Yo what's wrong with braindead?She's still really good, just not braindead
Incomplete meta. Bro...tell the break the level upI dunno, my brother did just fine with her at the break.
Well, if all characters were what we currently call completely unviable, the game would be fairShe was undernerfed, all characters must be completely unviable for the game to be fair
Yo what's wrong with braindead?
I guess that is true in a way lolWell, if all characters were what we currently call completely unviable, the game would be fair
Man no one has shown up to NLBC either, there's like 6 of us just doing ft3 round robin lolIncomplete meta. Bro...tell the break the level up
Keep it going man. Ft3 4 LYFEMan no one has shown up to NLBC either, there's like 6 of us just doing ft3 round robin lol
Still worth the trip tho, lots of fun the last 2 days.
in MK9 her d1 was I think -15 on block yet nobody punished it consistently. Now that she has launching armor, any follow up after your d1 (blocked or hit) is super risky.I'm a Kitana player and I can help. Her D1 is only +3 on hit and because of its awesome range, no normals from Kitana are guaranteed to force you to block. Her F2 reaches far but its startup is like 18 frame. So if you got HIT by D1 from max range, use your quick mid advancing normal to do whatever you want. You are very likely to hit Kitana when she's trying to throw you. It's very unlike that you will got hit by a second D1 because we never D1 two times in a row like that. If you block a D1, it's -9 on block, run in and do whatever you want.
Kitana's D3 D4 range and speed is very bad, trust me your pokes are way better than her
If you play Kobu then you can EX Rekka through the clone and another attack(two hits of armor). That gets you out of the corner pretty consistently. Also don't bother teleporting with clones out as it is way too big of a risk. Be patient, let him hang himself by sliding, b2ing, etc.Guys, HELP, cant stand GM SubZero with nerfed KJ Tanya. What the fuck, "best air mobility charachter" cant get out of the GM's corner.
Issues are:
1. How to get out of the corner vs GM Sub? Any hints or I need to just play usual guessing game vs him?
2. Can't do anything vs Kitana. Fanspam brings me down to the ground. Each TP eats fans for 31% combo. Ground game is also pain in the ass because of much range on Kitanas pokes.
Can DN Tanya solve this issues with its range pokes? Can it help to stop Kitana from spaming fans or will I trade with her in her favour? Can DN ruin GMs clone game or is it too negative on block? Or may he be able to just slide under it?
They nuked tele pretty hard, I doubt you'll see it much at a high level except in combos. Sometimes you can catch people with iatele njp because the priority on her njp is ridiculous but for the most part it is better to just play footsies to get in. However in Kobu she doesn't need the teleport, her reka pressure is good enough to keep her top ten, maybe even top five.Shes still really good guys
I mean cmon, did anyone really think a tele with so many positives and basically no negatives was balanced? It covers a ton of space, can be used as a mix up on hit or block, can be combo'd into with EX, it was invincible meaning good luck anti airing. Some aspect of it had to give and giving her opponent a way to knock her out of the air was probably the best way to do it.
Would you prefer the invincibility stayed but you could not longer EX the move? Idk seems like the best way to nerf the tele imo
And when you try to AA with it but the opponents too far for the jik to connect...shit sucks.I don't even use ex tele anymore after all the times I have had it stuffed.