learn a better characterbut is there anything else i can work on?
hahaha yeah for real, spam em haha
Anyway, my new technique when I random and get him is when I hit a JK or tele uppercut or punisher, I always hit them as high as possible with the uppercut, and then slowly walk in, and run burst LP, to JK sweep
The delay after the tele punch I THINK lets damage protection wear off, and this simple combo comes out to
a whopping 46%/48%
whole combo: teleport uppercut, run burst LP, JK, sweep
46%
I'm not sure how it works, but I always delay after the tele punch, and it hurts.
TrueSo? It's effective =]
Huh?Good lord, Skateblind.
screwdriver doesn't run out of bullets though, you can't stab a gun and throwing it is not going to do much. Sextoy FTW!Playing as Sextoy is the MK quivalent of bringing a screwdriver to a gun fight.
LOL, true, maybe if the holder of the gun is blind, but you could also side step a charging screwdrive user and pistol whip there shit REAL goodscrewdriver doesn't run out of bullets though, you can't stab a gun and throwing it is not going to do much. Sextoy FTW!
This is not runbursting. This may partially describe run jabbing and canceling punches with run somewhere in there, otherwise I dont know what the hell this post is. But I dont see an accurate description of runbursting anywhere in this post.Near: Start by tapping hp or lp in your own repetitive rhythm. Now when you're comfortable with the motion, add run right after (like doing an autocombo eg. HP, HP, D+HP) and if you look closely...the jab will cancel and the character's arm will go back to their side faster than normal. A burst is tapping run before and after the jab, which propels the character toward the opponent for the first part. After that, the second run cancels so you can recover a hair quicker and deal more damage while the player is juggled in midair. This shit is important, runjabs (bursting lp against blocking opponents) are a vital part of offense.
This is a much better description of a run burst.Um run bursting is not what dreamcatcher said. A run burst is litteraly waiting for the run meter to start filling up, and at the last possible second using the extra run to burst forward and hit your opponent, or in this case (for sektor) to be in closer for the sweep. The sweep is impossible if you don't do this (unless you're in the corner).