ERMAC:
Midscreen:
312~DB1, JI1, F22~DB1 = 21%
112~DB2 (3 hits~EX), dash, NJP, F224~DB1, F3~DB1 = 31%
112~DB2 (3 hits~EX), run D2, (F22~) DB1, F3~DB1 = 31%/(33%)
NJP, (run) D2, DB1, JI1, F2~DB1 = 24%
NJP, (run) D2, (run) F224~DB1, F3~DB1 = 28%
air-to-air JP, F224~DB1, F3~DB1 = 20%
Corner:
312~DB1, JI1, 112~DB1 = 26%
112~EX BF1, 112~DB1, 22~DB1 = 33%
312~EX BF1, 112~DB1, F3~DB1 = 35%
112~EX BF3, 22~DB1, 22~DB1 = 31%
NJP, JI3, 22~DB1, 22~DB1 = 25%
ERRON BLACK:
Midscreen:
NJP, DB1, run F22~DB1 = 18%
Corner:
312~DB1, NJP, JI3, 112~DB1 = 32%
NJP, DB1, JI1, JI3, 112~DB1 = 24%
JACQUI BRIGGS:
Midscreen:
112~DB1, F22~DB1 = 19%
312~DB1, F22~DB1 = 22%
NJP, DB1, 112~DB1 = 18% (kinda tricky but couldn't find another way back into mimicry)
Corner:
112~DB1, 1, 112~DB1 = 23%
312~DB1, 1, 112~DB1 = 25%
NJP, DB1, JI1, JI3, 112~DB1 = 22%
JAX: (ground pound unblockable reset during mimicry stagger)
Midscreen:
DB1~B, NJP, JI3, F22~DB2 = 33% (damage boost)
Corner:
DB1~B, D2, 112~BF1 = 37% (damage boost)
DB1~B, D2, 112~EX BF1, D1~BF3 = 43% (damage boost)
KENSHI:
Midscreen:
112~DB1, D1~DB1 = 19%
112~DB1, D1~DB2 (3 hits~EX), run F2~DB1 = 29%
NJP, DB1, D1~DB1 = 16%
Corner:
112~DB1, D1, 112~DB1 = 25%
NJP, DB1, D1, 112~DB1 = 21%
KITANA:
Midscreen:
112~DB1, walk forward, NJP, 112~DB1 = 22%
112~DB2 (3 hits~EX), dash, NJP, F22~DB1, 22~DB1 = 30%
NJP, JI3, F22~DB1, 22~DB1 = 21%
air-to-air JP, F22~DB1, walk forward, NJP, F3~DB1 = 19%
Corner:
112~DB1, NJP, JI1, JI3, 112~DB1 = 26%
312~DB1, NJP, JI3, 112~DB1 = 27%
112~EX BF1, D1, D1, 112~DB1, NJP, 22~DB1 = 35%
312~EX BF1, D1, 112~DB1, NJP, 22~DB1 = 38%
112~EX BF3, D1, 112~DB1, NJP, 22~DB1 = 33%
NJP, JI1, (JI1), JI3, 113~DB1, 22~DB1 = 24%
KOTAL KAHN:
Midscreen:
312~DB1, 112~DB1 = 30%
112~DB2 (3 hits~EX), dash, NJP, F22~DB1, F3~DB1 = 33%
112~DB2 (3 hits~EX), run D2, F22~DB1, F3~DB1 = 35%
NJP, JI3, F22~DB1, F3~DB1 = 26%
air-to-air JP, F22~DB1, F3~DB1 = 26%
Corner:
F223~DB1, 112~DB1 = 26%
112~EX BF1, D1, 112~DB1, F3~DB1 = 37%
312~EX BF1, D2, D1~DB1, 22~DB1 = 42%
112~EX BF3, D2, D1~DB1, 22~DB1 = 36%
NJP, JI3, D2, D1~DB1, 22~DB1 = 30%
KUNG LAO:
Midscreen:
112~DB1, 312~DB1 = 24%
112~DB2 (3 hits~EX), dash, NJP, F2~DB1, F3~DB1 = 30%
NJP, JI3, F22~DB1, JI1, F2~DB1 = 24%
air-to-air JP, F22~DB1, 112~DB1 = 21%
Corner:
312~DB1, NJP, JI3, 112~DB1 = 31%
112~EX BF1, 112~DB1, NJP, 22~DB1 = 37%
312~EX BF1, 112~DB1, NJP, 1~DB1 = 37%
112~EX BF3, 22~DB1, NJP, 22~DB1 = 34%
NJP, JI3, 22~DB1, 22~DB1 = 25%
MILEENA:
Midscreen:
112~DB1, NJP, JI3, F22~DB1 = 26%
112~DB2 (3 hits~EX), dash, NJP, F22~DB1, F3~DB1 = 31%
112~DB2 (3 hits~EX), run D2, F22~DB1, F3~DB1 = 33%
NJP, JI3, F22~DB1, 22~DB1 = 24%
air-to-air JP, F2~DB1, NJP, F3~DB1 = 20%
Corner:
112~DB1, walk under D2, 112~DB1 = 29%
F223~DB1, walk under D2, 112~DB1 = 27%
112~EX BF1, DB1, walk under D2, 112~DB1 = 36%
312~EX BF1, DB1, walk under D2, 112~DB1 = 39%
112~EX BF3, F3~DB1, walk under D2, F3~DB1 = 35%
NJP, JI3, DB1, walk under D2, 112~DB1 = 28%
QUAN CHI:
Midscreen:
312~DB1, teleport NJP, JI3, F22~DB1 = 26%
312~DB1, JIP, 112~DB2 (3 hits~EX), F22~DB1 = 33%
112~DB1, JIP, 112~DB2 (3 hits~EX), dash, NJP, F22~DB1 = 32%
112~DB2 (3 hits~EX), dash, NJP, F22~DB1, JI1, 312~DB1 = 32%
NJP, JI3, F22~DB1, JI1, 312~DB1 = 26%
air-to-air JP, F22(4)~DB1, JI1, 312~DB1 = 22%/(24%)
Corner: (For the NJP walk forward until Quan Chi slows down a bit before jumping so he stays in the corner.)
