ArmedCalf
I guess I play Necromancer now.. PSN: ArmedCalf
Tanya's EX teleport was far dumber than fadereally hope we're not comparing fade to tanya's teleport
Tanya's EX teleport was far dumber than fadereally hope we're not comparing fade to tanya's teleport
Wrong thread brehi would agree but all i care about is dualist buffs and fistibuffs sowie no love for tanya
Kobu needs hella buffs too.Wrong thread breh
I'd like Tanya's F3 just be an automatic launcher instead of having to charge. No one will fall for the wait game unless you maybe try it on a knockdown, but even still, it's hard to make much use of it.
I do agree her nerfs make no sense when they were given to other DLC characters. Hopefully these nerfs are a temporary stage and some things get reverted. I have been seeing folks ask for Tanya buffs to Paulo and 16 Bit on Twitter, so who knows what will happen.
She does need more variation strings for DN and pyro, same for Kitana and mournful. Other characters have them, why can't Kitana and Tanya?
Yes no doubt.Kobu needs hella buffs too.
People complain about tele having invincibly and then smoke comes along with fade
-_-
Fade is also dumb.
Aha sorry, lemme explain my stance a bit. I'm an extremely impatient player. I will get hit with zoning, but my playstyle is also all about making you uncomfortable to press anything. I wanna play characters that just swarm you (Imposter, Tarkatan, etc). The reason I say that the two moves are similar is because there are certain instances (mainly in the corner) where fade forces you to respect Smoke on knockdown. Like there are instances where I would like to start a string on oki and I've actually had Smoke just fade right through me and full combo me. I have to think more - it's not a bad thing it just goes against how I play. I agree with you that there are waaaaaay more ways around fade than EX tele (that shit was broken), but that's the reason why I throw them in the same pile. They both force the opponent to take extra caution when they knock you down.Lol are we really comparing fade to pre patch tele???
Pre patch tele had armor and it was invincible. Almost no recovery so it could be spammed. A combo starter. Can be used in pressure for frames traps if she canceled it. Wasn't one of the versions like 1f? And it was pretty much safe.
Fade DOESN'T have armor, DOESN'T combo, can EASILY grabbed out of and can be punished during the recovery. Also, it costs stamina. Yea the ex version has more invincibility and doesn't cost stamina but it's NOTHING like pre patch tele.
Lol I'm mad that was even a comparison
@ArmedCalf I'll cut you some slack since you agree pre patch tele is more dumb lol
Increased (significantly) damage on Ex Tonfa throw. And significantly increases damage on b12+42+3. Maybe give her a good damage meterless launcher string with tonfas? A low string preferably.Yes no doubt.
Her b1,2+4 should be -8 on block not -10
Gaps I'm still unsure of in that string since they're present in delayed rekkas. Sonya has gaps in b1,4 but no one ever blows it up since it's hard to react to...
Bring her old damage back, it was never an issue.
Allow 3,4 to be linked again.
If they did all of this it would kinda bring her back to how she was lol
Stop.You make a strong case...
...but no.
Well, maybe...
...nahhhh.
Well....Stop.
Honestly, she doesn't need a teleport at all.Tanyer was designed awfully. The reason DN and Pyro were even good when she was new was because of how full blown tarded her universal toolset was.
So yeah, she needs more of a rework than anything else.
Characters do not have to have all the tools other characters have.Wrong thread breh
I'd like Tanya's F3 just be an automatic launcher instead of having to charge. No one will fall for the wait game unless you maybe try it on a knockdown, but even still, it's hard to make much use of it.
I do agree her nerfs make no sense when they were given to other DLC characters. Hopefully these nerfs are a temporary stage and some things get reverted. I have been seeing folks ask for Tanya buffs to Paulo and 16 Bit on Twitter, so who knows what will happen.
She does need more variation strings for DN and pyro, same for Kitana and mournful. Other characters have them, why can't Kitana and Tanya?
i just want to say that people that do not play naginata (there are only 2-3 people that play it including me) and people that do not play pyromancer (there are only 5-7 people including me) do not get to say if she is fine or not!
if you do not play the character, spend time how to fight against a character, learn the match up, you do not get a say if that character is good or not. simple
if you do not know how to deal with a character i.e dragon naginata tanya.... it does not mean that she is good.
ill give specifics about what common mistakes people make versing against naginata.
- every single pogo stance on block is a punish
- every single bf2 on block is a punish
- every single b2 on block is a punish
- b32 tele cancel is negative on block
- f42 is an overhead and is punishable
- if tanya jumps at you from full screen dont jump because she will go on pogo
- b12 has a gap and is full combo punishable
every single thing that i have listed (i am probably forgetting some minors ones) no one knows, now sure be that as it may that only 3 people play naginata, you wouldnt know those things right? but if you truly want to have something to offer (knowledge wise) please do not be lazy and hit the lab! it is not hard to record ai and practice against it. it will bring healthier and logical arguments.
p.s naginata does need saving.
i just want to say that people that do not play naginata (there are only 2-3 people that play it including me) and people that do not play pyromancer (there are only 5-7 people including me) do not get to say if she is fine or not!
if you do not play the character, spend time how to fight against a character, learn the match up, you do not get a say if that character is good or not. simple
if you do not know how to deal with a character i.e dragon naginata tanya.... it does not mean that she is good.
ill give specifics about what common mistakes people make versing against naginata.
- every single pogo stance on block is a punish
- every single bf2 on block is a punish
- every single b2 on block is a punish
- b32 tele cancel is negative on block
- f42 is an overhead and is punishable
- if tanya jumps at you from full screen dont jump because she will go on pogo
- b12 has a gap and is full combo punishable
every single thing that i have listed (i am probably forgetting some minors ones) no one knows, now sure be that as it may that only 3 people play naginata, you wouldnt know those things right? but if you truly want to have something to offer (knowledge wise) please do not be lazy and hit the lab! it is not hard to record ai and practice against it. it will bring healthier and logical arguments.
p.s naginata does need saving.
That's just it. Pyro and that other variation depended too much on the brokeness of pre-patch Tanyer, when that was all taken away, they got hit very hard.Honestly, she doesn't need a teleport at all.
That's just it. Pyro and that other variation depended too much on the brokeness of pre-patch Tanyer, when that was all taken away, they got hit very hard.
Indeed, your 2nd bar of meter may only get you around the low-mid 30's. Quite dreadful.One of the smartest responses in the thread. No one plays as Naginata and Pyro and people think she is better than she is because they never play her. It is a massive uphill battle for both variations. They are both severely punishable and have massive weaknesses.
Pyro has massive issues. She is high risk with close to no reward. You are using a bar of meter to get mid 20's and even then, they need to be dusted for that (which is lost if someone blocks once).