Quantrell Jones
Noob
So I have been doing this for a while with some success and wanted to share it with yall. So after some time playing I discovered Scorpion has several safe jump set-ups that can lead to full combos 22%-31%.
It's easy to set up. The first and universal way to set it up is to do 112, and then do a full dash. After that you can jump over the opponent and punish most wake- up 2, and up3. If they forward roll you have time to teleport and punish. If they back roll the jump in will punish the roll and be combo'd off of.
The second way is to end a combo is misery blade 2 in burning specter. It sets up the same situation as 112 does, but gives you a bit more dmg.
The last way is to end a combo in misery blade 4. Misery Blade 4 is a bit harder to use this with but can be done on some characters.
It's easy to set up. The first and universal way to set it up is to do 112, and then do a full dash. After that you can jump over the opponent and punish most wake- up 2, and up3. If they forward roll you have time to teleport and punish. If they back roll the jump in will punish the roll and be combo'd off of.
The second way is to end a combo is misery blade 2 in burning specter. It sets up the same situation as 112 does, but gives you a bit more dmg.
The last way is to end a combo in misery blade 4. Misery Blade 4 is a bit harder to use this with but can be done on some characters.