Sage Leviathan
I'm platinum mad!
No, I organized them by variation, otherwise editing nothing else ^-^Haha did you just put spaces between them?
No, I organized them by variation, otherwise editing nothing else ^-^Haha did you just put spaces between them?
Oh thank you, I'm sure many people will be happy with that. This thread is not over yet, I am still updating stuff for bone shaper and imposter. Also ofc im finding new combosNo, I organized them by variation, otherwise editing nothing else ^-^
It is timed, and the buff will last 10 seconds I have edited that inI have a question about the damage buff in Imposter. Does the damage buff stay active as long as you hold the move? or is it timed? If the latter, do you know how long?
Well this is informative and useful info, but I think you need to specify variation in case people don't know, but thank you i'm sure this will be useful for many who don't know Shinnok, i'll add some of this to the thread.A couple of things I would like to note. Although most Shinnok players probably know this, I would like to put it out there because it is important to his game. F224 is highly punishable in all circumstances, therefore, should be utilized sparingly. You do not have enough cancel advantage for any part of that string into EX bf1. For instance, f22 xx EX bf1 and f224 xx EX bf1 have a gap for armored attacks before the special comes out. This makes it risky against a well informed opponent. The only time you have enough cancel advantage is from f2 xx EX bf1. I say this because you can't go around throwing out f2 for free in the neutral game, especially against someone that knows what they are doing. Essentially, your only mixup (off a punishable string , remember that) is if you will complete the entire string or not. Keep in mind it is still punishable, and dumb to throw out without meter. Also, xx bf2 after any string (I will correct this statement if I find otherwise as I'm at school between classes at the moment) can be armored. Example, 112 xx bf2 can be punished. Is this something that will break him down? I don't know, however, it is something to think about when you are playing an opponent with high execution and knowledge.
One other tidbit. I'm thinking it's character specific and I need to test more but after a string cancelled into EX bf1 you are able to d4 xx bf2 for extra chip or damage if they are unaware and move. The reason I say more testing is because even though the game data lines up and the reach on d4, it doesn't character wise. In an actual match, I was able to land this vs Kotal Kahn in corner and midscreen, Sub Zero corner and midscreen but against Scorpion, I did not land it one time. My timing could have been off since it was online but I think something is going on with the hitboxes again. Similar to the fact that some high attacks land on duck blocking opponents and some not just like MK9.
Why is this important? Well we essentially make our strings safe (if it doesn't get punished on startup) with EX bf1. So there is more chip and mixup opportunity after it lands on block now. Make them respect your frame trap with d4 xx bf2. After they respect, run in throw, run into string, jump (not recommended) into string, loop it again, etc.
No game breaking information here but we can't act like f224 is ridiculously godlike because I have three opponents that say otherwise. ALSO.... I'm not saying op said that! Lol, just making people aware!
Great point! I do the same thing you just did in the Goro thread but I step on toes here lol. Thanks! Necromancer, but I'm sure you know that!Well this is informative and useful info, but I think you need to specify variation in case people don't know, but thank you i'm sure this will be useful for many who don't know Shinnok, i'll add some of this to the thread.
Haha yeah I did, but for the othersGreat point! I do the same thing you just did in the Goro thread but I step on toes here lol. Thanks! Necromancer, but I'm sure you know that!
You make a good point, but I guess it isn't a 50/50 set up which can loop?Do you not count B31D2 and B31~DF2 in Bone Shaper a 50/50?
Any thoughts on improving it?I don't like it.
Just nitpicking though.
None that wouldn't sound like me being an asshole or haven't been said already.Any thoughts on improving it?
Haha, aight. Well if you change your mind you know where to post!None that wouldn't sound like me being an asshole or haven't been said already.
There's already a combo thread, just link that insteadUpdate: I have reorganised the kombo area into variations, I will be adding more combos soon cus it's lacking in some areas.
Haha, i'm sure i've found some that aren't in thereThere's already a combo thread, just link that instead
Well put them in there so we can all see/use them silly!Haha, i'm sure i've found some that aren't in there
Haha im not forcing people to play Shinnok here just giving some information. I agree with you 100% hes very weak right now in terms of high level play. That being said you can easily destroy people online with Shinnok.He has to take a full-combo punish risk to net 26% off of a low that is not hit-confirmable and has to spend bar to do so? He also has no standing overhead starters? Hell Sparks in punishable at all ranges on block by most of the cast? All the zoning in Necromancer can be sprinted through? He can't break 25% without burning bar in most circumstances?
Lovely. Sign me up.
ummm..it hits mid, i dontt think any other character in the game has thatRising Palm (Down 2)
His uppercut is very standard nothing special here comes out at 6 frames
Okay, I'll edit that in, I have actually been meaning to edit the uppercut partummm..it hits mid, i dontt think any other character in the game has that
Guess this should be changed.Haven't seen any proper Shinnok stuff so I thought I would start it off.
GENERAL
- First thing to note: Shinnok has no overhead starters and little to no combos with overheads. This means a smart opponent will be able to defend against and punish Shinnok A LOT easier and will make the matchup harder.