash > Kunai not recommended as they can just jump out on reaction. Interesting fact about Low Slash > Close Kunai, they can mash out with 6 frame D1's but will then get hit by the Kunai which allows Takeda to go for more pressure.
They can't armor through F122+4 if canceled into Whip Trip (and if they try to armor through the gap before the overhead you can Whip Trip to catch them trying to use a reversal armor move), same goes for B21.
If you read their jump after a blocked Whip Trip after B21 or F122+4, you can use DF1 to catch people jumping or attempt to go for an uppercut.
Ronin:
B212+4 > Blade Drop is +4 on block
B21 > Spear can be used to create a gapless blockstring versus certain characters, however it needs to be at an ideal range which is a back dash away from starting position with two slight steps forward. If done further the opponent can armor through.
F122+4 (1 hit) > Feint is -9 on block
F122+4 > Feint is -6 on block
B21 > Feint is -7 on block
Lasher:
Every character can backdash max range Low Slash > Whip Trip and in some cases backwards jump out but not many can punish after doing this. Every single one can also armor through it unless specified (very hard to do on reaction), however you can't jump as it has a 7 frame gap.
Low Slash > Kunai not recommended as they can just jump out on reaction. Interesting fact about Low Slash > Close Kunai, they can mash out with 6 frame D1's but will then get hit by the Kunai which allows Takeda to go for more pressure.
They can't armor through F122+4 if canceled into Whip Trip (and if they try to armor through the gap before the overhead you can Whip Trip to catch them trying to use a reversal armor move), same goes for B21.
If you read their jump after a blocked Whip Trip after B21 or F122+4, you can use DF1 to catch people jumping or attempt to go for an uppercut.
Ronin:
B212+4 > Blade Drop is +4 on block
Versus Kotal (tested versus War God)
Universal: String gaps: 21(gap)2*.
Shirai Ryu: Watch out for War God armored moves as they lead into full combos. If your out of stamina for teleport feints, you can use B21 > Spear at ideal range you remain safe from any kind of punish.
Lasher: He can punish a blocked Whip Trip with F1 and D4 at close range so really no big deal as any further than that he has no means of punishing (note: if canceled from F122+4 at close range he cannot punish). Don't abuse max range Low Slash > Whip Trip although he does not have a meterless punish as he can armor through it in War God for a full combo on reaction.
Ronin: Be wary of his D1 as he can easily poke out of pressure.
Shirai Ryu: Watch out for War God armored moves as they lead into full combos. If your out of stamina for teleport feints, you can use B21 > Spear at ideal range you remain safe from any kind of punish.
Lasher: He can punish a blocked Whip Trip with F1 and D4 at close range so really no big deal as any further than that he has no means of punishing (note: if canceled from F122+4 at close range he cannot punish). Don't abuse max range Low Slash > Whip Trip although he does not have a meterless punish as he can armor through it in War God for a full combo on reaction.
Ronin: Be wary of his D1 as he can easily poke out of pressure.
Versus Scorpion (tested versus Hellfire)
Universal: String gaps: 11(gap)4**.
Shirai Ryu: He can reversal teleport out of B21 > Kunai for a full combo but this can be baited using a teleport feint. If you go for F122+4 > Kunai he can only go for Enhanced Takedown which can also be baited using teleport feint. Also if he attempts to mash out of the gap in F122+4 you can also bait that with a feint. Don't go for B21 > Spear as he will teleport punish on reaction.
Lasher: He can punish Whip Trip on reaction with reversal Takedown even from max range. Max range Low Slash > Whip Trip can be backwards jumped out and full combo punished with teleports.
Ronin: Be wary of his D1 as he can more easily poke out of pressure. You also have to watch out for teleports if your trying to use your projectile or run the risk of getting full combo punished
Shirai Ryu: He can reversal teleport out of B21 > Kunai for a full combo but this can be baited using a teleport feint. If you go for F122+4 > Kunai he can only go for Enhanced Takedown which can also be baited using teleport feint. Also if he attempts to mash out of the gap in F122+4 you can also bait that with a feint. Don't go for B21 > Spear as he will teleport punish on reaction.
Lasher: He can punish Whip Trip on reaction with reversal Takedown even from max range. Max range Low Slash > Whip Trip can be backwards jumped out and full combo punished with teleports.
Ronin: Be wary of his D1 as he can more easily poke out of pressure. You also have to watch out for teleports if your trying to use your projectile or run the risk of getting full combo punished
Versus Raiden (tested versus Thunder God)
Universal: String gaps: (Thunder God) 3(gap)2+4*.
