Gilbagz
Joker here~
One thing though, being able to hit that j2 is going to be huge for joker in the long run cuz it allows joker to maintain continuous offence. Otherwise you needa drop like 15% for the safe jump set up. With the d2 teeth j2 combo you only drop 5% for the potential a bonus 34%. Which even if they block grants you the safe jump into 2,1,2 mix ups.Check out the 2,1,2 combo thread also. This is turning into a huge part of Jokers legit meta in matches because the variety of options off of it is insane. To be honest, I suck at the d2 teeth shinanigans as well. I started using it in the corner a bit, but I can't connect the j2 afterwards mid screen with any kind of consistency. So I stick with the other 44% BnB for my big damage combo. Joker is alot more about teeth setups and keeping the pressure on than he is about going an extra 3-4% on a big combo punish, so don't let not being able to do that discourage you. If you wanna play him, get good with his mixup / pressure and get back to trying to time out that d2 teeth crap later, it's much less important imo.
Just to help though, make sure you have that reset inputs option or whatever turned of, then just input it like d2b3f in that order, works pretty well for me so that might help you out man.
I kinda understand why Joker has no 50/50's now. Otherwise he would be taking 40% + another free 50/50 off the guaranteed ji2 he gets.
He could be a one touch kill character cuz of the 50/50 he would get after.