112~DB1, NJP, D2, 112~DB1 = 28%
312~DB1, NJP, D2, 112~DB1 = 30%
112~EX BF1, D1, 112~DB1, NJP, 22~DB1 = 35%
312~EX BF1, 112~DB1, NJP, 22~DB1 = 37%
112~EX BF3, 22~DB1, NJP, 22~DB1 = 32%
NJP, JI1, JI3, 112~DB1, 312~DB1 = 26%
RAIDEN:
Midscreen:
NJP, (run) D2, (F22~) DB1 = 23%/(26%)
EX BF3, DB1 = 19%
REPTILE:
Corner:
112~DB2 (1 hit~EX), DB1, (walk under) D2, 112~DB1 = 30%
NJP, DB1, D2, 112~DB1 = 25%
SCORPION:
Midscreen:
312~DB1, NJP, JI3, F22~DB1 = 25%
312~DB1, JIP, 312~DB1 = 25%
312~DB1, JIP, 112~DB2 (3 hits~EX), F22~DB1 = 30%
112~DB1, JIP, 112~DB2 (3 hits~EX), dash, NJP, F22~DB1= 29%
112~DB2 (3 hits~EX), dash, NJP, F2~DB1, JI1, 312~DB1 = 31%
NJP, JI3, F22~DB1, JI1, 312~DB1 = 25%
air-to-air JP, F22~DB1, JI1, 312~DB1 = 21%
Corner:
112~DB1, NJP, JI1, JI3, 112~DB1 = 24%
312~DB1, NJP, JI1, JI3, 112~DB1 = 27%
112~EX BF1, D1, 112~DB1, NJP, 22~DB1 = 34%
312~EX BF1, 112~DB1, NJP, 22~DB1 = 36%
112~EX BF3, 22~DB1, NJP, 22~DB1 = 32%
NJP, JI1, JI3, 112~DB1, JIP, 312~DB1 = 26%
SUB-ZERO:
Midscreen:
112~DB1, teleport NJP, JI3, F22~DB1 = 21%
112~DB1, JIP, 312~DB1 = 22%
112~DB1, JIP, 112~DB2 (3 hits~EX), dash, NJP, F22~DB1 = 29%
112~DB2 (1 hit~EX), F3~DB1, teleport NJP, F3~DB1 = 24%
112~DB2 (3 hits~EX), DB1, teleport NJP, F3~DB1 = 26%
NJP, F3~DB1, 22~DB1 = 16%
air-to-air JP, F22~DB2 (1 hit~EX), DB1, teleport NJP, F3~DB1 = 21%
Corner:
112~DB1, NJP, JI1, JI3, 112~DB1 = 23%
112~DB1, JIP, 312~EX BF1, D1, D1, 112~DB1 = 31%
112~EX BF3, 1~DB1, teleport NJP, F3~DB1 = 27%
NJP, JI3, 1~DB1, teleport, F3~DB1 = 17%
TAKEDA:
Midscreen:
DB1, F22(4)~DB1 = 17%/(21%)
112~DB2 (1 hit~EX), DB1~B, F2~DB1 = 25%
NJP, DB1~F, F22~DB1 = 21%
Corner:
DB1, NJP, JI1, JI3, 112~DB1 = 29%
112~DB2 (1 hit~EX), NJP, DB1, 112~DB1 = 30%
NJP, DB1~F, 1, 112~DB1 = 24%