DrManhattan
Noob
Can u spell out why that is broken?Also gang, any difference in stolen moves? I really hope that he doesn't still have F/T's command grab. I don't think it's fair at all.
Can u spell out why that is broken?Also gang, any difference in stolen moves? I really hope that he doesn't still have F/T's command grab. I don't think it's fair at all.
U guys need to listen. This does not break him. Teleporting is reactable. Good players blow u up if u teleport raw. Risk reward is still intact.Do you agree that this is a buff he did not need and that will put him over the edge a bit?
He was. His judgement fist is waaaaaay faster. He has some good match ups. He is a situational use character. "Pocket character"I wonder why necro wasn't touched
Teleport has a cooldown so I highly doubt it.I hope it's not but theoretically it should be possible......INFINITELY lol. Also I noticed someone mention the inputs to do jump in attack was to hold back. Does this effect how you teleport, because Raiden has some similar issues due to poorly mapped input requirements.
Never said it broke him, but it's a very good buff honestly. Also Shinnok should not be able to take 20% just off a confirm. Without the buff Shinnok get's around 20-24% for a restand. Against F/T that becomes like 39-43%. I could see it if F/T had some crazy advantage over Shinnok but I just think it'd be a better MU if Shinnok stole like charge or something.U guys need to listen. This does not break him. Teleporting is reactable. Good players blow u up if u teleport raw. Risk reward is still intact.
No way is this a game breaking buff
Shush!!! It's karma for the horrendous MU that is Jason.Never said it broke him, but it's a very good buff honestly. Also Shinnok should not be able to take 20% just off a confirm. Without the buff Shinnok get's around 20-24% for a restand. Against F/T that becomes like 39-43%. I could see it if F/T had some crazy advantage over Shinnok but I just think it'd be a better MU if Shinnok stole like charge or something.
For crystalline hits u it's 50% per touch to a restand.Never said it broke him, but it's a very good buff honestly. Also Shinnok should not be able to take 20% just off a confirm. Without the buff Shinnok get's around 20-24% for a restand. Against F/T that becomes like 39-43%. I could see it if F/T had some crazy advantage over Shinnok but I just think it'd be a better MU if Shinnok stole like charge or something.
I think what they meant is that when you hold back while teleporting shinnok teleports in front of the opponent not behind the opponent. Also when you teleport in front of the opponent shinnok reaches the opponent faster at least in the current game I don't have a beta code yetI hope it's not but theoretically it should be possible......INFINITELY lol. Also I noticed someone mention the inputs to do jump in attack was to hold back. Does this effect how you teleport, because Raiden has some similar issues due to poorly mapped input requirements.
Are you referring to ia Tele?U guys need to listen. This does not break him. Teleporting is reactable. Good players blow u up if u teleport raw. Risk reward is still intact.
No way is this a game breaking buff
Yea but it should still be possibleTeleport has a cooldown so I highly doubt it.
I see your point, it just seems like a super shitty OTG. Even if they swapped it, it would still be a pretty solid MU I feel but I get hat you're getting at.For crystalline hits u it's 50% per touch to a restand.
If jacqui hits u its43-52> per touch.
If jax hits u in the corner it's 50%.
The list goes on. This is not an honest game. I need trash and brokenness to have a chance.
Telling ya:Shush!!! It's karma for the horrendous MU that is Jason.
The issue is the move stolen lolTelling ya:
Down up down for reversal IA Tele
UF4 is your best chance at either Mimicry or Hell Sparks.
The move still sucks but no Shinnok player should ever get hit with raw Pursuit knowing these inputs.
Very true!The issue is the move stolen lol
The annoying part of Imposter vs FT is that he can command grab you out of the mimicry restand for free, dont even bother using it as a combo ender, just end everything in mimicry restand and tack on 20% unbreakable guarunteed damage for no meter and no risk. No point in risking a blocked overhead or spending meter on the low for vortexNever said it broke him, but it's a very good buff honestly. Also Shinnok should not be able to take 20% just off a confirm. Without the buff Shinnok get's around 20-24% for a restand. Against F/T that becomes like 39-43%. I could see it if F/T had some crazy advantage over Shinnok but I just think it'd be a better MU if Shinnok stole like charge or something.
I shall do that in a moment!@ArmedCalf you mind updating the OP with all changes?
For crystalline hits u it's 50% per touch to a restand.
If jacqui hits u its43-52> per touch.
If jax hits u in the corner it's 50%.
The list goes on. This is not an honest game. I need trash and brokenness to have a chance.
wow this is sooooo beautiful i already have soo many good ideas cant wait for the new patch to come outSince everyone has been asking, I cut a clip from a match to show off his buff. I still want to lab actual tele combos tho.
After tele, hold forward or backwards and your move will act as a JIP/JIK.