Shirai Ryu: You can bait all his armor moves using teleport feints after your main strings from any range (F122+4 and B21). Don't go for B21 > Spear, he will ay mi no maeh you.
Lasher: He can always punish a blocked Whip Trip unless you used it at starting distance (if not he gets a full combo punish with F1) so be sure to keep your spacing in mind. Low Slash > Whip Trip can be armored through for a full combo with his ENDF2, he can also jump back for an air superman whiff punish and after reversal backdash he can superman you for a whiff punish.
Ronin: Watch for him disrespecting you with F1 during Blade Drop/Call pressure as he can get a full combo punish.
Shirai Ryu: You can bait all his armor moves using teleport feints after your main strings from any range (F122+4 and B21). Don't go for B21 > Spear, he will ay mi no maeh you.
Lasher: He can always punish a blocked Whip Trip unless you used it at starting distance (if not he gets a full combo punish with F1) so be sure to keep your spacing in mind. Low Slash > Whip Trip can be armored through for a full combo with his ENDF2, he can also jump back for an air superman whiff punish and after reversal backdash he can superman you for a whiff punish.
Ronin: Watch for him disrespecting you with F1 during Blade Drop/Call pressure as he can get a full combo punish.
Versus Erron Black (tested versus Outlaw)
Universal: String gaps: B32(gap)D1**.
Shirai Ryu: You can bait all his armor moves using feints but have to immediately jump out if he chooses to use his enhanced command grab.
Lasher: He cannot punish a blocked Whip Trip. Low Slash > Whip Trip from max range can be interrupted by enhanced command grab, however he cannot get a punish after he back dashes or back jumps out (at least in outlaw).
Ronin: Blade Drop pressure is very effective since his D1 starts up in 8 frames it makes it a lot harder for him to disrespect you without wasting meter
Shirai Ryu: You can bait all his armor moves using feints but have to immediately jump out if he chooses to use his enhanced command grab.
Lasher: He cannot punish a blocked Whip Trip. Low Slash > Whip Trip from max range can be interrupted by enhanced command grab, however he cannot get a punish after he back dashes or back jumps out (at least in outlaw).
Ronin: Blade Drop pressure is very effective since his D1 starts up in 8 frames it makes it a lot harder for him to disrespect you without wasting meter
Versus Jax (tested versus Wrestler)
Universal: String gaps: 12(gap)4**, D1(gap)D2*, 2(gap)3(gap)2**, B3(gap)D2*, (Wrestler) F3(gap)1+3**, (Wrestler) F4(gap)1+3.
Shirai Ryu: You can bait all his reversal armor moves using feints.
Lasher: He can punish a blocked Whip Trip using his bionic arm (BF2) from almost anywhere that's not max range. He cannot meterless punish Low Slash > Whip Trip, but he gets a full combo punish using armor with BFD2.
Ronin:
Shirai Ryu: You can bait all his reversal armor moves using feints.
Lasher: He can punish a blocked Whip Trip using his bionic arm (BF2) from almost anywhere that's not max range. He cannot meterless punish Low Slash > Whip Trip, but he gets a full combo punish using armor with BFD2.
Ronin:
Versus D'Vorah (Swarm Queen and Venomous at the moment)
Universal: String gaps: 11(gap)3**, 21(gap)2**. BF2 and F12 can be used to escape swarm vortex set ups due to forward momentum. NJP will beat all wake ups if timed properly on knockdown. Be wary of F112 > Wasp Cancel as she is +16 and allows for a free 50/50, however blocking either the high (F22) or low (B1) leave her with no other option but to special cancel which allows for a counter poke or in F22's case, armoring through for a punish.
Shirai Ryu: You can bait her armored reversal moves using feints. You can safely use B21 > Spear at the ideal range. No need to bait armored reversals at max range when special cancelling into kunai due to her only armored move whiffing when she's in that distance.
Lasher: She can punish a blocked Whip Trip with DB4 unless it's done a step further than starting distance (this includes canceling into it from F122+4 up close). She has no meterless punish for Low Slash > Whip Trip if done at max range. No need to bait armored reversals at max range when special cancelling into kunai due to her only armored move whiffing when she's in that distance. Her Venom Spray can be punished on block with reversal Whip Trip/Flurry. Watch out for her pokes as they increase her DoT.
