Sup fellas after messing around with Smoke quite a bit, he's got REALLY high mixup potential on oki so on to the good stuff shall we.
-First off going to say with Smoke sometimes it seems you have to sacrifice damage for the oki. So ending in airthrow to smoke bomb for max damage wont always be the best idea but you gain the big damage you need to make comebacks.
-Using 3,d1,2 or 3,2 at the end of combos from a smoke bomb is standard of course but at the very end of it you can use b2 or dash b2 for forced knockdown. Granted they can tech roll or delay tech mind you of course, this is what I've found out it can net you.
-b2 ender to smoke teleport = land infront = high, low, throw, feeling spicy use EX Shake for the mash, cross up on tech roll
-DASH b2 ender smoke teleport = land behind = same as above
-DASH LATE b2 ender smoke teleport = seems ambiguous needs more testing but leads to all the above
-b2 ender invisibility either version leaves you safe
-After air throw, smoke bomb, go into invisibility again and you're safe with oki options
This is what I've been using so far with him on oki, I'm sure theres more but just an idea of what we can do for the mixup.
Thought's fellas?