M2Dave
Zoning Master
The match is difficult, but Red Hood performs better than most characters. You can use trait shots to trade with high shots. The trade is even unless Deadshot activates trait and equips blue or red bullets. Using trait shot wisely causes Deadshot players to rely on low rifle shot, which allows you to dash forward, jump, drop a mine, or close the gap quickly with MB forward lunge. MB backward lunge is also an option albeit not as effective as it is in some other match ups (i.e., versus Dr. Fate and Starfire).I finally played a good deadshot in ranked. I'm literally at a fucking loss for words at how stupid this character is. I have to vent.
His zoning is some of the most oppressive shit I've ever had to work against. The recovery on quickshot is absurd. It's too easy to whiff 50 quickshots in a row, and then just throw out one of his other random projectiles with pushback and long ass animation. But whatever. A zoner good at zoning. Wow.
But then add in the fact that his close up game is actually fucking good just blows my fucking mind. Close, far, mid-screen, between Paulo's massive ass cheeks, anywhere on the screen this guy functions either well, or overwhelming well. If this character has a glaring weakness, it's that he's not just used by everyone everywhere all the time. Just call is Deadshot: Featuring Injustice 2 and Friends.
Red Hood also has a couple of other minor advantages such as the ability to punish b+1,2,u+3 every time no matter the cancel, with the exception of the MB bounce cancel, though. In addition, Deadshot cannot punish the overhead trait string and generally has a difficult time punishing regular lunge from certain ranges.
I think the match is either even or slightly in Deadshot's favor. Black Manta and Starfire have been a non-issue for me thus far. What makes Red Hood so good is his versatility. When one strategy does not work out (i.e., zoning), another one usually does (i.e., footsies, okizeme mine set ups, etc.)