Ronin: Blade Drop pressure is very effective due to her D1 starting up at 8 frames making it much harder to disrespect you and if she uses a bar she won't get much of a punish with DB4 to my knowledge.
Shirai Ryu: You can bait her armored reversal moves using feints. You can safely use B21 > Spear at the ideal range. No need to bait armored reversals at max range when special cancelling into kunai due to her only armored move whiffing when she's in that distance.
Lasher: She can punish a blocked Whip Trip with DB4 unless it's done a step further than starting distance (this includes canceling into it from F122+4 up close). She has no meterless punish for Low Slash > Whip Trip if done at max range. No need to bait armored reversals at max range when special cancelling into kunai due to her only armored move whiffing when she's in that distance. Her Venom Spray can be punished on block with reversal Whip Trip/Flurry. Watch out for her pokes as they increase her DoT.
Ronin: Blade Drop pressure is very effective due to her D1 starting up at 8 frames making it much harder to disrespect you and if she uses a bar she won't get much of a punish with DB4 to my knowledge.
Versus Kung Jin (tested versus Boujutsu)
Universal: String gaps: F2D1(gap)U2**, (Shaolin) 22(gap)1**.
Shirai Ryu: You can bait all his armored reversals using feints. Don't use B21 > Spear, he can always punish with BF3.
Lasher: He can punish a blocked Whip Trip with BF3 unless it's done from max range (B21 > Whip Trip). He can also punish Low Slash > Whip Trip with BF3 and interrupt for a full combo punish with his enhanced stick moves.
Ronin:
Shirai Ryu: You can bait all his armored reversals using feints. Don't use B21 > Spear, he can always punish with BF3.
Lasher: He can punish a blocked Whip Trip with BF3 unless it's done from max range (B21 > Whip Trip). He can also punish Low Slash > Whip Trip with BF3 and interrupt for a full combo punish with his enhanced stick moves.
Ronin:
Versus Sonya (tested versus Covert Ops)
Universal: String gaps: B1(gap)4**, 2(gap)13(gap)4*.
Shirai Ryu: You can bait all her armored reversals using feints. You can use B21 > Spear at the ideal range and not get punished for it.
Lasher: She punish a blocked Whip Trip with BF4 if you used it anywhere that's not starting distance or further (sadly this includes canceling into it from F122+4 up close). She has no meterless punish for max range Low Slash > Whip Trip.
Ronin: Be wary of her parry as it will stop your offense.
Shirai Ryu: You can bait all her armored reversals using feints. You can use B21 > Spear at the ideal range and not get punished for it.
Lasher: She punish a blocked Whip Trip with BF4 if you used it anywhere that's not starting distance or further (sadly this includes canceling into it from F122+4 up close). She has no meterless punish for max range Low Slash > Whip Trip.
Ronin: Be wary of her parry as it will stop your offense.
Versus Ferra/Torr (tested versus Lackey)
Universal: String gaps: (Lackey) 4(gap)2+3.
Shirai Ryu: You can bait all his armored reversals using feints, however you have to be weary of jumping out of reversal command grab if he's in range for it. If they use Lackey feel free to use B21 > Spear at its ideal range as he has no means of punishing it.
Lasher: He can punish a blocked Whip Trip with reversal BF2 unless it's done three steps away from starting distance. He has no meterless punish against max range Low Slash > Whip Trip but gets a full combo punish by armoring through with enhanced DB2.
Ronin: Be careful when using your projectile as they can use enhanced BF3 to armor through it and get that knockdown on you.
Shirai Ryu: You can bait all his armored reversals using feints, however you have to be weary of jumping out of reversal command grab if he's in range for it. If they use Lackey feel free to use B21 > Spear at its ideal range as he has no means of punishing it.
Lasher: He can punish a blocked Whip Trip with reversal BF2 unless it's done three steps away from starting distance. He has no meterless punish against max range Low Slash > Whip Trip but gets a full combo punish by armoring through with enhanced DB2.
Ronin: Be careful when using your projectile as they can use enhanced BF3 to armor through it and get that knockdown on you.
Versus Cassie Cage (tested versus Hollywood)
Universal: String gaps: 12(gap)1**, B12(gap)4**, 33(gap)2**.
Shirai Ryu: You can bait all her armored reversals using feints. She can punish B21 > Spear at ideal range with Enhanced BF1.
Lasher: She can punish a blocked Whip Trip with D4 if not done one step further from starting distance. She cannot meterless punish max range Low Slash > Whip Trip.
