SpecOps2013
Noob
Recently just got inj 2 and played against a really good catwoman player. Of course I got rekted playing my Day 1 Deadshot. Some questions I hope people help me with......
1) Deadshot's d2 as an anti air suck. Is there any viable anti air options for deadshot?
2) Are Deadshot's f2 and b1 mixups reactable/ fuzzyable? My opponent seem to be able to fuzzy it....
3) Is staggering b1 helpful? After a few attempts, my opponents began to bounce armour (or whatever the armoured bouynce launcher is called) and I took like a 45% damaging combo from catwoman.
4) Catwoman's pounce is so fast... like wth. Also the jump in on her range is super retarded. Is it the best jump in in the game? Any idea how I can counter that with Deadshot? On wakeup my opponent just keeps jumping because my assassin knee cant do shit against jumps on wakeup and deadshot's d2 as an anti air sucks
Thanks for any help provided.
1) Deadshot's d2 as an anti air suck. Is there any viable anti air options for deadshot?
2) Are Deadshot's f2 and b1 mixups reactable/ fuzzyable? My opponent seem to be able to fuzzy it....
3) Is staggering b1 helpful? After a few attempts, my opponents began to bounce armour (or whatever the armoured bouynce launcher is called) and I took like a 45% damaging combo from catwoman.
4) Catwoman's pounce is so fast... like wth. Also the jump in on her range is super retarded. Is it the best jump in in the game? Any idea how I can counter that with Deadshot? On wakeup my opponent just keeps jumping because my assassin knee cant do shit against jumps on wakeup and deadshot's d2 as an anti air sucks
Thanks for any help provided.