Harlequin969
Always press buttons
You can jump out for an air to air though I wonder if you can backdash and then immediately go into an armor attack and go through itso you can either jump out or what then? Armor?
You can jump out for an air to air though I wonder if you can backdash and then immediately go into an armor attack and go through itso you can either jump out or what then? Armor?
is there a situation where u can armor out or not really, most just jumping out or air to air?You can jump out for an air to air though I wonder if you can backdash and then immediately go into an armor attack and go through it
I know that if done out of a blockstring, like f121+2 ex kunai, they can armor through it before you can get anything set up unless they're respecting the kunai that much which can happen.is there a situation where u can armor out or not really, most just jumping out or air to air?
I see exKunai becoming a mid but staying on hit and putting more whiff on tornado flip.What you guys think KP3 will do to us?
I can see them make exKunai disappear on hit.
So exKunai becomes Mid, but regulars are still lows yeah? I'd be fine with that.I see exKunai becoming a mid but staying on hit and putting more whiff on tornado flip.
Making ex kunai a mid will remove his corner reset. Not in favor at all.So exKunai becomes Mid, but regulars are still lows yeah? I'd be fine with that.
How so?Making ex kunai a mid will remove his corner reset. Not in favor at all.
Let's say your opponent is in the corner while standing up and blocking and you do a jump in 1 44 ex kunai and they don't block low. It will break their guard and reset the combo. This only happens because the ex kunai is a low and does not combo from 44. If ex kunai becomes a mid, this will no longer be the case. Hence why I strongly disagree with making it a mid.How so?
Are we talking about a combo reset or a restand because I know about the restandLet's say your opponent is in the corner while standing up and blocking and you do a jump in 1 44 ex kunai and they don't block low. It will break their guard and reset the combo. This only happens because the ex kunai is a low and does not combo from 44. If ex kunai becomes a mid, this will no longer be the case. Hence why I strongly disagree with making it a mid.
It functions as both if you do it correctly.Are we talking about a combo reset or a restand because I know about the restand
I've only ever gotten the restand portion in a combo. I remember a video about it but can't remember who put it up/It functions as both if you do it correctly.
It was me. I created the original thread about the restand awhile back. Below is an example of it being used as a reset. Pay attention to the combo counter at 1:23. 16% reset into 54%.I've only ever gotten the restand portion in a combo. I remember a video about it but can't remember who put it up/
1:23 is the reason why I still use the restand:
Still doesn t seem useful to me since most people keep blocking low when they are comboed in case their opponent make a mistakeIt was me. I created the original thread about the restand awhile back. Below is an example of it being used as a reset. Pay attention to the combo counter at 1:23. 16% reset into 54%.
I only play online and most people don't block the low. And if they start to, I just delay the kunai and njp. Trust me, it's super useful and catches people off guard more than you think.Still doesn t seem useful to me since most people keep blocking low when they are comboed in case their opponent make a mistake
We might lose the reset but I doubt it. I think the properties of the kunai hitting twice somehow causes a restand and not just that they're lows.It was me. I created the original thread about the restand awhile back. Below is an example of it being used as a reset. Pay attention to the combo counter at 1:23. 16% reset into 54%.
What he is doing is hitting then with raw kunai when they don t block low that s all it has nothing to with the kunai hitting twice If it hits mid that gimmick has an even smaller chance of workingWe might lose the reset but I doubt it. I think the properties of the kunai hitting twice somehow causes a restand and not just that they're lows.
I almost never use it as a gimmick. I usually do it mid combo so I can get something bigger without using gravity especially when I'm in like Lasher.What he is doing is hitting then with raw kunai when they don t block low that s all it has nothing to with the kunai hitting twice If it hits mid that gimmick has an even smaller chance of working
Hitting twice causes the restand, it being low causes the stand guard break. Also if it was a mid, it wouldn't cause the combo to reset because it would be considered a part of the same combo rather than starting a new one.We might lose the reset but I doubt it. I think the properties of the kunai hitting twice somehow causes a restand and not just that they're lows.
Just because it may be somewhat of a gimmick, that doesn't mean it does not work and work often. It does.What he is doing is hitting then with raw kunai when they don t block low that s all it has nothing to with the kunai hitting twice If it hits mid that gimmick has an even smaller chance of working
IDK seems to me like a one time kind of things so many way to get out of it specially since it s in the corner and reverse the situationJust because it may be somewhat of a gimmick, that doesn't mean it does not work and work often. It does.
It is situational but it's super swaggy when you catch someone with it after they mismanage their meter.IDK seems to me like a one time kind of things so many way to get out of it specially since it s in the corner and reverse the situation
I always just hit D1, then B1,1,2 but I'm sure there's a better solution...I have a noobie question. What do You guys use as optimal Millena teleport punisher with Ronin ?