Ronin:
Shirai Ryu: You can bait all her armored reversals using feints. She can punish B21 > Spear at ideal range with Enhanced BF1.
Lasher: She can punish a blocked Whip Trip with D4 if not done one step further from starting distance. She cannot meterless punish max range Low Slash > Whip Trip.
Ronin:
Versus Kung Lao (tested versus Buzzsaw)
Universal: String gaps: 11212(gap)4*, F2(gap)3**, 4(gap)4**, B32(gap)1.
Shirai Ryu: You can bait his reversals after B21 with feints but not with F122+4 as he can punish you regardless. Not a good idea to go for B21 >Spear if he has meter, cause you know, enhanced spins.
Lasher: After a blocked Whip Trip he can always punish with Enhanced Spin unless it's done a step back from starting distance (meterless he only gets D4), so yeah don't risk going for F122+4 > Whip Trip if he's got the bar. He gets a full combo meterless if he jumps back after a max range Low Slash > Whip Trip and can get a full combo punish with armor cause you know, spins and shit.
Ronin: His best meterless escapes for Blade Drop/Call pressure involve either using his D1 (8 frames) or YOLO spin (7 frames, beat him up if he does this shit).
Shirai Ryu: You can bait his reversals after B21 with feints but not with F122+4 as he can punish you regardless. Not a good idea to go for B21 >Spear if he has meter, cause you know, enhanced spins.
Lasher: After a blocked Whip Trip he can always punish with Enhanced Spin unless it's done a step back from starting distance (meterless he only gets D4), so yeah don't risk going for F122+4 > Whip Trip if he's got the bar. He gets a full combo meterless if he jumps back after a max range Low Slash > Whip Trip and can get a full combo punish with armor cause you know, spins and shit.
Ronin: His best meterless escapes for Blade Drop/Call pressure involve either using his D1 (8 frames) or YOLO spin (7 frames, beat him up if he does this shit).
Versus Ermac (tested versus Master of Souls)
Universal: String gaps: F3(gap)4** (you need 2 hits of armor to beat the string).
Shirai Ryu: You can bait his armor moves during your strings with feints. B21 > Spear can be full combo punished at ideal range.
Lasher: He can punish a blocked Whip Trip with BF2 if done too close (canceled from F122+4), from starting distance Mac can't punish but he can go for a ghetto 50/50 with his F4 and sweep if he fails to input reversal BF2 so watch out for that, however anything further than that he has no options to punish. He can backwards jump out of max range Low Slash > Whip Trip and punish with a teleport for a full combo,
Ronin: His armored moves aren't very good (he only nets like 5% for a bar) so you only have to look out for him trying to poke out with his D1 (6 frames), also don't use your projectile cause your just asking to get ported on.
Shirai Ryu: You can bait his armor moves during your strings with feints. B21 > Spear can be full combo punished at ideal range.
Lasher: He can punish a blocked Whip Trip with BF2 if done too close (canceled from F122+4), from starting distance Mac can't punish but he can go for a ghetto 50/50 with his F4 and sweep if he fails to input reversal BF2 so watch out for that, however anything further than that he has no options to punish. He can backwards jump out of max range Low Slash > Whip Trip and punish with a teleport for a full combo,
Ronin: His armored moves aren't very good (he only nets like 5% for a bar) so you only have to look out for him trying to poke out with his D1 (6 frames), also don't use your projectile cause your just asking to get ported on.
Versus Quan Chi (tested versus Summoner)
Universal: You can use F122+4 during oki to stuff his armored reversal and get a full combo follow up (especially useful in Ronin).
Shirai Ryu:
Lasher: Abuse Whip Trip since he cannot punish it at any range. He cannot get a meterless punish on Low Slash > Whip Trip.
Ronin: Pay him back for all the people this scumbag has vortexed with Blade Drop/Call pressure. His D1 starts up at 9 frames so his options to escape out of pressure after B212+4 > Blade Call boil down to back dash which you can catch using B3 or run cancel F122+4 and using his armor move.
Shirai Ryu:
Lasher: Abuse Whip Trip since he cannot punish it at any range. He cannot get a meterless punish on Low Slash > Whip Trip.
Ronin: Pay him back for all the people this scumbag has vortexed with Blade Drop/Call pressure. His D1 starts up at 9 frames so his options to escape out of pressure after B212+4 > Blade Call boil down to back dash which you can catch using B3 or run cancel F122+4 and using his armor move.
