OVOBovegod
Noob
Here's some more dirt I have found with the character
Can someone provide some notation for the vortex?
Here's some more dirt I have found with the character
Basically after trait 3,3,2 grab mb you can do a jump 2 an overhead or a b3 that all leads into itself over and over as long as you have meter and they don't block your option/armour outCan someone provide some notation for the vortex?
Here's something I have posted before but not many people have already seen it. If they respect your mine after 112 hard knockdown you have tons of options.Basically after trait 3,3,2 grab mb you can do a jump 2 an overhead or a b3 that all leads into itself over and over as long as you have meter and
How plus is mine explosion? Regular and exedHere's something I have posted before but not many people have already seen it. If they respect your mine after 112 hard knockdown you have tons of options.
How plus is mine explosion? Regular and exed
I really like your finds.
Thanks man! In the corner mine grab combos you also can't tech throw them and if you delay get up you still are not safeHow plus is mine explosion? Regular and exed
I really like your finds.
It's also nice because if they think you are going for a grab you can change it up and do something like thisHere's something I have posted before but not many people have already seen it. If they respect your mine after 112 hard knockdown you have tons of options.
Close, normal, or far mine?I implore everyone to end all combos with MB restand and throw a low mine into a j2. They can't armor, most anti airs trade, if they backdash most characters still get hit by the mine and you get a hard to block setup that can keep looping as long as you have bar.
Honestly they kinda fucked up on the descriptions. Basically, every page/string is exactly the same except for the ender. So even though the names are different, making it seem that each string is different, in reality they are all the same except for the ender of choice. So just ignore the names and duplicate entries.Can someone explain how his trait works? I mean it has different sections on the character power with different names but the inputs seem to be the same on many?
Thanks, excellent explanation bro.Close, normal, or far mine?
Honestly they kinda fucked up on the descriptions. Basically, every page/string is exactly the same except for the ender. So even though the names are different, making it seem that each string is different, in reality they are all the same except for the ender of choice. So just ignore the names and duplicate entries.
D2, U2, Grab, and MB are the only things that matter.
What it should lool like:
3
33
332
332U2
332D2
332 1+3 or Grab
332 MB
Close, normal, or far mine?
Honestly they kinda fucked up on the descriptions. Basically, every page/string is exactly the same except for the ender. So even though the names are different, making it seem that each string is different, in reality they are all the same except for the ender of choice. So just ignore the names and duplicate entries.
D2, U2, Grab, and MB are the only things that matter.
What it should lool like:
3
33
332
332U2
332D2
332 1+3 or Grab
332 MB
There are some setups that allow you to connect with normal mine, but they are pretty tricky and i have yet to flesh them out. Basically if you're able to startup b3 right when a normal mine blows up you can connect pretty consistently.What string or special can you connect with a b3 after? Like does it link after anything? I know after mb mine but is that the only thing?
Not really anyway to directly stuff the wakeup but you can block like 80% of wakeups in the game and mine will blow it up even if it's safe.Is there any way to stuff wakeups with the mine or not really?
This is swag but can't you just dash out of the interactable?I present to you. Red Hood. https://twitter.com/CrzyFingers/status/878355184916869120
It's a guess. They have to be mashing backdash to get out and if they're mashing backdash in those plus frames? Rip them. You can make it guaranteed dependent on where the opponent is tho.This is swag but can't you just dash out of the interactable?
Not really, you just mash backdash and if they see you jump then block the jump in like normal. Can prob just react to if they see you go for the interactable or not (ie mash if you see the interactable activated or just block like normal until then). Would be interesting if you could get it in a position where it is guaranteed off the start.It's a guess. They have to be mashing backdash to get out and if they're mashing backdash in those plus frames? Rip them. You can make it guaranteed dependent on where the opponent is tho.
You don't need to jump to blow up the backdash tho.Not really, you just mash backdash and if they see you jump then block the jump in like normal. Can prob just react to if they see you go for the interactable or not (ie mash if you see the interactable activated or just block like normal until then). Would be interesting if you could get it in a position where it is guaranteed off the start.
Then only backdash if you see the interactable get pulled.You don't need to jump to blow up the backdash tho.
Cool I'm thinking of learning Red Hood I've been watching a lot of Sonic Fox using himI implore everyone to end all combos with MB restand and throw a low mine into a j2. They can't armor, most anti airs trade, if they backdash most characters still get hit by the mine and you get a hard to block setup that can keep looping as long as you have bar.