Versus Subzero (tested versus Grandmaster)
Universal:
Shirai Ryu: You can bait his slide using B21 from three steps away from starting distance or max range F122+4 with feints.
Lasher: He can punish a blocked Whip Trip with slide unless your at least three steps away from starting distance. He cannot meterless punish max range Low Slash > Whip Trip.
Ronin: If he attempts to reversal clone after blocking B212+4/F122+4 > Blade Drop (be sure to place it mid range to catch back dash attempts), just use F12+4 to punish him for decent combo. Also his pokes are as bad as Quan Chi so once you got them respecting you go ham son and if you predict a back dash Enhance Blade Summon for a full combo punish or if your feeling yourself go for a run up F122+4.
Shirai Ryu: You can bait his slide using B21 from three steps away from starting distance or max range F122+4 with feints.
Lasher: He can punish a blocked Whip Trip with slide unless your at least three steps away from starting distance. He cannot meterless punish max range Low Slash > Whip Trip.
Ronin: If he attempts to reversal clone after blocking B212+4/F122+4 > Blade Drop (be sure to place it mid range to catch back dash attempts), just use F12+4 to punish him for decent combo. Also his pokes are as bad as Quan Chi so once you got them respecting you go ham son and if you predict a back dash Enhance Blade Summon for a full combo punish or if your feeling yourself go for a run up F122+4.
Versus Liu Kang (tested versus Dragons Fire)
Universal: String gaps: 11(gap)3**, F12(gap)3**, 2(gap)B2**.
Shirai Ryu: You can bait all his armored reversals using feints. Do not use B21 > Spear.
Lasher: He cannot punish a blocked Whip Trip or meterless punish a max range Low Slash > Whip Trip.
Ronin:
Shirai Ryu: You can bait all his armored reversals using feints. Do not use B21 > Spear.
Lasher: He cannot punish a blocked Whip Trip or meterless punish a max range Low Slash > Whip Trip.
Ronin:
Versus Kenshi (tested versus Balanced)
Universal: String gaps: 44(gap)1**.
Shirai Ryu: You can bait all his armored reversals using feints. Do not use B21 > Spear.
Lasher: He cannot punish a blocked Whip Trip or meterless punish a max range Low Slash > Whip Trip. Note: I went ahead and tested his other variations and he still cannot punish in both scenarios.
Ronin:
Shirai Ryu: You can bait all his armored reversals using feints. Do not use B21 > Spear.
Lasher: He cannot punish a blocked Whip Trip or meterless punish a max range Low Slash > Whip Trip. Note: I went ahead and tested his other variations and he still cannot punish in both scenarios.
Ronin:
Versus Johnny (A List/Fisticuffs at the moment)
Universal: String gaps: (Fisticuffs) B12(gap)1**.
Shirai Ryu: You can bait all his armored reversals with feints.
Lasher: His only means of punishing a blocked Whip Trip is by using ENBF4 which you can also block if you perform Whip Trip at about three steps from starting distance. He has no meterless punish for max range Low Slash > Whip Trip.
Ronin:
Shirai Ryu: You can bait all his armored reversals with feints.
Lasher: His only means of punishing a blocked Whip Trip is by using ENBF4 which you can also block if you perform Whip Trip at about three steps from starting distance. He has no meterless punish for max range Low Slash > Whip Trip.
Ronin:
Versus Jacqui (tested versus Full Auto)
Universal: String gaps: 233(gap)4**. You can low profile any string canceled into rockets with D3.
Shirai Ryu: You can bait all her armored reversals with feints. Well timed air spear or tele will punish full screen guns.
Lasher: She cannot punish a blocked whip trip or meterless punish max range Low Slash > Whip Trip.
Ronin:
Shirai Ryu: You can bait all her armored reversals with feints. Well timed air spear or tele will punish full screen guns.
Lasher: She cannot punish a blocked whip trip or meterless punish max range Low Slash > Whip Trip.
Ronin:
Versus Kano (tested versus Cybernetic)
Universal: 11(gap)2**.
Shirai Ryu: You can bait all armored reversals with feints.
Lasher: He can punish a block Whip Trip with B1 and reversal Up Ball unless it's done one step away from starting distance. He cannot punish meterless punish max range Low Slash > Whip Trip but can get a short combo with an armor interrupt.
Ronin:
Shirai Ryu: You can bait all armored reversals with feints.
Lasher: He can punish a block Whip Trip with B1 and reversal Up Ball unless it's done one step away from starting distance. He cannot punish meterless punish max range Low Slash > Whip Trip but can get a short combo with an armor interrupt.
Ronin:
Versus Shinnok (tested versus Impostor)
Universal: String gaps: 112(gap)3**.
Shirai Ryu: You can bait all armored reversals with feints.
Lasher: He can punish a block Whip Trip with F4 for a full combo unless it's done from starting distance. He cannot meterless punish max range Low Slash > Whip Trip.
Ronin:
Shirai Ryu: You can bait all armored reversals with feints.
Lasher: He can punish a block Whip Trip with F4 for a full combo unless it's done from starting distance. He cannot meterless punish max range Low Slash > Whip Trip.
Ronin:
Versus Reptile (tested versus Deceptive)
Universal: String gaps: 14(gap)1**.
Shirai Ryu: You can only start baiting his armored reversals when your a back dash away from starting distance with B21 > Feint and F122+4 > Feint.
Lasher: He can punish a blocked Whip Trip with Slide or BF2 (full combo follow up if enhanced) if done from starting and he can punish max range Whip Trip with Enhanced Slide. He cannot meterless punish max range Low Slash > Whip Trip.
Ronin: Go ham, his pokes suck and all you gotta do is bait his armored slide.
Shirai Ryu: You can only start baiting his armored reversals when your a back dash away from starting distance with B21 > Feint and F122+4 > Feint.
Lasher: He can punish a blocked Whip Trip with Slide or BF2 (full combo follow up if enhanced) if done from starting and he can punish max range Whip Trip with Enhanced Slide. He cannot meterless punish max range Low Slash > Whip Trip.
Ronin: Go ham, his pokes suck and all you gotta do is bait his armored slide.
Versus Goro (tested versus Kuatan Warrior)
Universal: B12(gap)U2**, F21(gap)2+4**.
Shirai Ryu: You can bait all his armored reversals unless it's a command grab up close. In that case you can start baiting his reversal command grab when your harassing him at full screen.
Lasher: He can punish a blocked Whip Trip with BF2 (and his command grab if up close) unless it's done three steps away from starting distance. He cannot meterless punish a max range Low Slash > Whip Trip but always gets a full combo with an armored interrupt.
Ronin:
Shirai Ryu: You can bait all his armored reversals unless it's a command grab up close. In that case you can start baiting his reversal command grab when your harassing him at full screen.
Lasher: He can punish a blocked Whip Trip with BF2 (and his command grab if up close) unless it's done three steps away from starting distance. He cannot meterless punish a max range Low Slash > Whip Trip but always gets a full combo with an armored interrupt.
Ronin:
Mileena (Piercing/Ravenous at the moment)
Universal: String gaps: B12(gap)1+3**.
Shirai Ryu: You can bait all her reversals using feints.
Lasher: She cannot punish a blocked Whip Trip or meterless punish a max range Low Slash > Whip Trip but she can interrupt for a full combo.
Ronin: You can go ham (her pokes suck) but you run the risk of getting full combo'd by her armored overhead so watch out for that and your set.
Shirai Ryu: You can bait all her reversals using feints.
Lasher: She cannot punish a blocked Whip Trip or meterless punish a max range Low Slash > Whip Trip but she can interrupt for a full combo.
Ronin: You can go ham (her pokes suck) but you run the risk of getting full combo'd by her armored overhead so watch out for that and your set.
Kitana (tested versus Royal Storms)
Universal: String gaps: F33(gap)4**.
Shirai Ryu: You can bait all her reversals with feints.
Lasher: She can punish a blocked Whip Trip with BF3 unless it's done three steps away from starting distance. She cannot meterless punish a max range Low Slash > Whip Trip.
Ronin: Her options to poke out of pressure are average (8 frame D1 and no follow ups after armored reversals) so just bait accordingly and you'll be fine.
Shirai Ryu: You can bait all her reversals with feints.
Lasher: She can punish a blocked Whip Trip with BF3 unless it's done three steps away from starting distance. She cannot meterless punish a max range Low Slash > Whip Trip.
Ronin: Her options to poke out of pressure are average (8 frame D1 and no follow ups after armored reversals) so just bait accordingly and you'll be fine.
EDIT: Forgot to add some Takeda's to get some more info flowing here, @Zyphox @HomeLee1121 @RedRaptor10 @ICED_MOON22 @LiangHuBBB @Cage Redfield
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